While I do see where OP is coming from, I would like to mention this: do we really need reverse-engineering-level math basically anywhere in this game? With so much hand-holding and such vertical gear progression, I really don't think so. Even the any-time-current bleeding edge endgame (currently maybe A3S and A4S?) is just mostly just a DPS check as far as numbers are concerned, and with that - the bigger the better. That small percentage of players who actually do the endgame content will go out of their way to find the absolute best options anyway, and I guess SE just considers this to be a part of that too; for everyone and everything else, there's really no need to worry about it. ... Which is, of course, the subject of an entirely different discussion.