The story of Alexander is pretty bad but I love the fact I can que up in df and run it especially now with 8 jobs at 60. I really wish Coils had this option back in 2.0+. I would love to run Savage but unfortunately I do not have the time to get a static together and run it hence why I love the regular mode in df. I can understand raiders wanting to have savage mode right off the rip along with the normal mode and I think SE should implement that so raiders can go through it the way they want. But I do not want gear to be gated only behind savage mode. I like to raid as well but unfortunately RL will not allow me to so this is the next best thing.
Those that hate the fact that Diadem gives out BiS (if lucky) as well needs to go sit in a corner somewhere and think about it. Diadem will most likely not start giving out 220 - 230 gear till the next savage mode has been out for several months. By the time Diadem gets an update it wouldn't really mater. This is why I hate the system we have for gear now. Gear gets outdated way to quickly with or w/out Diadem. This is why I would love to have a horizontal progression system which would always place Raid gear in BiS no matter what.
Horizontal progression systems usually places unique traits on gear that enhances your skills. And after some time wearing said gear the traits become permanent. This type of gear is usually found in the hardest content in the game which will always put raiders ahead for a long time. And as new raids come out new and better traits become available or they enhance the traits you already earned through previous raids.
Either way you look at it Diadem and current savage gear will become outdated in just a few patches... it is what it is so to get salty over a few sub stats on gear doesn't change the current system. And honestly sub stats on gear doesn't change much either way. A player that has worked their butts off in savage raids will always out shine non raiding players. The reason for this is a raider will practice and practice on there job rotations to the point that mistakes are rarely made. You can always tell a non raider vs raider and its not by gear. You can give both groups of players the exact same gear and you will be able to tell within the first 10 seconds and you wont need a parser either.
There is no reason to get salty over gear... a real raider loves to raid because the challenge of clearing them is more than enough satisfaction... gear is just icing on the cake. There is no real set stats or shall I say there really is no such thing as BiS. This term is made up.... Foe example higher the Crit value you have the higher the chance you will land a crit but if you start sacrifice Skill/Spell speed or det the lower your over all dps could be, and the reason for this is because you are not guaranteed a crit. So really BiS is a made up term to make players feel like a special snowflake. A real raider knows that gear only enhances your dps but your over all dps is only reflected by how well you know that class and by how much time you practiced and practiced and practiced and I don't mean just standing behind a dummy and hitting it, I mean actually experimenting with multiple rotations and seeing what is actually happening when you apply certain skills.
So please stop crying over sub stats because it really doesn't matter with the current system we have. Now if we had a horizontal progression system that places rare and unique traits on gear then I can see Diadem being a huge freaking problem. Because normally in horizontal progression systems the BiS gear is found in the hardest content.