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  1. #61
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Februs View Post
    Snip
    Steel Cyclone is great if you are in a situation where you cannot come out of Defience and are trying to maximize DPS with two or more enemies. If you don't need the mitigation from IB and there are two or more enemies it will always be a DPS gain to use it over IB. A perfect example of this is 4 Jagd Doll phase of A2S. Can't drop Defiance there but you can hit all 4 dolls with a 200 pot move that ignores your tank stance penalty. Steel Cyclone is also amazing for large trash pulls while running with a baller SMN. I will typically overpower, Eye combo an enemy for maim, Defensive CD, Bloodbath, Berserk, then Steel Cyclone, Infuriate, Deliverence, Decimate. With that I do metric fucktons of AoE DPS, self healing, and emnity while covering myself with CDs and allowing my SMN and BLM to go HAM on the trash.
    (1)

  2. #62
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Exodus_Kenpachi View Post
    Except that he totally said an unused button is a "bad" button. That was literally his exact words. Which is stupid. Path is amazing. Period.
    Except that that post was mimicking your own exaggeration. Realistically, Path is unused 99% of the time because it's both lowest dps and has a largely unwanted secondary effect, except for those moments when you need the extra mitigation because you're too bad to get gear to not need the mitigation.

    The original post was "This move sucks because it's not needed, not sucks because it's bad".
    (0)

  3. #63
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Exodus_Kenpachi View Post
    Steel Cyclone is great if you are in a situation where you cannot come out of Defience and are trying to maximize DPS with two or more enemies.
    Great insight. I typically use Steel Cyclone onmobs for the sake of Tp consumption but I never actually worked out the dps increase on it. I think my problem is that, because Pld has been my main since the beginning, I'm unaccustomed to the different defense brought by Warriors. When leveling War I always felt a little less secure in my defense because it feels so different from the "one and done" style of Pld CD's. So, I tend to over-prioritize IB when I don't necessarily need to. I'll definitely be giving your AoE dps rotation a try next time I roll as War, though. It sounds like a much better alternative.
    (1)

  4. #64
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Cyhix View Post
    as WHM i've had tanks use cover on me if i've gotten vulnerability debuffed. i say its a good thing to have in emergencies but never really necessary.
    That's true, but it really isn't as effective as it should be. Even in terms of Range, there's a ridiculous restriction on the efficiency of Cover, especially from the MT position. More times than not, MT cannot move from their assigned spot, so even if you get that 1 in 100 chance to use Cover, you can't because the casters are too far away to reach with the effect. In that case, Clemency gives a huge advantage over Cover, and has essentially made the move redundant, since the heal potency trumps the potential gains of Cover (especially in the MT position, where additional dmg my not be the best option).

    To make Cover useful really requires some tweaking from SE. It should be given a shorter recast and additional range, at the very least. To make it truly useful, though, they would have to provide an additional effect, such as an aura effect or a healing DoT or something. Anything that would give Pld's a real reason to actually use it. The way it is now, it sits on my 3rd alternate hotbar in a spot that I hardly even remember is there.

    I'm still in the process of lvl'ing my Whm, but I definitely agree that Repose is almost never used. Even in instances when I think it would be good to use it, the Spell speed is too slow. It's faster to apply DoT's and get back on the healing than take the time to cast Repose. I also see what you mean about Stones. It feels like with each lvl of it you completely do away with the previous one. Aero, at least, has a combined effect you can take advantage of, but Stone III is simply more powerful than stone II, which is more powerful than Stone I (I don't think anyone really cares about the Heavy effect).
    (0)
    Last edited by Februs; 12-01-2015 at 06:30 AM.

  5. #65
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    The biggest thing cover needs is for macros to not screw over ability queuing so that you can use it with mouseover without having to mash it.
    (1)

  6. #66
    Player
    Malicewolf's Avatar
    Join Date
    Oct 2015
    Posts
    475
    Character
    Fohl Hakuko
    World
    Goblin
    Main Class
    Paladin Lv 60
    I've found that using a macro for Divine Veil and Cover has allowed me to use them both much more than I used to (but still very situational).

    For Cover, I use the following macro:
    /target <triangle>
    /p Covering <triangle>. Notice me senpai. Run to me!
    /ac "Cover"
    /wait 10
    /p Cover is ending, flee for your life!

    So the above, I use the Triangle mark (but you can make it any mark you want, i just correlated to the button on my hotbar for ps4 and made multiple so I can choose who I need to cover). I usually mark both healers unless I find it necessary to mark tank in certain fights (like chrysalis if the healer's aren't on point). So for me, i only take up 2 hotbar spaces on my 2nd hotbar (i personally use square and triangle). I have it wait 10 sec instead of the 12 to announce for the person to run away so they don't get hammered the second it ends. Obviously you can make the /p anything you want. The 2nd line used to be <t>, but if I was still targeting the boss when I popped it, I'd sometimes end up saying "Covering (insert boss here). Notice me senpai. Run to me!" Honestly, it's lead to some pretty funny convos in party chat though. Like,
    "why you covering ultima"
    "I think he needs the protection from us more"

    For Divine Veil, I simply put a /p announcement. It simply says, "Using Divine Veil, everyone run to me. Heal to activate"
    Just be careful not to have your party run to you in bad situations. For instance, I had a nice DPS run to me in Titan HM... right through his landslide. But hey! He had Divine Veil on before his face got smashed in!
    (0)

  7. #67
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Except that that post was mimicking your own exaggeration. Realistically, Path is unused 99% of the time because it's both lowest dps and has a largely unwanted secondary effect, except for those moments when you need the extra mitigation because you're too bad to get gear to not need the mitigation.

    The original post was "This move sucks because it's not needed, not sucks because it's bad".
    It is literally blowing my mind that someone is honestly trying to argue that a move that mitigates 10% of ALL outgoing damage is bad. No way that you slice Path can make it bad. None. It is honestly one of the best moves in the game.
    (1)

  8. #68
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I agree. A Drk would love to use Reprisal every 10 or so seconds. And get a small heal to boot. It's one of the Warrior's best utilities out there. And isn't gated by a Parry Proc. Having a on demand -10% to all damage coming anyone's way is always useful. Whether it is magical or physical.
    (0)

  9. #69
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Except that that post was mimicking your own exaggeration. Realistically, Path is unused 99% of the time because it's both lowest dps and has a largely unwanted secondary effect, except for those moments when you need the extra mitigation because you're too bad to get gear to not need the mitigation.

    The original post was "This move sucks because it's not needed, not sucks because it's bad".
    Alexander Savage tank busters are now laughing at you for not using Path. Your healer now hates you.
    (6)
    "I've been playing MMO's a long time and if there's one thing I've learned, it's that lions do not concern themselves with the opinions of sheep. Just take that little voice in your head that tells you to be tactful and understanding and shoot it...shoot it in the goddamn face." - SAO Abridged (Ep.2 | 8:35)

  10. #70
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Ralvenom View Post
    Alexander Savage tank busters are now laughing at you for not using Path. Your healer now hates you.
    If your healer notices a 5% discrepancy, you're doing something wrong as a tank.
    (0)

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