
Originally Posted by
TarynH
The problem is how do you define "reward" for thousands of subscribers? What might be a "reward" to you (gear from Alexander? 210 gear?) might be utter trash to me. Surprising as it might sound, some people don't play this game to get the best gear for the moment and unsubscribe. Some people play the long game. What you call "casual" players, can sometimes be players that "casually" and steadily get out of the game what they want. They don't unsubscribe right after new content. They stay subscribed, and slowly gather scrips, or esoterics, or enjoy beast tribes. Or perhaps they take their time between patches, actually getting geared up to a level they feel is appropriate to their play style.
I understand the OP's explanation of "risk." They're basically saying they want everything about FFXI that I hated. We have sight and sound aggro mobs already. Scent? Low HP? Magic? All of those things were annoying as hell in FFXI. Especially when you were after a certain objective, or goal, that had nothing to do with those mobs. It was annoying because they would aggro you while you had no reason to fight them in the first place.
And that is where the OP fails to explain the "reward" side of their post. What is rewarding about overworld mobs aggroing you, or possibly killing you? Example: You're out farming those dhalmels for skins. But wait! A stray elemental enters the fight! Why? Because you happened to cast magic too close to them.
So while you are beating down on your "new and improved" dhalmels, that take 2? 3? times as long to kill, the elemental starts casting Tornado on you. Out of nowhere, you lose half of your HPs (a la FFXI style). You look at the elemental and scream "WHY?!" You're capped on wind shards/crystals/clusters, and all of your retainers have 9999 of each. You have no need to fight, let alone look, at that Wind Elemental. But now you have to kill it, or die. You can't run away, because in your flight path are skeletons that just spawned at night. And guess what... they aggro to low HP.
There was nothing "rewarding" about FFXI's overworld mob system. Everything took forever to kill. Could kill you, if you let it. And absolutely never dropped anything remotely worth it, unless you were farming a particular item. I guarantee I never felt "accomplished" getting that one crystal to drop from those elementals either.