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  1. #31
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by samkitwood View Post
    That doesn't change the fact that I can both heal ,dps and no one dies so its not really an issue in raids/dungeons. I play pvp n the extra vit helps when a warrior pops up , gives me a safety cushion whilst I swifcast blizz 2 -> aura blast -> sprint -> ruin 2 to safety. If your healer assists in killing things whist still successfully healing, my most recent parser check was 659 dps over a fight and burst dps of 830 so hardly what you'd call bad from a role there to heal.
    Please explain how spell speed actually works currently then as I seem to be severely misinformed, i got my info from the in game description when ya curser over spellspeed on character menu? Whilst DT is on cool down I can adlo shield full party in 12-13 seconds utilising stagger steps with current build. Can a full crit scholar give me your dps figures along with crit/det n any other relevant stat as a comparison?
    Pvp=\= pve which is what is being talked about. SCH burst with my current gear is 1050+, sustained sits higher than yours (850+) iirc.

    Spellspeed is valuable to blm and whm where where the higher proportion of damage comes from burst "nukes" ie fire spells, stone spells and holy etc, where it deals one large hit of damage. The more of these you get out the better. It is especially useful on the Blm which has infinite mana. On sch/summoner, the majority of damage comes from dots, where crit and det have a far higher modifier for damage. Spellspeed does effect dots, its just far weaker than crit and Det.
    Also only time i would be adlo-ing the entire party is with deployment, doesnt matter how fast you can do it, its usually not needed outside of deploying in a few cases.
    (2)

  2. #32
    Player
    UsateiInaba's Avatar
    Join Date
    Nov 2015
    Posts
    4
    Character
    Usatei Inaba
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    I understand your logic when it comes to vit to take some extra damage on the side but simply being; you shouldn't be getting hit by anything that is avoidable. As any class in this game, if you want to play good, you have to learn the fight, learn when you need to shield or heal and preemptively be ready for that.

    If you'd like some more convincing on this, you're more than welcome to sit down and chat with the healers of the FC's static. We're all more than happy to help you with any ideas you may have and help you choose a more potent way to play that'll make your gameplay not only easier, but more fun I assure you if you wanted higher dps numbers and safer heals.

    Phew, sorry for the multiple posts, I didn't know we had such a strict character limit.
    3/3
    (3)

  3. #33
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by UsateiInaba View Post
    I understand your logic when it comes to vit to take some extra damage on the side but simply being; you shouldn't be getting hit by anything that is avoidable. As any class in this game, if you want to play good, you have to learn the fight, learn when you need to shield or heal and preemptively be ready for that.

    If you'd like some more convincing on this, you're more than welcome to sit down and chat with the healers of the FC's static. We're all more than happy to help you with any ideas you may have and help you choose a more potent way to play that'll make your gameplay not only easier, but more fun I assure you if you wanted higher dps numbers and safer heals.

    Phew, sorry for the multiple posts, I didn't know we had such a strict character limit.
    3/3
    If you edit your post you can bypass the 1000 character limit . Hopefully you two can sit down in game and see what all this stat talk is about when it comes to SCH. .
    (2)

  4. #34
    Player
    UsateiInaba's Avatar
    Join Date
    Nov 2015
    Posts
    4
    Character
    Usatei Inaba
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by DarkmoonVael View Post
    If you edit your post you can bypass the 1000 character limit . Hopefully you two can sit down in game and see what all this stat talk is about when it comes to SCH. .
    Oh you're a life saver, thank you. I've literally only just got onto this forum so that tip early is going to be wonderful for the future.
    (0)

  5. #35
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by samkitwood View Post
    There's a scholar in my fc with bis gear and can in one day crit loads n the next crit never. RNG isn't on my side at all haha I once casted out 30 adlos n only got 2 crits, n that luck is pretty much consistent for me >.<
    That's about a 6.6% crit rate, which, if your crit rating is about 425 total, is exactly right. You wouldn't expect to "consistently" see 3/30 crits until about 570 total crit rating. If you want to see 4/30, you'd want to have about 714 crit. The thing is, the more crit rating you have, the more powerful your Adlo gets.

    Base Crit: .95*(300+300)+.05*(435+870)=570+65.25=635.25
    570 Crit: .90*(300+300)+.1*(450+900)=540+135=675
    763 Crit: .855*(300+300)+.145*(465+930)=513+202.275=715.275

    Increasing your crit rate by 9.5% increases your expected Adlo value by 12.6% That's 409 crit-from-gear to statistically average a free Adlo in every 8 casts. If you wanted to guarantee a 9th Adlo in 20 seconds (8 baseline GCDs) from SS alone, you would need <2.22 GCD.

    2.50245-((SS-354)*.0003776)<2.22
    -((SS-354)*.0003776)<-.28245
    -(SS-354)<-748.013
    -SS+354<-748.013
    -SS<-1102.013
    SS>1102.013

    So you'd need 749 SS-from-gear to guarantee what 409 crit-from-gear will do statistically. That much SS will make your dots about 9.7% stronger. Meanwhile, the much lower crit value will still boost your dots by about 5.5%

    In terms of gear, that requires 5 Diadem pieces all with max SS rolls and HQ Marron Glace, vs a layout with no food and no Diadem drops. If I actually cared about comparing max Crit to max SS...

    1000 Crit rating, 20.06% crit chance, 1.6006x crit multiplier

    .7994*(300+300)+.2006*(480.18+960.36)=479.64+288.97=768.61

    That's a 21% increase over baseline, statistically speaking, and requires 6 Diadem drops each with max Crit. Oh, and it would be a 9.6% boost to your dots.
    (4)

  6. #36
    Player
    samkitwood's Avatar
    Join Date
    Oct 2015
    Posts
    41
    Character
    Atlantis Yueqiu
    World
    Moogle
    Main Class
    Monk Lv 70
    My spells are 1.8s gcd , thanks for all the stats I'm now seriously considering a swap. Bad experience with rng put me off crits so speed seemed a more suitable option. And thanks usa I will do but as of now I don't struggle with potency of cures I just prefer the idea of insanely quick heals
    (1)

  7. #37
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by samkitwood View Post
    My spells are 1.8s gcd , thanks for all the stats I'm now seriously considering a swap. Bad experience with rng put me off crits so speed seemed a more suitable option. And thanks usa I will do but as of now I don't struggle with potency of cures I just prefer the idea of insanely quick heals
    If you want insanely quick heals you should try out AST. Diurnal Sect has an inbuilt 5% decrease in casting times, Aspected Benefic is instant cast, Benefic II proc is instant cast, essential dignity is on a 40 sec cooldown and it has a cooldown calle dlightspeed that makes everything instant-cast for 15 secs (20 when used with celestial opposition).
    (1)

  8. #38
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by samkitwood View Post
    My spells are 1.8s gcd
    I find that extremely doubtful. I assume what you mean to say is that your cast time is 1.8s. Your GCD is your recast time, which is about 2.32 based on your lodestone gear. Your GCD is what would have to fall below 2.22s in the math I did above, because your recast time is what limits your healing throughput.
    (2)

  9. #39
    Player
    GunsBlazing's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    86
    Character
    Tuli Qalli
    World
    Balmung
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Viridiana View Post
    I find that extremely doubtful. I assume what you mean to say is that your cast time is 1.8s. Your GCD is your recast time, which is about 2.32 based on your lodestone gear. Your GCD is what would have to fall below 2.22s in the math I did above, because your recast time is what limits your healing throughput.
    Yeah, pretty sure they mean their cast time. Which, seeing as heals have a base cast time of 2.0 seconds, that is only a 10% cast time reduction. If we were playing a game where you had to continuously cast heal spells, this would matter and could possibly be useful. We don't, though. My primary character was a white mage all the way up until Heavensward, when I switched to bard, which meant I was casting far more heals than my scholar partner was by raid meta. Even then, when I was pretty much healing all the time, I never once encountered a situation where I thought, "I really need to be able to cast 0.2 seconds faster." The primary reason white mages stack spell speed is because crit and det are just not that potent for them. Crit has potential to be, but it can also royally screw you sideways on agro generation in certain situations as a white mage, so you typically don't want to go balls to the wall with it unless you are going to be nuking a lot (like, you should probably always slap on crit gear if you have it for experts). Spell speed is just the stat that tends to suck the least for white mages, which is why they use it. Even being the ideal stat for them, it's still not very good. You could literally have +0 secondary stats from gear on white mage and barely notice the change in an actual raid situation. So, obviously spell speed isn't going to be that useful for a class where it is the LEAST optimal secondary to stack.
    (0)

  10. #40
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Nice to see the helpful responses, even the one with an ugly tone. *Glares @ Jamillion*

    So, a VIT build does not translate to FFXIV very well. Oh well. *sigh* It was a fun build in Dofus.

    The biggest eye opener in this thread has been about Spell Speed. Coming from WoW, I was used to it being a good stat for DoT classes because it could give you extra tics on your DoTs. Finding out that is not the case in FFXIV, it makes a lot more sense why Crit is the valued secondary stat.

    Next up... how about a book smacking STR/CRIT build?
    (1)

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