
Originally Posted by
Ryel
I think this is where you're misunderstanding.
In this example it's not a matter of the player making a conscious choice to play below the average Dragoon by 300 DPS it's the fact that they may not be fully aware they are doing so and the comparison by parser begins to illuminate any issues with their play. The issue is what the player believes to be their 100% might turn out isn't the case, that they weren't aware they were having issues or making mistakes.
Stop me if you've heard this one before: "Oh man, I thought my DPS should have been higher than that, I know I can do better than the last run, let's run it again!"
Seeing tangible feedback allows a player to evaluate themselves in an effort to improve, nobody is saying the parser is going to do the work for you but it will show you the results of the current attempt. If it was the case that every single player had full awareness of their mechanics executions and rotations on equal grounds and equal fields there would be very few poor players across the board, however this has proven to be not the case. This concept isn't even exclusive to the game it applies to everything.
in fact we have multiple sayings for it:
"Practice makes perfect"
"If at first you don't succeed, try again"
Getting feedback on how your rotation actually handles in live content versus the vacuum of a dummy parse is the only data that actually matters, because it's when it counts. You must have seen various comments in the DPS forums / reddit / anywhere of players asking others how they've gotten certain results or seen videos of people showing off opening rotations, speed kills etc because actual player skill is a factor not just the rotation on it's own.
Parse results are key feedback when it comes to refining your skill.
Nobody said this wasn't part of it, it's not like people are saying you'll look at parse results and instantly become a top tier player and never have to communicate with your party.
A lot of this conversation actually takes place when the party looks at the parser after a failed DPS check, sees they might need to squeeze in some more DPS in various areas and says:
"Okay guys what can we do here?"
This is usually followed by an analysis of what can be changed on everyone's end, things like: Where can a healer get in some more damage? What can the tanks do to help the DPS? etc etc
Party assessment has to start somewhere, having tangible results you can point to and say "we did this well versus this well" is a good starting point for improvement.
These are all things you evaluate and assess based on feedback.
No offense but you make comments that lead me to wonder if you've ever interacted with another person and i don't mean that as an insult.
Are you saying you've never come across a situation where one or a number of people were inspired or encouraged to perform better based on the results of their peers? You've never seen someone look at the class average of test results and think "man next time i want to get an A instead of the average of a C" while some are perfectly happy thinking "well everyone else got a C so i guess I'm not doing all that bad, so why bother trying any harder?"
In the case of a lack of a parser it's like taking a test with 300 people and instead of getting a grade back at all the professor just stands up and says "You all passed" or "Most of you passed, some of you failed, but I'm passing the entire class anyway because the majority of you did well enough that i don't care about the rest" it's like "Okay, well that's great and all but, I'd really like to know how i did on the test"
Of course this whole testing analogy is terrible to begin with because tests normally aren't dynamic and don't change questions during the exam nor are they effected by the actions or lack of actions of other people taking the test at the same time, that and when it comes to mathematics there usually isn't a physical component involved in taking a test (rotation, practice, etc).
However it's like you're trying to remove factors like motivation, practice, and a desire for improvement from the conversation as if they aren't very real reasons as to why some players get better and others don't. Regardless of your personal feelings on the matter, the evidence (see: human history) speaks otherwise.
There are plenty of people who should be better at things that they do but they aren't, there are other people who get better at things when they have a form of measurement placed in front of them showing how well they should be doing and use it as a basis for improvement.
The argument isn't about improving the mathematics it's about improving the execution, which in turn is rewarded with better results.
Don't want to delve too deep into the challenger thing but the point wasn't to disprove the mathematics, but to illustrate there are factors beyond them.
When i say nobody saw it (a malfunction) coming i mean nobody saw the scope of the disaster coming. "This launch might backfire" and "Everyone on board is going to die" are two very different things.
Were there reports since the 70's of the O-ring flaws and the lack of data for various temperature ratings as well as the fact that this known issue hadn't been resolved? Yep.
Were there multiple warnings from the engineers that something could possibly go wrong and they weren't 100% on whether the launch would have gone as expected, with in fact data saying it might not at all? Yep.
Did the higher-ups ignore or not receive this feedback at all this based on a combination of launch scheduling and others feeling they were safe enough to do so anyway? Yep.
And did it quite literally explode in their faces? Oh yeah.
Had they known for 100% what the results would have been would they have done it anyway? /shrug who knows?
My point primarily is that while a rotation says you should be performing in one way (with a degree of variance) a player's skill and practice comes in to play when seeing if these results line up.
I'm also not entirely sure why you seem so hostile over this either.