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  1. #21
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CosmicKirby View Post
    You actually have to kill them. They're still aggro'd onto you, and the game won't let you leave the instance if you have aggro, ergo, they have to die before anyone is allowed to leave.
    Actually, they don't have to die. There's a convenient pit around the arena that you an kill yourself with and then end the instance.

    Quote Originally Posted by Chiramu View Post
    The Soldiers cast Final Sting if DPS isn't high enough on them, you can get the tank up if it goes off.
    It's only the Orn hornet that does that
    (0)

  2. #22
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by CGMidlander View Post
    Actually, they don't have to die. There's a convenient pit around the arena that you an kill yourself with and then end the instance.



    It's only the Orn hornet that does that
    Two Final Stings can go off however.
    (1)

  3. #23
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Good! I hope I meet more tank like this.
    (0)

  4. #24
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Chiramu View Post
    Two Final Stings can go off however.
    If the intent is to skip, you'll only see one cast, unless DPS sucks. The second orn only spawns when the honeycomb is half dead, so you should be in the boss room before the cast.
    Just keep the first orn targeted or focus target it and save your stun for final sting.
    (0)

  5. #25
    Player
    autumn's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Lysander Opostatem
    World
    Cerberus
    Main Class
    Arcanist Lv 6
    Quote Originally Posted by CGMidlander View Post
    Actually, they don't have to die. There's a convenient pit around the arena that you an kill yourself with and then end the instance.

    Last night the party i ran roulette with did this skip and I didn't have any problems leaving the instance at the end? May have been a one off for me somehow I guess but I didn't experience that.

    Edit: thinking about it, the tank and healer did die and I don't think myself or the other Dragoon had aggro (we survived) so I assume that's why/how it worked out for me?
    (0)
    Last edited by autumn; 11-26-2015 at 08:16 PM.

  6. #26
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    You will lose aggre if you move far enough from them in the boss arena. Just go opposite the entrance - everyone needs to do so - if you stand at entrance though you still have aggro.
    (0)

  7. #27
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by autumn View Post
    Last night the party i ran roulette with did this skip and I didn't have any problems leaving the instance at the end? May have been a one off for me somehow I guess but I didn't experience that.

    Edit: thinking about it, the tank and healer did die and I don't think myself or the other Dragoon had aggro (we survived) so I assume that's why/how it worked out for me?
    After the boss and jumping down the pit to part 3 of dungeon, aggro is gone. But right before the boss, your regen is "in combat" though.
    (0)
    Summoner first, Scholar second...but mainly crafter.

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