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  1. #31
    Player
    Toguro's Avatar
    Join Date
    Feb 2015
    Posts
    378
    Character
    Vinny Falcone
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    First of all, I don't know what is going on with people are talking about when they say "Want stronger more dangerous overworld enemies? Diadem!" No. Diadem is not a dangerous overworld.

    Diadem: Diadem is basically a scripted thing as soon as you get in. You can only play it a certain way. You kill monsters to get star ranks and get gear. Or you gather. That's it. Gathering is already broken. You can't use sneak. That's not difficulty, it's stupid. Why not just have sneak unusable? Why not use the enemies that don't use sight as the only ones that can find you? No. Everything can find you. Now, Diadem HM so far, is broken. You go inside and there are no groups. You can be the only 8 out of a map that's supposed to have 72. When this happens, your Diadem was is over before it even starts. You won't be killing any star ranks by the time you retire from your job. You CAN'T go out alone because you CAN'T kill anything alone.There's no in-between. There's no difficulty just death. And then those strong enemies with like 3million HP have no mechanics. Just AoEs that you can easily dodge. And after 5mins of smacking them mindlessly, you get that juicy ilvl150-ilvl180 piece. I'm not going to talk about star ranks. Those have like 90million HP. In HM, with the drop nerf, there is only one way to play. Zerg it. Have 72 people zerg it because lets face it, there's nothing in Diadem. You can't play Diadem with only 8 people. It just doesn't work. It's broken. You find a coffer in a "dangerous" cave, "Woooooo a ilvl150 belt!!!".

    You have a map so you know exactly where you're going at all times. I've had the most fun running around panicking in a cave because the team split up and scattered in a place they should NOT be scattered. It is a cave right? Dark, dangerous cave. I had no idea where I was going and those monsters could kill me easily. Diadem does not give that feel ever but it's supposed to be exploration. You EXPLORE. How are you going to explore something if it's already on the DANG map!!?!

    Here's a thread one the Gamefaq complaining about the same thing.

    http://www.gamefaqs.com/boards/67805...eborn/72944093
    (5)

  2. #32
    Player
    Sekki's Avatar
    Join Date
    Jan 2015
    Posts
    21
    Character
    Lux Levantine
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    XIV is a glorified sims game.
    The playstyle is not dynamic, compare it to blade and soul, tera online (granted I hate this game, the combat was fun).
    There is no risk/reward because we cannot further our own ability to play. There is no specific skill tree, where somone could be more proficient in a certain element etc. There is no dodging, there is no tactical play at all in reality. There is maybe one or two set in stone ways to complete a duty and that's that - the only difference is how many numbers are being put out and the occasional luck with RNG.

    Think about it, has there ever been a time where you've been told to dps harder? Or to survive something longer?
    XIV is heavily based on math, not actual skill or intelligent plays. You simply CANNOT dps any harder than the game allows you to. The same could be said for any other game, but XIV is even more restricted to it.

    Even a simple game like League of Legends offers a more dynamic playstyle, even the weakest champion can overcome the greatest opponent if they outplay them. You CANNOT outplay anything in XIV because everything is linear. EVERYTHING, including the rotation and phases of a boss.
    (3)

  3. #33
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by RyuRoots View Post
    See, you had me and then you had to go and be so mind-warpingly wrong that I don't even have words to adequately capture the depth of it.
    I will cry for the monumental loss that is the great RyuRoots.

    But I'm basing this off the increased amount of complaints on both the official forums, Reddit, and my in-game friends. Yoshida set us for disappointment, "We had to play it safe for 2.0, but we'll try new things with 3.0", "We had to play it safe for 3.0 as it was our first expansion launch, but we'll bring new things with 3.1", and then we got... the Diadem. Content hated by a substantial amount of people, a 90 minute grindfest that had my fingers hurting after 2-3 runs. The 3.1 story was a setup chapter, in a similar vein to Alexander part 1, but no one liked that either. Duty finder was broken, Anime weapon and the side quest line was delayed. Oh, and last but not least, no Ishgard housing.

    Void Ark is probably the best piece of content for me since 2.4, great story, great boss design, great music, etc. I don't think it makes up for the Diadem and the dungeon we had to give up for the Diadem (I find dungeons infinitely more fun than that piece of content).
    (3)

  4. #34
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    I want more content over housing. They could go forever without adding new housing for all I care as long as they released better content.
    (1)

  5. #35
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Saccharin View Post
    Yip, that's right the playerbase for ANY MMO is casual and in FF14 case it's very casual. Have a look at the Savage Alex thread to see that they are likely going to nerf AS3 (maybe 4) because the 'hard core' crowd just isn't big enough.
    This is a terrible misconception going on around in about why there's low savage clear numbers, and one that seems to be segregating to make the developers think this is the case.

    Alexander isn't that hard, the fights is boring, people already knew what was happening, the bosses are extremely bland, people stopped raiding mainly because the new raid is incredibly boring and the boss designs being uninteresting and the fact that they recycled the mechanics as far as going to make the boss nearly identical to first coil snake boss didn't help at all, this alone ruined most of people's motivation to continue trying, the fact that all classes are now DPS, healer and tanks included, all this did make groups I know loose interest, and it did for my group.

    OMG GUYS! REMEMBER THE MANIPULATOR??? WHERE YOU FOUGHT IN THIS ROOM THAT LOOKS THE SAME AS THE OTHERS!? so epic of a fight, what a memorable boss.

    I recently for fun went with my group to do a full run of binding coil of Bahamut and remembered how amazingly designed the fights were, mechanic wise they were pretty awesome, and they did have DPS checks aswell but also ability checks which Alexander does not have, it's literally the worst raid I have played in any of the MMO's I have been, the fact that it's "Hard" had nothing to do with the actual reason the Alex clears are low.
    (1)
    Last edited by Evtrai; 12-08-2015 at 06:48 AM.

  6. #36
    Player
    DenebPunkin's Avatar
    Join Date
    Jan 2014
    Posts
    154
    Character
    Deneb Punkin
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    Quote Originally Posted by ArchonCina View Post
    Casual players, by their nature of being casually interested, will come and go. But the hardcore player subs and subs and subs. Unless they're no longer happy with the way the game is developing, and I worry that that is beginning to be the case here.

    Anyway, the TL;DR is that FFXIV needs to provide risk and reward in the open world, needs to gate max-level content behind ability checks, and needs to do this in order to remain a healthy community, regardless of what players currently think about casual vs. hardcore. It's not really about that, it's about creating a difficulty curve game-wide that increases both risk and reward so that reaching the 'endgame' community content puts players in the strongest position to forge powerful positive memories of overcoming challenges and draws them to come back to the game again and again. And this demands that the endgame content not be a faceroll.
    Say what? Last time I checked.. the Hardcores gorge on new content within the week, spend the next week complaining about a lack of content... cap something for the next 2 weeks... and then dont resub for the next few months till the next patch.

    Also, endgame content was never face roll easy. On release, the content was quite difficult even for the truely avid hardcores, Ultima HM, Titan HM/EX, Ramuh EX, Coil 1, Coil 2, Coil 3 and currently AS3 which has most of the hardcore raiders still stumped and the most recent with Thor EX.
    (2)
    Last edited by DenebPunkin; 12-08-2015 at 06:59 AM.

  7. #37
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    500
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Toguro View Post
    Now, Diadem HM so far, is broken. You go inside and there are no groups. You can be the only 8 out of a map that's supposed to have 72. When this happens, your Diadem was is over before it even starts. You won't be killing any star ranks by the time you retire from your job. You CAN'T go out alone because you CAN'T kill anything alone.There's no in-between. There's no difficulty just death. And then those strong enemies with like 3million HP have no mechanics. Just AoEs that you can easily dodge. And after 5mins of smacking them mindlessly, you get that juicy ilvl150-ilvl180 piece. I'm not going to talk about star ranks. Those have like 90million HP. In HM, with the drop nerf, there is only one way to play. Zerg it. Have 72 people zerg it because lets face it, there's nothing in Diadem. You can't play Diadem with only 8 people. It just doesn't work. It's broken. You find a coffer in a "dangerous" cave, "Woooooo a ilvl150 belt!!!".
    Yeah, For HM they really need to put something in place where the game makes sure your party is placed in an instance where there's at least one full party in there as well. It's incredibly frustrating to spend the time and resources gathering people up for Diadem Hm and enter just to find the instance completely empty, or with a handful of gatherers.

    Also, yeah killing star ranks in there as a single party is practically impossible, if you're unlucky and get a Wisent or one of those Brontosauruses or anything that doesn't have incredibly basic mechanics. How awful it is to smash your head against hp-sponge mobs in a single party for a chance to spawn a mob you have no chance of beating. Maybe they should handle it like FATEs, where if there's only one party in the instance, the mob's HP is scaled accordingly.
    (1)

    "Well, it's no Vana'diel, but it'll have to do..."


  8. #38
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by DenebPunkin View Post
    Say what? Last time I checked.. the Hardcores gorge on new content within the week, spend the next week complaining about a lack of content... cap something for the next 2 weeks... and then dont resub for the next few months till the next patch.
    Some do, some don't. Same can be said about casuals to. That isn't just a hardcore thing.
    (1)

  9. #39
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by ArchonCina View Post
    FFXIV: Heavensward had a lot of different expectations set upon it by different types of players. For some of us, we understood that ARR had to play it safe in order to rebuild trust in the game and draw in new players who may not have played MMOs before. We were okay with that. When 3.0 was being discussed, the dev team mentioned that they would be more experimental and felt more confident after ARR's success. Players like myself interpreted this to mean that the training wheels would come off, and that new content would be difficult or at least would require a higher level of skill and participation than content in ARR did, and that the open world itself would also follow this model.
    I agree strongly with your risk vs reward argument. However, this is not how I understood what they were saying about 3.0 at all. I thought they were talking about them taking risks in game design and features. ARR was to set the baseline for the game, and 3.0 would add things which add variety in the way you play (things like traits, customization, builds, varied armor, interesting stats and new gameplay modes). They've (kind of) done this with Diadem, but the execution is very low-risk, and in my opinion did not turn out as well as it was hyped up to be.


    (OK Now time to read the 4 pages of replies....)
    (1)

  10. #40
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by RyuRoots View Post
    See, you had me and then you had to go and be so mind-warpingly wrong that I don't even have words to adequately capture the depth of it.
    Well.. 3.1 story wasn't that great. I mean, especially compared to 2.4, 2.5, 2.55 and 3.0. I'd give it a 6, as it was mildly interesting, but had no real spins, twists or character development, and it was light on humor, action, romance, and drama.

    Features wise? 3.1 has been pretty disappoint.

    New Dungeons? Quite uninteresting / easy
    New Void Ark? Way too easy, no coordination needed, the entire epic feel of the 24-mans was just absent - the best part of this is the story
    New Exploration Missions? Would be nice if we actually explored in these. Nah, let's just stand still and kill mobs with zero to few mechanics in the same spot for 90 minutes, wipe our eyeballs clean of blood, and queue up again!
    (4)

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