Results 1 to 10 of 63

Hybrid View

  1. #1
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by RiceisNice View Post
    They really should do soemthing like enforce min ilvl sync for all level 60 dungeons for Expert. roulette. It's repetitive when all you get is expert coinflip for two dungeons, and the fact taht the general playerbase already overgears it from eso/gordian gear when it releases.
    I don't know, the people in there are doing DPS equal to that of a fresh level 60 either way.

    But what's your reasoning? The fights lack any interesting mechanics, and all that will really do is drag the dungeon on further thus making them more mind numbingly boring. If they were actually difficult I'd agree, but they're not.
    (4)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Colorful View Post
    I don't know, the people in there are doing DPS equal to that of a fresh level 60 either way.

    But what's your reasoning? The fights lack any interesting mechanics, and all that will really do is drag the dungeon on further thus making them more mind numbingly boring. If they were actually difficult I'd agree, but they're not.
    Part of the reason of the absence of difficulty is that you overgear it so much, you're skipping or ignoring mechanics. For example the last boss in Saint mocky, the adds that explode won't even appear if both dps is spot on with i200 weapons.

    Not to say that the fights don't need unique mechanics too, the game in general is lacking a lot of innovation with each content patch for existing content (combat, dungeons, raids, jobs, DoL and DoH), and especially 3.0 in general.
    (1)
    ____________________

  3. #3
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by RiceisNice View Post
    Part of the reason of the absence of difficulty is that you overgear it so much, you're skipping or ignoring mechanics. For example the last boss in Saint mocky, the adds that explode won't even appear if both dps is spot on with i200 weapons.

    Not to say that the fights don't need unique mechanics too, the game in general is lacking a lot of innovation with each content patch for existing content (combat, dungeons, raids, jobs, DoL and DoH), and especially 3.0 in general.
    I'd agree if there was any difficulty in those mechanics, but I've seen those flower adds 3-4 times and they die before their castbar has even reached 50%, even with an ilvl sync it wouldn't change much there. Just seems like it would make the dungeon longer without making it any more fun, seems like it'll just burn people out quicker to me.

    Quote Originally Posted by Kaurie View Post
    Personally, I did each dungeon once (I just resubbed) and am already sick of them. Neverreap and Fractals were much better imo. Granted, I got sick of them to, but didn't have to do it for 4.5 months cuz I unsubbed for part of that.
    Fractal seemed like a lazy dungeon to me, mostly reused assets from The Aetherochemical Research Facility but turned into a much more boring. Neverreap would have been the better of the two if not for all the tornadoes and invincibility mechanics, but anyway, to each their own I guess. Saint Mocianne's Arboretum looks amazing, and that's enough for me since dungeons don't have any real mechanics, Pharos Sirius has amazing music so these two definitely top Fractal and Neverreap for me. The only problem is that out of all the times I've done DREX, it's been the Arboretum 90% of the time so I've grown a bit tired of the dungeon...

    I'm going to end up like this if I keep getting Arboretum.
    (1)