Page 165 of 175 FirstFirst ... 65 115 155 163 164 165 166 167 ... LastLast
Results 1,641 to 1,650 of 1741
  1. #1641
    Player
    AlmightyDook's Avatar
    Join Date
    Dec 2015
    Posts
    27
    Character
    Dook Prime
    World
    Leviathan
    Main Class
    Warrior Lv 90
    Page 165. Can you hear us yet SE?
    (7)

  2. #1642
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    yea bard suxs now in Heavensward.... 2.0 was awesome... R.I.P BRD it was fun while it lasted.
    (6)

    Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.

  3. #1643
    Player dice137's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Y'raja Lhiza
    World
    Balmung
    Main Class
    Bard Lv 70
    I refuse to use Wanderer's Minuet. Ever. I just play BRD as I did pre-3.0, with the addition of Sidewinder.

    This apparently makes me a bad BRD who's gimping herself. But my position on the aggro table + the rate that things die at when I have WM off as opposed to when I have it on suggests otherwise.
    (0)

  4. #1644
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    As much as I would love for a variety of Bard adjustments, I feel like it's really at a point now where we should give up. I mean, why would they adjust it when it's still relatively popular (as it always will be as Bard / Machinist are considered to be required for progression) and isn't any more behind in dps than it should be? They've already done so many job adjustments and barely touched it besides the straighter shot proc and Wanderer's Minuet damage, and I'd assume if they were going to do any more it would've been done by now. Adjusting it more just means using more time, costs and resources that they don't need to use.
    I'll probably still play it, though anytime I do I spend more time thinking how it could improved than just enjoying it which just gets depressing lol
    (0)

  5. #1645
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AlmightyDook View Post
    Page 165. Can you hear us yet SE?
    They've heard you, they've responded. I doubt they are going to make any substantial changes until the next expansion in regards to bard play style.
    (0)

  6. #1646
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Hmm, would it have been better if the cast bar was limited to just the new skills, or maybe to just make so that the cast bar would determine the damage boost before firing and still allowed players to run&gun? Would it feel better to play?

    TBH, I'm starting to focus way too much on dps, and I've been really neglecting monitoring the TP and MP gauges, which was bad enough before this. And, could you guys think about making it so that wardens paean casts its affect on the entire party instead of just one party member, TY?
    (0)

  7. #1647
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dante_V View Post
    They've heard you, they've responded. I doubt they are going to make any substantial changes until the next expansion in regards to bard play style.
    What worries me about this is the chance of them learning the wrong lesson ("don't make major changes because people will complain"). Personally, if you're going to make changes to a job, you have to make sure the whole thing is cohesive instead of arbitrarily inserting things late in the job's lifespan. The changes also have to be well-implemented.

    Simply put, what SE should get out of this mess is that changes need to be made across the board and have to be mechanically sound. Changes like WM don't fall into that category.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #1648
    Player
    aabe's Avatar
    Join Date
    Jul 2014
    Posts
    145
    Character
    Aika Kayoi
    World
    Balmung
    Main Class
    Archer Lv 70
    Quote Originally Posted by dice137 View Post
    my position on the aggro table + the rate that things die at when I have WM off as opposed to when I have it on suggests otherwise.
    So you're saying things die faster with it off, than on?
    That can be a number of things, for example maybe the other DPS in your dungeon happened to pop CDs for one pack of mobs but none for the previous pack?
    Besides that, that's a problem with you, not the stance.
    I'm currently wracking my brain looking for these mythical parses on FFlogs where the top BRD never use WM.

    If you can't be bothered to learn the stance to where you're doing more DPS with it on than off, that's you but that doesn't mean it's not a DPS increase.
    Like, if you don't like how it plays or you don't wanna have cast bars I can level with you but if you really believe that you lose DPS by using WM, assuming you're playing correctly, you are flat out wrong.
    (3)
    Last edited by aabe; 12-02-2015 at 09:00 AM.

  9. #1649
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    c'mon guys....crying yet?

    (7)

  10. #1650
    Player dice137's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Y'raja Lhiza
    World
    Balmung
    Main Class
    Bard Lv 70
    Quote Originally Posted by aabe View Post
    So you're saying things die faster with it off, than on?
    That can be a number of things, for example maybe the other DPS in your dungeon happened to pop CDs for one pack of mobs but none for the previous pack?
    Besides that, that's a problem with you, not the stance.
    I'm currently wracking my brain looking for these mythical parses on FFlogs where the top BRD never use WM.

    If you can't be bothered to learn the stance to where you're doing more DPS with it on than off, that's you but that doesn't mean it's not a DPS increase.
    Like, if you don't like how it plays or you don't wanna have cast bars I can level with you but if you really believe that you lose DPS by using WM, assuming you're playing correctly, you are flat out wrong.
    I've considered that my WM rotation may be terrible, but... I keep everything refreshed as it should be and pop buffs when up. I'm not sure what else it is I'm supposed to be doing. Are other BRDs are stacking a particular stat on their gear that I'm not? Or maybe there's a certain skill I should or shouldn't be using more often?

    My guildmates would agree on noticing a significant drop in the rate things die at when I do use WM, but I know their word only means so much without hard numbers.
    (0)
    Last edited by dice137; 12-03-2015 at 12:00 AM.

Page 165 of 175 FirstFirst ... 65 115 155 163 164 165 166 167 ... LastLast