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  1. #121
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Duelle View Post
    Except it shouldn't matter which tank you bring, as at that point you're bringing the player more than the class. I'm not against varying flavor between jobs, but taking it to extremes (which is reflected in current tank design) does more harm than good in the long run. As I've said in the past, it's only going to get worse when more tanks are added to the roster.
    Right now Drk and Pld excel in certain situations but for the most part a Warrior has an answer for every situation. So if they buff the other two and allow all the tank classes to perform with parity among each other then I'm all for it.

    But I really feel Pld is hurting the most right now. A lot of the endgame content is more magic focused. And when we get some physical content Drk may or may not suffer but Warrior will be fine.
    (0)

  2. #122
    Player
    PerihVashai's Avatar
    Join Date
    Jul 2014
    Posts
    62
    Character
    Bikora Chan
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    This could be done easily with 7 PLDs I don't see the whole commotion, this fight isn't hard.
    (6)

  3. #123
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reynhart View Post
    Like most people, I don't really like jobs to be nerfed.
    But, from the way I see it, if "all WAR" can clear as fast as usual setup and "all PLD"/"all DRK" can't clear, or can clear much slower, which should be intended, since they're tanks, the wrong numbers should be on WARs.?
    The reason being why this group cleared like how they did is how burst is set up in this fight 1 min and 30 sec cds are in huge favor for this fight and the DPS checks are low so you can faceroll everything while mitigating and doing mechanics. It's more about player skill and how if you're a good player in the hands of 200-210 gear with a 205-210 weapon Thordan is a cake walk. We outgear most of the content you have to remember this is a "catch up" patch where everyone and their mother can get a set full of 210 via vertical progression.

    Also nothing needs to be nerfed wars are in a great place as being the token OT, Drks and Plds can fill the MT role Thordan is a GREAT fight for Paladins as people who wanna be tanky and take advantage of paladins mitigation will have a blast. It's my favorite fight to tank on at the moment.
    (1)
    Last edited by Awful; 12-01-2015 at 05:04 AM.

  4. #124
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Would the Drk's only be running Grit? Then yes 20% DPS loss. However run Grit and Darkside at the same time(which you need DS for Dark Arts and some other stuff) and you only suffer a 5% DPS loss. Or am I wrong?
    (0)

  5. #125
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MagiusNecros View Post
    Would the Drk's only be running Grit? Then yes 20% DPS loss. However run Grit and Darkside at the same time(which you need DS for Dark Arts and some other stuff) and you only suffer a 5% DPS loss. Or am I wrong?
    Since you should be always in Darkside, you still lose 20% damage from that "base damage"
    (0)

  6. #126
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    Since you should be always in Darkside, you still lose 20% damage from that "base damage"
    Yeah that makes sense.
    (0)

  7. #127
    Player
    MrTherm's Avatar
    Join Date
    Sep 2014
    Posts
    63
    Character
    Humphrey Thermidor
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by MagiusNecros View Post
    Would the Drk's only be running Grit? Then yes 20% DPS loss. However run Grit and Darkside at the same time(which you need DS for Dark Arts and some other stuff) and you only suffer a 5% DPS loss. Or am I wrong?
    Full time Grit? No. To maximize DPS you would need to stance dance to maximize DPS using Blood weapon which you can not use in Grit. It would be heavily dependent on which phase is happening as some require 0 healing, and others can be extremely healer intense. The problem with stance-dancing on DRK is the same as PLD. It requires a GCD and breaks combo. So yea, the issue with DRK's is meeting the DPS check while meeting the heal checks also.

    This is why WAR is a much better option. For self heals they get...
    A 30 second Bloodbath every 90 seconds. IF a berserked Fell Cleave hits for 8000, thats 2000 HP.
    Storm's Path. 50% damage dealt to HP. Regardless of stance.
    Equilibrium. If its anything like clemency for potency, its good for 5000 hp Every 60 seconds. (Fun fact, Clem is STR based.)
    Inner Beast. If they happen to be in defiance (MT), that's a 300 potency attack straight to HP AND 20% damage down.

    PLD gets a lengthy ass cast with a heavy MP sink for self cures. PLD already suffers on DPS end, and this just pours salt on an already gushing wound.
    Bloodbath.. HA. Sure its something, but PLD lacks heavy spike damage to maximize it during its 15 second duration.
    (1)

  8. #128
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by MrTherm View Post
    wat
    (8)

  9. #129
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by MrTherm View Post
    Storm's Path. 50% damage dealt to HP. Regardless of stance.
    The self-heal element of Path is irrelevant, because it's generally such a low heal as to not matter. No WAR worth their salt relies on Path for healing. They use Path before Tank Busters, because of this part of the tooltip: "...and lowers target's damage dealt by 10%". That's the part that matters.
    Inner Beast. If they happen to be in defiance (MT), that's a 300 potency attack straight to HP AND 20% damage down.
    And, if you're a PLD, you have a shield, which is GREAT against physical attacks; use Bulwark & watch Holy Bladedance do very little.

    A DRK has self-healing as well; Souleater says hello. Crossclass Bloodbath also says hello & informs you that DRK does have enough Spike damage to take advantage of it.
    (0)
    Last edited by Ralvenom; 12-01-2015 at 08:13 AM.
    "I've been playing MMO's a long time and if there's one thing I've learned, it's that lions do not concern themselves with the opinions of sheep. Just take that little voice in your head that tells you to be tactful and understanding and shoot it...shoot it in the goddamn face." - SAO Abridged (Ep.2 | 8:35)

  10. #130
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ralvenom View Post
    Crossclass Bloodbath also says hello & informs you that DRK does have enough Spike damage to take advantage of it.
    That delicious DA C&S crit with Bloodbath tho
    (0)

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