Results 1 to 10 of 76

Hybrid View

  1. #1
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 90
    In terms of making mobs more "fun" then i used to play a mmo where every time a killed mob would re spawn it had a certain chance to be given a special "bonus" to its statistics.

    It could be anything from more hit points, increased physical/magical defense, increased damage dealt etc.

    Maybe not a very big overhaul but at least something that would make 1 mob stand out a tiny bit from his/her million identical copies.
    (4)

  2. #2
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Devils_Lawyer View Post
    In terms of making mobs more "fun" then i used to play a mmo where every time a killed mob would re spawn it had a certain chance to be given a special "bonus" to its statistics.

    It could be anything from more hit points, increased physical/magical defense, increased damage dealt etc.

    Maybe not a very big overhaul but at least something that would make 1 mob stand out a tiny bit from his/her million identical copies.
    I suppose you could relate that to the NM popping mechanic done in diadrem just in the open world to a less degree. Killing a certain enemy type having a chance to spawn a special enemy type (which was also done often in XI) that drops something good.
    (0)