Quote Originally Posted by Velhart View Post
First, in regard to Alexander's story. There is some fault in the structure, but I think most people are being too quick to call it out. I think we are getting into something bigger in the next tier. My guess is the goblins are going to unleash something within Alexander that they shouldn't have and either get brushed aside or destroyed, revealing the actual threat of Alexander, making the stakes feel much higher. What SE should of done with this is show how high the stakes are by showing it's power. This was also a fault in the first Binding Coils tier, the difference was that we had the events from 1.xx to let us know that the stakes are high and if Bahamut got unleashed it could cause a second calamity. People should wait till the next Alexander tier to see how things play out before making a true judgement call to the whole story. Its fair to criticize however on how the first part was presented.
Again in BCoB's defense, it ended with a hook with the implications of Louisoix is still alive, despite us seeing first hand the man died for us and 2.0. It's not just a weak start, but it's essentially a weak closing to what feels like the storyline rather than setting up a follow up because we actually have a plot token in our hands that pretty much says "Alexander won't ever be fully active". There's little implications of there being more other than the fact that the villian said so, and that Alexander hasn't disappeared. We're waiting for them to make the next move and it just feels like an episodic thing in a 30-minute show rather than the next chapter in a novel (or even a to-be-continued in said 30-minute show)

Quote Originally Posted by Velhart View Post
How raiding should be structured is that it needs to appeal to midcore and hardcore players. Letting echo buff and mechanics debuff come into play when the content is outdated. Normal mode should be on the difficulty level of Final Coil, where it is difficult and challenging, but a decent midcore group who communicate well can overcome it in time and not too stressful mechanics wise. Savage should definitely be for the best of the best players who want to take on over the top difficult content. Of course Savage needs to contain the very best gear, achievements, and titles. I am basically describing Second Coil's structure here.
I was on this side until I saw what they did with FCob (which was hitting the middleground). That being said though, the story itself can become more accessible down the road with echo and mechanical nerfs (which is only really applicable to fights like unnerfed T7, FCoB got through just fine with almost zero mechanics nerf, only echo buff). Applying this to something like savage completely defeats the point of it.