Tempered Will
Awareness
Divine Veil*
*when soloing
Sole Survivor
Living Dead
Tempered Will
Awareness
Divine Veil*
*when soloing
Sole Survivor
Living Dead
I actually get a lot of use out of this one. If its a big pull it can be a good pick-me-up mid fight. If not, I use it near the end of the fight to ensure that my Mp is capped before next pull.
I agree with Divine Veil though. Solo utility means that it's a move that just sits there. Same goes for Cover, in that regard. Can't use it without the party.
PLD - Cover
Reason: Because if someone else has aggro over mobs, then you're not doing your job correctly (barring A2S snipers). Also only blocks physical.
Fix: Possibly shorten CD? Maybe even allow cover on 6 second oGCD like cleric stance? That would be interesting.
DRK - Unleash
Reason: Not saying skill is useless, I just find the least reason to use it. Only ever use it to grab snap aggro, then Blood Price + Abyssal Drain or Dark Passenger.
Fix: Doesn't need a fix, I just don't use it as much since it's on GCD and only used for snap aggro when I run 4 man dungeons (which is not often).
WAR - Steel Cyclone
Reason: In situations where I do need AOE Enmity and DPS, better to snap aggro with overpower, then build stacks and use triple Decimate. This method is much stronger than using all Wrath stacks on Steel Cyclone since WAR has no AOE enmity issues.
Fix: Possibly reduce stack consumption from all 5 to 3? I feel like this skill does not have a place when Overpower and Decimate exist.
I hadn't even thought of that one, but you're right. I don't use Steel Cyclone nearly as often as I could or probably should. This also has to do a bit with the timing. The move doesn't actually grab aggro until the animation is finished, so it's slower on the cut than overpower. Not to mention the fact that after 1 or 2 Overpowers, I don't really ever need additional aggro.WAR - Steel Cyclone
Reason: In situations where I do need AOE Enmity and DPS, better to snap aggro with overpower, then build stacks and use triple Decimate. This method is much stronger than using all Wrath stacks on Steel Cyclone since WAR has no AOE enmity issues.
Fix: Possibly reduce stack consumption from all 5 to 3? I feel like this skill does not have a place when Overpower and Decimate exist.
Interesting pick. Do any experienced Wars know if there are more opportune uses for Steel Cyclone? I know you can get a sudden Hp burst out of it by coupling it with Bloodbath on a mob of 4 or more, but I don' t know if it's worth it or not.
Last edited by Februs; 12-01-2015 at 03:54 AM.

Steel Cyclone is great if you are in a situation where you cannot come out of Defience and are trying to maximize DPS with two or more enemies. If you don't need the mitigation from IB and there are two or more enemies it will always be a DPS gain to use it over IB. A perfect example of this is 4 Jagd Doll phase of A2S. Can't drop Defiance there but you can hit all 4 dolls with a 200 pot move that ignores your tank stance penalty. Steel Cyclone is also amazing for large trash pulls while running with a baller SMN. I will typically overpower, Eye combo an enemy for maim, Defensive CD, Bloodbath, Berserk, then Steel Cyclone, Infuriate, Deliverence, Decimate. With that I do metric fucktons of AoE DPS, self healing, and emnity while covering myself with CDs and allowing my SMN and BLM to go HAM on the trash.
Great insight. I typically use Steel Cyclone onmobs for the sake of Tp consumption but I never actually worked out the dps increase on it. I think my problem is that, because Pld has been my main since the beginning, I'm unaccustomed to the different defense brought by Warriors. When leveling War I always felt a little less secure in my defense because it feels so different from the "one and done" style of Pld CD's. So, I tend to over-prioritize IB when I don't necessarily need to. I'll definitely be giving your AoE dps rotation a try next time I roll as War, though. It sounds like a much better alternative.
I feel like this is quite arguable since the application of debuffs exist on one, so it would be better to switch to deliverance and use fell cleaves vs. decimate vs. steel cyclone. Of course, your point is valid - just it really depends on the healer and since if you use triple fell cleave with vengeance + raw int + awareness there really shouldn't be a problem switching to deliverance for this wave (especially given how this patch is catch up on gear levels) to maximize DPS output on single target with the advantage of Vuln UP.
Also interesting of you to note SMN enmity, which I think should not really be an issue with equally geared WAR and SMN. A2S specifically, if you are having trouble with aggro and the MT (DRK/PLD) isn't the one pulling it off you then something is very very wrong with your AOE rotation..
Storm's path is one of the most useful skills in the game. It not only covers yourself, but also covers damage taken by the entire party. The skill has a considerable amount of usage in damage mitigation for savage, and the only time I can really think of not applying it would be is when it is a DPS loss in casual content since healing through those kinds of content is incredibly easy. Saying that the skill "sucks" is a grossly incorrect statement to make considering its 10% party mitigation.
Last edited by Aiio; 12-01-2015 at 04:11 PM.
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