Results 1 to 10 of 14

Thread: Buff shields.

Hybrid View

  1. #1
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    If the % of damage blocked and % chance to block damage isn't made independent of iLv there will be a problem EVERY expansion where at launch the shield will be really weak.

    SE should make the item block stats level independent but give the shield stats that make it worth increasing the ilv of. That way we don't end up in this ridiculous loop.

    Either making the primary/secondary stats more evenly split, or by moving some of the WD from the sword onto the shield, it is possible to make the shield a proper progression piece without having its performance vary all over the place depending where you are in an expansion cycle.


    Edit: Clarification between level and item level in a few cases
    (0)

  2. #2
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by MeeYow View Post
    If the % of damage blocked and % chance to block damage isn't made independent of iLv there will be a problem EVERY expansion where at launch the shield will be really weak.
    Frankly, it should be more dependent on the ilv of the mob we're facing. The closer you're shields ilv is to the mobs your facing should have a direct effect on the reduction benefits the shield yields to a cap of course.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]