Just a quick statement that many on gcd skills don't break combos. I wouldn't say it is a rule that war gets special treatment on.
My guesses to some of these are some of the advantages shield oath does bring to the table. For example, there is no CD (gcd of course) and the ehp increase occurs when the skill is used.
To that extent it makes sense why defiance is a bit different.
Defiance doesn't increase ehp on activation. To get any benefit from the activation a follow-up skill must be used, like IB, which is on gcd. Since a follow-up action is required to get any benefit, it makes sense to have defiance off gcd.
There is a CD on WAR stance dancing which requires war to commit to the stance change. PLDs can change whenever, but if they don't make up to a 3 gcd commitment, they take a small penalty i.e. breaking that commitment also breaks the combo.
This is not accurate. Increase in effective health... maybe (though not exactly. It's more like increase in Hp Mitigated. Effective Hp would also include expendable HP. A Pld gets 0 additional eHP from switching Oaths), but even if you consider Shield Oath a increase in effective health it is most certainly not an increase in effective healing.
Shield Oath does nothing to increase a Pld's Hp pool or increase the amount of Hp restored by a Healer. The potency of the healing they receive is not changed by Oaths (unlike Wars). They might take a shallower hit because of the Oath switch, but it is not easier for the Hp to get restored. In that Regard, Wars have an unquestionable advantage. They may have to use an additional skill to take full advantage of that eHp (in an nightmare world in which your healer completely ignores you), but even that is not an issue, because none of a War's Wrath/Abandon moves interrupt their primary combo, nor does switching stances. Switching is seamless.
In all honestly, there really is no excuse (except carelessness or laziness) for a War to switch stances and not have a CD at the ready for immediate use, especially with Infuriate at their disposal.
Last edited by Februs; 12-11-2015 at 06:43 AM.
Yes, it is truly terrible that Warrior Tanks need to actually tank sometimes instead of pretending to be Dps. It's so sad for them. How very inconsiderate of the Dev team.
we will just have to wait till next expansion to see what they improve.
You don't have a clue how tank stances or eHP works. Every bit of mitigation you get effectively increases your HP, whether it's 20% reduced damage from Rampart or 25% increased HP from Defiance. A PLD with 16k HP and Shield Oath effectively has 25% more HP: 20k eHP. And no, WAR doesn't have an easier time getting healed. Defiance only increases healing by 20% while HP is increased by 25%, so WARs actually recover LESS of their eHP from every single heal compared to PLD. And there's also the fact that abilities like Tetra and Lustrate aren't affected by Defiance at all.This is not accurate. Increase in effective health... maybe (though not exactly. It's more like increase in Hp Mitigated. Effective Hp would also include expendable HP. A Pld gets 0 additional eHP from switching Oaths), but even if you consider Shield Oath a increase in effective health it is most certainly not an increase in effective healing.
Where did I say I was complaining about tanking? I like tanking as WAR. I'm pointing out that swapping to Defiance has its own disadvantages, which many PLDs/DRKs don't seem to realise.
Last edited by Launched; 12-11-2015 at 06:49 AM.
it it would take 25,000 damage to kill a 20khp tank with shield oath increasing their effective health pool by 25%This is not accurate. Increase in effective health... maybe (though not exactly. It's more like increase in Hp Mitigated. Effective Hp would also include expendable HP. A Pld gets 0 additional eHP from switching Oaths), but even if you consider Shield Oath a increase in effective health it is most certainly not an increase in effective healing.
Shield Oath does nothing to increase a Pld's Hp pool or increase the amount of Hp restored by a Healer. The potency of the healing they receive is not changed by Oaths.
while only requiring 20k in heals to return to full. 20k healing on a defiance warrior with the bonus from defiance would be 24k hp, 96% as effective as healing a pld.
Effective health
Effective healing
Are WAR mains really coming in here and saying they are harder to heal/take hits less efficiently than DRK/PLD?
Congratulations tank forums, I now have cancer.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.