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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Saccharin View Post
    Blizzard don't even have 30-40% participation in their four difficulties. Reading through this thread you'll find that instead of banging their head against a boss for months most people will, or have, just quit either due to them tiring of it or fellow static members. Four months on four bosses is enough to drive anyone to quit.
    Quote Originally Posted by Nihility View Post
    I think you don't really understand just how few people even do raids.
    If 30-40% of the population was even attempting alexander savage it would be something for S-E to be bragging about for having the best attendance of any MMO raid ever

    as it stands now i would have a ton more fun just having a farm night for alexander than player A quits because it's no fun then player B quits because A was his friend then going through 3-6 sets of recruits before finding 2 new ones that can handle dps check while doing mechanics and by then player C quits because he's just tired of being stagnant training new recruits then more testing and training to find a competent new guy then player D decides progression isn't going fast enough and server transfers to be one of the recruits of another group going through the same thing and it just goes round and round
    You both are misinterpreting what I said. That percentage was merely a random example to cite people quitting over A3's immense difficulty would likely quit later on due to "having nothing to do" if it were nerfed enough they were able to clear it. Shelf life is fine, but there needs to be a wall of some degree maintain a lengthily enough challenge until the next bevy of content is released. Frankly speaking, if people outright quit because they cannot beat A3 savage, they were always going to quit eventually. The issue I take with nerfing it is this presumes all content is meant for everyone. I am a big proponent of midcore level raiding, yet also feel there should be something in the game for those who enjoy brutally difficult challenges. It's the equivalent argument I have towards games that claim to have multiple difficulty levels, but make them all relatively easy.

    The operative word there is "you." Conversely, I would have fun preparing for Savage, but I'm also someone who will grind for 7+ hours straight and occasionally enjoys games like Bloodborne, which is notorious for beating the crap out of you until you learn.

    Now if they brought in the Echo, I could accept that "nerf" because it appeases both of sides. I still have the opportunity to get tarred and feathered until I finally get it (or die trying!) and others get an easier challenge if they wipe. What I don't want to see is a nerf equivalent to Steps of Faith. While I do appreciate why they did eventually nerf it, SoF went from a legitimate challenge with some interesting mechanics to a complete snooze fest. If they just lowered A3's DPS check slightly, I wouldn't have as much an issue.

    One other solution I could get behind is what Mr. Happy grudgingly suggested. They nerf A3, but the next levels of Savage become just as hard to compensate. Basically, it opens up progression and a better opportunity to prepare for the harder challenge ahead.
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    Last edited by Bourne_Endeavor; 12-09-2015 at 12:58 PM.