Quote Originally Posted by RiceisNice View Post
Speaking from a MCH perspective that's gotten to A3s last phase, I've never once had to use TP turret on A1, 2 or 3. It might be because we're doing mechanics for A3s, but at that point in time we're still on schedule with beating the enrage timer.
People should start running out roughly around 10 minutes in, give or take, with quite some time left before enrage. That's including a small amount of magnet downtime.

If your group is getting away with no TP restorations up until the end of the fight, you are either killing it really fast, or I'll be frank and say there is something done wrong from some of your TP users, either up-time wise or rotation wise. Not even having a NIN Goad strategically can cover all the TP needed.