
Originally Posted by
Kaurie
For example, maybe I want to use Raging Strikes after I dot up, use paintflare/fester/fester/dreadwyrm, so I can have both raging, deathflare and x-drac pot up for another fester + ruin II + tridisaster and deathflare. However, in X fight, when I do that, I end up having 6 seconds of raging strikes ticking away while Y boss is jumping. Common sense would tell me that is a waste, but the parser can help me see exactly by how much of a waste. Perhaps it wasn't a waste at all if I deathflare before the jump, as all I lose is a few ticks on the dot. Perhaps, I need to hold all of those skills til after the jump and should just use Ruin I. Alright, so there are various situations, and I can probably do the math for every single encounter I run in to, but do we play this game to sit around with a calculator? Probably not, what is great is having a tool that shows us how are actions are changing with various attempts and ideas.