Would the Drk's only be running Grit? Then yes 20% DPS loss. However run Grit and Darkside at the same time(which you need DS for Dark Arts and some other stuff) and you only suffer a 5% DPS loss. Or am I wrong?
Would the Drk's only be running Grit? Then yes 20% DPS loss. However run Grit and Darkside at the same time(which you need DS for Dark Arts and some other stuff) and you only suffer a 5% DPS loss. Or am I wrong?


Since you should be always in Darkside, you still lose 20% damage from that "base damage"

Full time Grit? No. To maximize DPS you would need to stance dance to maximize DPS using Blood weapon which you can not use in Grit. It would be heavily dependent on which phase is happening as some require 0 healing, and others can be extremely healer intense. The problem with stance-dancing on DRK is the same as PLD. It requires a GCD and breaks combo. So yea, the issue with DRK's is meeting the DPS check while meeting the heal checks also.
This is why WAR is a much better option. For self heals they get...
A 30 second Bloodbath every 90 seconds. IF a berserked Fell Cleave hits for 8000, thats 2000 HP.
Storm's Path. 50% damage dealt to HP. Regardless of stance.
Equilibrium. If its anything like clemency for potency, its good for 5000 hp Every 60 seconds. (Fun fact, Clem is STR based.)
Inner Beast. If they happen to be in defiance (MT), that's a 300 potency attack straight to HP AND 20% damage down.
PLD gets a lengthy ass cast with a heavy MP sink for self cures. PLD already suffers on DPS end, and this just pours salt on an already gushing wound.
Bloodbath.. HA. Sure its something, but PLD lacks heavy spike damage to maximize it during its 15 second duration.

The self-heal element of Path is irrelevant, because it's generally such a low heal as to not matter. No WAR worth their salt relies on Path for healing. They use Path before Tank Busters, because of this part of the tooltip: "...and lowers target's damage dealt by 10%". That's the part that matters.
And, if you're a PLD, you have a shield, which is GREAT against physical attacks; use Bulwark & watch Holy Bladedance do very little.Inner Beast. If they happen to be in defiance (MT), that's a 300 potency attack straight to HP AND 20% damage down.
A DRK has self-healing as well; Souleater says hello. Crossclass Bloodbath also says hello & informs you that DRK does have enough Spike damage to take advantage of it.
Last edited by Ralvenom; 12-01-2015 at 08:13 AM.
"I've been playing MMO's a long time and if there's one thing I've learned, it's that lions do not concern themselves with the opinions of sheep. Just take that little voice in your head that tells you to be tactful and understanding and shoot it...shoot it in the goddamn face." - SAO Abridged (Ep.2 | 8:35)
Maybe you should take your time to count the amount of healing abilities warriors get, and compare them to pld and drk, include their cooldown times and how often they can be used.
Then come back to us and tell us that they all have the same chance to maintain their hp at decent levels without needing any healer class assistance.
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