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  1. #11
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Oh great. Another casual vs hardcore topic where the casual argument will ultimately win because hardcore players are the minority blah blah blah.
    (8)

  2. #12
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by NoahArks View Post
    Cash Shop
    You mean the entirely asthetic, optional case shop that you can literally ignore and not lose anything meaningful? That thing some people buy stuff from because they want to?
    (3)

  3. #13
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,459
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    I feel this game is half way between hardcore and casual, does not really favor either side. Everquest P99 that is a hardcore mmo experience, no map, no quest markers, no exclamation points on quest givers, no in game auction house, mobs of varying levels, and more grinding then you can shake at stick at.
    (0)

  4. #14
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by ArchonCina View Post
    ....Anyway, the TL;DR is that FFXIV needs to provide risk and reward in the open world...
    It is the Diadem! ^^;
    Btw, some RAIDERS do not approve "reward" to ppl don't raid.
    (1)

  5. #15
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Krylo View Post

    The people that hardcore 'raiders' like to deride as casual are actually the lifeblood. They're the ones who stick around. It's the Raiders who take a break between raid tiers. Look around these very forums, or reddit.

    'Hardcore' raiders play seasonally when the game has new hardcore raiding content, and tend to cycle between games or play offline games in between those times.
    FFXI had hardcore and midcore "raiders" who played constantly because there was a lot of challenging stuff (and for all kinds of players) to do. Those people lasted a long time, myself included. We do really stick around. I never cycled/jumped to other games or waited for the next "raid tier", everyday there was some challenging content to do. The problem is not even that, the problem is the actual content being uninteresting and the lack of midcore content. Those are the main reasons a lot of statics broke apart during 3.0, not really because it's their usual doing. Savage is too much for midcore people and the rest of the content is too easy for them. Alexander isn't very interesting on its own. Yes, they are taking a break until something better comes along.
    (8)

  6. #16
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    I'm a huge fanboy of this game and xi and even I will admit that this game is in a really bad state right now. This expansion has me very worried for future ones and the only thing really holding me at the moment is the story.
    (10)
    Last edited by Calypsx; 12-07-2015 at 11:36 AM.

  7. #17
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Nicobo View Post
    It is the Diadem! ^^;
    Btw, some RAIDERS do not approve "reward" to ppl don't raid.
    No it isn't. There's no risk as you know whats there. Its stupidity if you go on your own to fight a monster in Diadem because you know what your in for. And if this is SE's idea for risk and reward then they f%$&ed up, bad. For diadem to be risk and reward, is it would have to be a random generated area each time, queues would be always solo (you can party up when you get there), zones would be separated giving more diversity for settling in (so players would get there bearings on things to come), quests could be "found" (not given) mostly with maps or treasure in the field having the land alone or with a group they found inside making the player traverse the dangerous areas with enemies that are coil tier in difficulty with immense mechanics and a ton more non-telegraphed attacks (alot faster ones) so every fight would be a trial of itself and not a simple "tank and spank, treasure plz" . Bigger enemies would dwell deep into the danger areas (unflyable) requiring multiple players to drill through most to get to the stronger rewarding mobs.

    In fact, just get rid of flying in areas that are weak in dangerous monsters period. None of that. want the grand 210 or 250 rewards? Go into the place where adventurers dread to step foot in. Casual players can stay in the less troubled zones and fill low rank monster bills for points to buy gear grand gear (2hour cap, not weekly for doing it that way) need a lot of points though.

    Why all that? because Diadem is simply not risk and reward, its "attack this lower type of monster a bunch till a bigger monster appears and hopefully a real big one appears and hopefully we get some treasure for all that hoping".
    (1)
    Last edited by Kurogaea; 12-07-2015 at 05:02 PM.

  8. #18
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    This game has no sense of risk vs reward and it never will.

    I wish Yoshi-p and co. could find a balance, but it has never really existed in this game. I have always said this game would slip into a state of relevance similar 'hello-kitty: island adventure."

    The only content that has any bite is savage and even that was just a huge over step this expansion.


    Given a few years, I seriously expect this game to consist of a story-mode single player experience existing inside a glamour lobby where you occasionally queue for some sort of mindless group content... oh wait
    (4)

  9. 12-07-2015 04:03 PM

  10. #19
    Player
    RyuRoots's Avatar
    Join Date
    Jul 2014
    Posts
    579
    Character
    N'rhuna Veraan
    World
    Hyperion
    Main Class
    Monk Lv 90
    Quote Originally Posted by Colorful View Post
    What? If Heavensward did anything right, it was the storyline. It was leagues ahead of the filler story that was ARR, and better than 2.0.2-5 (2.55 topped it though). Everyone I know feels the same way to, the story was fantastic. Now 3.1's story?... yeah, that was shoddy to say the least. But I suppose 3.1 has been a disappointing patch all around for most.

    See, you had me and then you had to go and be so mind-warpingly wrong that I don't even have words to adequately capture the depth of it.
    (3)

  11. #20
    Player
    Kogasan's Avatar
    Join Date
    Nov 2014
    Posts
    489
    Character
    Eva Earlong
    World
    Louisoix
    Main Class
    Scholar Lv 80
    Amen Krylo. I 100% agree with you wish others would realize this to.
    (2)

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