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  1. #1
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,500
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    I feel this game is half way between hardcore and casual, does not really favor either side. Everquest P99 that is a hardcore mmo experience, no map, no quest markers, no exclamation points on quest givers, no in game auction house, mobs of varying levels, and more grinding then you can shake at stick at.
    (0)

  2. #2
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by ArchonCina View Post
    ....Anyway, the TL;DR is that FFXIV needs to provide risk and reward in the open world...
    It is the Diadem! ^^;
    Btw, some RAIDERS do not approve "reward" to ppl don't raid.
    (1)

  3. #3
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Nicobo View Post
    It is the Diadem! ^^;
    Btw, some RAIDERS do not approve "reward" to ppl don't raid.
    No it isn't. There's no risk as you know whats there. Its stupidity if you go on your own to fight a monster in Diadem because you know what your in for. And if this is SE's idea for risk and reward then they f%$&ed up, bad. For diadem to be risk and reward, is it would have to be a random generated area each time, queues would be always solo (you can party up when you get there), zones would be separated giving more diversity for settling in (so players would get there bearings on things to come), quests could be "found" (not given) mostly with maps or treasure in the field having the land alone or with a group they found inside making the player traverse the dangerous areas with enemies that are coil tier in difficulty with immense mechanics and a ton more non-telegraphed attacks (alot faster ones) so every fight would be a trial of itself and not a simple "tank and spank, treasure plz" . Bigger enemies would dwell deep into the danger areas (unflyable) requiring multiple players to drill through most to get to the stronger rewarding mobs.

    In fact, just get rid of flying in areas that are weak in dangerous monsters period. None of that. want the grand 210 or 250 rewards? Go into the place where adventurers dread to step foot in. Casual players can stay in the less troubled zones and fill low rank monster bills for points to buy gear grand gear (2hour cap, not weekly for doing it that way) need a lot of points though.

    Why all that? because Diadem is simply not risk and reward, its "attack this lower type of monster a bunch till a bigger monster appears and hopefully a real big one appears and hopefully we get some treasure for all that hoping".
    (1)
    Last edited by Kurogaea; 12-07-2015 at 05:02 PM.

  4. #4
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    This game has no sense of risk vs reward and it never will.

    I wish Yoshi-p and co. could find a balance, but it has never really existed in this game. I have always said this game would slip into a state of relevance similar 'hello-kitty: island adventure."

    The only content that has any bite is savage and even that was just a huge over step this expansion.


    Given a few years, I seriously expect this game to consist of a story-mode single player experience existing inside a glamour lobby where you occasionally queue for some sort of mindless group content... oh wait
    (4)

  5. #5
    Player
    Kogasan's Avatar
    Join Date
    Nov 2014
    Posts
    489
    Character
    Eva Earlong
    World
    Louisoix
    Main Class
    Scholar Lv 80
    Quote Originally Posted by zosia View Post
    This game has no sense of risk vs reward and it never will.

    I wish Yoshi-p and co. could find a balance, but it has never really existed in this game. I have always said this game would slip into a state of relevance similar 'hello-kitty: island adventure."

    The only content that has any bite is savage and even that was just a huge over step this expansion.


    Given a few years, I seriously expect this game to consist of a story-mode single player experience existing inside a glamour lobby where you occasionally queue for some sort of mindless group content... oh wait
    I totally disagree with you read Krylo's post. Because that's the reality of this game.
    (2)

  6. #6
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Kogasan View Post
    I totally disagree with you read Krylo's post. Because that's the reality of this game.
    I did before my post and I disagreed with it.

    The open world was never dangerous, even at the start of the expansion, before people were ever even ilvl200. Monsters are always tethered and we have flying as well. It's not hard to escape danger and most monsters are just HP sponges. Nothing in this game will ever have a true sense of risk vs reward.

    The other half of the post was just more casual-hardcore finger pointing prattle.
    (2)
    Last edited by zosia; 12-07-2015 at 04:35 PM.

  7. #7
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by zosia View Post
    The open world was never dangerous, even at the start of the expansion, before people were ever even ilvl200. Monsters are always tethered and we have flying as well. It's not hard to escape danger and most monsters are just HP sponges. Nothing in this game will ever have a true sense of risk vs reward.
    This is why I put 'hard' in half-quotes. Fact remains that people were complaining about them being annoying and/or difficult for awhile after expansion launched and very few--if anyone--was talking about the open world being too easy. But now that we're rolling ilevels of ~200 on average, 50 higher than when we hit sixty and entered fractal, we get the first thread about how the open world has to be harder, because all the mobs get burst down in 5 GCDs, as if they were supposed to launch with enemies that are hardly beatable by people in 210 gear before 210 gear was even attainable.
    (1)

  8. #8
    Player
    Kogasan's Avatar
    Join Date
    Nov 2014
    Posts
    489
    Character
    Eva Earlong
    World
    Louisoix
    Main Class
    Scholar Lv 80
    Amen Krylo. I 100% agree with you wish others would realize this to.
    (2)

  9. #9
    Player
    Kogasan's Avatar
    Join Date
    Nov 2014
    Posts
    489
    Character
    Eva Earlong
    World
    Louisoix
    Main Class
    Scholar Lv 80
    Well guess you didn't get the letter this game was made mostly for casuals with some hard core aspect's. Like Krylo said people who play games these days are in their 30's with jobs and families. The way the game is now is what they want it to be. If you want a more hard core game then I guess this isn't the game for you. Because I doubt se is gonna change the direction they want this game to go. Besides alotta people must love the way the game is for this game to be winning awards.
    (4)

  10. #10
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Kogasan View Post
    Well guess you didn't get the letter this game was made mostly for casuals with some hard core aspect's.
    I never said it wasn't. We only have one hardcore aspect btw.

    Like Krylo said people who play games these days are in their 30's with jobs and families.
    Conjecture and a really meaningless point. Jobs and/or Families, it's all subjective, most people live busy lives. I lead a busy life and still managed to raid. It's an excuse, not evidence to support some point.

    The way the game is now is what they want it to be. If you want a more hard core game then I guess this isn't the game for you. Because I doubt se is gonna change the direction they want this game to go. Besides alotta people must love the way the game is for this game to be winning awards.
    Yeah, awards are not going to save this game from bleeding subs. I don't know if you have noticed, but the latest estimates on active players don't paint a pretty picture. This game is not as vastly popular and growing wildly like some would like you to believe. 3.0 and 3.1 have been disappointing players right and left and you think SE is going to not consider changing directions? If they get rid of the two tiers of difficulty like was mentioned in the live letter, the second installment of alex easy mode will probably get scrapped. SE is more than willing to change the direction of development to favor a more difficult approach to content. There is plenty of evidence to support that.

    All I really said, outside of hyperbole, was I wish SE could find a balance. I guess a balance to you means I am asking the entire game embrace risk vs reward. I like to think in a few more shades other than black and white, so excuse me if I tell you to get off your high horse. There is a happy medium between the mary sue experience we have now and what MMOs used to be. A balance would be nice.
    (7)
    Last edited by zosia; 12-07-2015 at 05:10 PM.

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