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  1. #11
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    On point,

    I had been thinking out a proper Time Mage, but the class action synergy still needs tinkering. A DPS caster class, the main idea is more easily conveyed by saying look at the Boss of Chrysalis; Take Dark Spark, Dark Spark II, and Quake for aoe, and add a proc system like MCH or Firestarter/ Thundercloud where you get Double/Triple cast without mp cost. Throw in something similar to dreadwyrm trance or Uncontrollable for damage burst, and for the eff of it throw a proc Hastega so the caster can run into melee range and buff the dps.
    (2)

  2. #12
    Player
    Tanama's Avatar
    Join Date
    Aug 2012
    Location
    Phorampa Wildwood, Valeria
    Posts
    626
    Character
    Jenity Dionysus
    World
    Hyperion
    Main Class
    Archer Lv 80
    Quote Originally Posted by Iagainsti View Post
    Just finished playing FFV again? xD #!Shot
    No lol but I need beat that game some time.

    Quote Originally Posted by LukeStuz View Post
    I would Blue Mage to be introduced in 4.0 but Blue Mage to have 3 soul stones, A tank, DPS, and Healing so there's a mixture of choices
    Quote Originally Posted by MistyMew View Post
    (Beastmaster) ability of pet to actually tank ...unlike current loltitan) ...from WOWs hunter class, they did it right ^^)
    I had similar thoughts for Blue Mage and Beastmaster regarding multiple roles for them. That would be very neat if they ever decide to add features like that. I imagine Beastmaster having choices like this:
    • Beastkin - Marmot, Wolf, Boar, Aldgoat ~ Behemoth
    • Cloudkin - Dodo, Vulture, Apkallu ~ Zu
    • Scalekin - Raptor, Ziz, Adamantoise ~ Wyrm
    • Seedkin - Funguar, Ochu, Goobue, ~ Morbol
    • Vilekin - Beetle, Diremite, Antling ~ Scorpion
    • Wavekin - Crab, Gigantoad, Megalocrab ~ Sea Dragon

    Monster selection could change depending on the geographical region you are located in perhaps. There certainly is a lot of potential here.
    (1)

  3. #13
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Pretty much anything I have an interest in seeing, has already been mentioned.

    But something to take into consideration is the fact we are lacking "variety" in some roles.

    example;

    We have plate tanks, all of which have the same distance ranged attack. Give LNC a tank job split off it, or give us a tank in the chain/scale armor, leather outfits, or mage gear. (with a longer ranged pull ability. I know that would attract me to the class)

    We have healers in mage gear who range, but not in the melee range, with melee gear.

    We also dont really have a heavy armor melee, except the closest is DRG, and barely feels like one.
    (Something closer to what WAR in DPS stance is, except harder rotation, the extra dps, and no threat/defense options.)


    Lastly, we currently have no jobs that use ROGs abilities (would love to see another job use goad from NIN)
    (2)
    Last edited by Claire_Pendragon; 11-26-2015 at 07:57 AM.
    CLAIRE PENDRAGON

  4. #14
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    Red Mage tank
    (3)

  5. #15
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    What I want:

    Swordman (class) > Samurai (job): Tank focused on countering damage and transforming damage received into mitigation.
    Conjurer (class) > Blue Mage (job): Branching from Conjurer, a healer class focused on AoE debuffs to monsters to diminish damage, transforming big hits into manageable damage, and quick AoE, low potency mitigation and healing spells (like Big Guard and White Wind).
    (2)

  6. #16
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Fevelle View Post
    What I want:

    Swordman (class) > Samurai (job): Tank focused on countering damage and transforming damage received into mitigation.
    Imagine that certain combos or CDs grant stacks that either increase dodge or Vulnerability down, but each stack drains TP immensely. You then use stacks for dmage/self heal/shield etc with the added affect of refreshing tp by a %
    (2)

  7. #17
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Id still love to see SAM come as a class that is heavily dependent on TP regeneration. Make their attacks consume vast amounts of the stuff but give them ways to regen it a CD or even from scoring criticals and the like.

    Nobody has a TP management mechanic besides, "oh crap I'm out of TP, better hit invigorate/purification/bother NIN for goad." It would be cool to see a high skill ceiling DPS job that it's skill ceiling comes from something other than a timed rotation.
    (4)

  8. #18
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by karateorangutang View Post
    Id still love to see SAM come as a class that is heavily dependent on TP regeneration. Make their attacks consume vast amounts of the stuff but give them ways to regen it a CD or even from scoring criticals and the like.

    Nobody has a TP management mechanic besides, "oh crap I'm out of TP, better hit invigorate/purification/bother NIN for goad." It would be cool to see a high skill ceiling DPS job that it's skill ceiling comes from something other than a timed rotation.
    Like a BLM but with a TP-based class. That sounds good! But I think people would say they have an advantage in TP management against the other melee classes...
    (1)

  9. #19
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by karateorangutang View Post
    Id still love to see SAM come as a class that is heavily dependent on TP regeneration. Make their attacks consume vast amounts of the stuff but give them ways to regen it a CD or even from scoring criticals and the like.

    Nobody has a TP management mechanic besides, "oh crap I'm out of TP, better hit invigorate/purification/bother NIN for goad." It would be cool to see a high skill ceiling DPS job that it's skill ceiling comes from something other than a timed rotation.
    Unless there are advantages and disadvantages to specific levels of TP though (think Arcane Mage and its combination of mana-%-based passives and Arcane (Blast) stacks), it won't be a skill ceiling so much as a different form of tedious maintenance.

    Also: sprint always makes these TP-based ideas... well, interesting, if nothing else...
    (1)

  10. #20
    Player
    Nurvus's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    61
    Character
    Damascea Unjou
    World
    Omega
    Main Class
    Dragoon Lv 74
    - Rune Fencer / Spellblade - Rapier-wielding Job (no Shield). Either a) classless Job or b) new Fencer class added.
    - Dexterity-based Tank - Possibly a Rogue Job.

    However, I would like SE to focus on adding more Jobs to existing classes.
    Marauder -> Berserker (DPS)
    Archer -> Sniper / Ranger / Hunter / Sharpshooter / Marksman (pure DPS)
    Gladiator -> Lanista (DPS)
    (3)
    Last edited by Nurvus; 11-27-2015 at 05:06 PM.

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