Something to do next to Alex Savage would be highly appreciated.
I have just realised that I am either raiding, crafting food and pots for raid or afk waiting for raid lately.. so bring it.
Something to do next to Alex Savage would be highly appreciated.
I have just realised that I am either raiding, crafting food and pots for raid or afk waiting for raid lately.. so bring it.
I'm an unlikely supporter of this since I don't really do raid content but I would definitely consider it if it was 4-man. Like many others have said, getting 8 people together is often hard but ith 4 you could quickly get a group together to practise, improve and eventually clear.
It should definitely not be dungeons though. I quit for about 6 months after ARR release because of the hatred and abuse people spewed in AK and I definitely don't want that to return.
Will not work with daily roulettes, regardless if it is part of MSQ or not (see Sirius).
The chance for a 4 man raid is higher (that is seperat from the daily dungeons) than a difficult 4 man dungeon
These could also be done in the style of Nyzul Isle in FFXI. The only downside to that is that method really encourages statics, and for me, a big draw toward four-person raid dungeons would be accessibility. Strongly encouraging people to join statics by limiting accessibility could be counter-productive.
Anyone ever try fractals in GW2? I never got around to those, but I heard those were essentially small-group raid dungeons. Anything from that system worth taking?
I wouldn't want something with savage difficulty, since that is just team jump rope...and not really fun to me, but I would be all for actual dynamic, challenging content ^^
we had one hard ... they nerf it because people wined.
Making content for 1% of players will never work.
I'm down for this as well as long as they are not just DPS checks.
As I was reading this thread the first thought that came to mind was the FFXI Nyzul Isle, type of dungeon would be perfect. Because it was meant for a small party it was random and it involved strength but also coordination with your party to solve the floor rules.
I think this is something that 14 would definitely enjoy. Obviously not the same exact copy but something similar I think everyone would enjoy.
Hard 4-Man CONTENT. Not just dungeons.
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