If the % of damage blocked and % chance to block damage isn't made independent of iLv there will be a problem EVERY expansion where at launch the shield will be really weak.

SE should make the item block stats level independent but give the shield stats that make it worth increasing the ilv of. That way we don't end up in this ridiculous loop.

Either making the primary/secondary stats more evenly split, or by moving some of the WD from the sword onto the shield, it is possible to make the shield a proper progression piece without having its performance vary all over the place depending where you are in an expansion cycle.


Edit: Clarification between level and item level in a few cases