People seem to forget that when it comes to long range pulling WAR can easily use a provoke + equilibrium for a really strong pull, this can even be used in raids. When overhealing equilibrium aggro works the same as overhealing with any other spell, same with second wind. This causes it to generate 1200 worth of potency, might or might not be affected by defiance. If you don't trust me provoke a dummy and then use equilibrium and then ask someone else to hit it and see how long it takes until it loses aggro.