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  1. #1
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Id still love to see SAM come as a class that is heavily dependent on TP regeneration. Make their attacks consume vast amounts of the stuff but give them ways to regen it a CD or even from scoring criticals and the like.

    Nobody has a TP management mechanic besides, "oh crap I'm out of TP, better hit invigorate/purification/bother NIN for goad." It would be cool to see a high skill ceiling DPS job that it's skill ceiling comes from something other than a timed rotation.
    (4)

  2. #2
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by karateorangutang View Post
    Id still love to see SAM come as a class that is heavily dependent on TP regeneration. Make their attacks consume vast amounts of the stuff but give them ways to regen it a CD or even from scoring criticals and the like.

    Nobody has a TP management mechanic besides, "oh crap I'm out of TP, better hit invigorate/purification/bother NIN for goad." It would be cool to see a high skill ceiling DPS job that it's skill ceiling comes from something other than a timed rotation.
    Like a BLM but with a TP-based class. That sounds good! But I think people would say they have an advantage in TP management against the other melee classes...
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by karateorangutang View Post
    Id still love to see SAM come as a class that is heavily dependent on TP regeneration. Make their attacks consume vast amounts of the stuff but give them ways to regen it a CD or even from scoring criticals and the like.

    Nobody has a TP management mechanic besides, "oh crap I'm out of TP, better hit invigorate/purification/bother NIN for goad." It would be cool to see a high skill ceiling DPS job that it's skill ceiling comes from something other than a timed rotation.
    Unless there are advantages and disadvantages to specific levels of TP though (think Arcane Mage and its combination of mana-%-based passives and Arcane (Blast) stacks), it won't be a skill ceiling so much as a different form of tedious maintenance.

    Also: sprint always makes these TP-based ideas... well, interesting, if nothing else...
    (1)

  4. #4
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Unless there are advantages and disadvantages to specific levels of TP though (think Arcane Mage and its combination of mana-%-based passives and Arcane (Blast) stacks), it won't be a skill ceiling so much as a different form of tedious maintenance.

    Also: sprint always makes these TP-based ideas... well, interesting, if nothing else...
    It could have a trait that cause them to consume less TP for sprint similar to how Ninjas both run faster and take less fall damage.
    (0)

  5. #5
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    To be fair though... all classes have a tedious mechanic.

    We call it "class identity".
    (2)

  6. 11-27-2015 05:11 PM
    Reason
    Double Post

  7. #7
    Player
    Nurvus's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    61
    Character
    Damascea Unjou
    World
    Omega
    Main Class
    Dragoon Lv 74
    - Rune Fencer / Spellblade - Rapier-wielding Job (no Shield). Either a) classless Job or b) new Fencer class added.
    - Dexterity-based Tank - Possibly a Rogue Job.

    However, I would like SE to focus on adding more Jobs to existing classes.
    Marauder -> Berserker (DPS)
    Archer -> Sniper / Ranger / Hunter / Sharpshooter / Marksman (pure DPS)
    Gladiator -> Lanista (DPS)
    (3)
    Last edited by Nurvus; 11-27-2015 at 05:06 PM.

  8. #8
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Samurai Dps with a two handed katana- I'd want it to use a stance system similar to mnk, but have it flow between two stances to use various attacks.

    Imagine it starts out with the sword drawn like this:

    http://thumbs.dreamstime.com/z/kenju...n-39006858.jpg


    Then after attacking it goes in to a stance like this:

    http://pad2.whstatic.com/images/thum...p-1Bullet4.jpg

    So it would essentially go from sword drawn -> combo -> certain combos end with the katana in the "sheathed" position -> does a finisher attack of some kind -> goes back to sword drawn stance.

    Besides samurai, I'd love to see a Rdm tank using defensive spells and a rapier with no offhand weapon. It's very rare you get a nice single one handed weapon fighting style in an MMO and it's definitely something underrepresented.

    Then, I'd like to see a new healer of some kind, we have an alchemist so chemist is out, Ast covers time magic so that's out, Conj/Whm and their power of nature is about as close to Geomancer we'll get, and so that left me thinking we need something different to final fantasy. Maybe a healer that uses some kind of dark magic to heal their companions, granted it's not easy to come up with "evil" sounding healing spells, but it's something I want. The idea being some sort of void magic wielder that sustains his allies for them to keep being useful to him as a story theme for the job.
    (2)

  9. #9
    Player
    Nurvus's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    61
    Character
    Damascea Unjou
    World
    Omega
    Main Class
    Dragoon Lv 74
    Khalithar, I think your stance idea would go better in hand with a Ronin Job or something.
    Samurai is usually more armored and sort of a warlord rather than a duelist.
    But I suppose SE could interpret it however they want.

    I like your idea, btw. I just think it could coexist with Samurai, perhaps two Jobs for the same Daikatana wielding Class?
    I imagine Samurai would wear armor similar to Dragoon in terms of how heavy it is - between Ninja and Gladiator - while Ronin would wear Ninja-equivalent armor.

    Quote Originally Posted by karateorangutang View Post
    Id still love to see SAM come as a class that is heavily dependent on TP regeneration. Make their attacks consume vast amounts of the stuff but give them ways to regen it a CD or even from scoring criticals and the like.

    Nobody has a TP management mechanic besides, "oh crap I'm out of TP, better hit invigorate/purification/bother NIN for goad." It would be cool to see a high skill ceiling DPS job that it's skill ceiling comes from something other than a timed rotation.
    I would actually enjoy something like that.
    If you have TP-expensive combos and abilities have stronger effects/damage based on how much TP you have when you use them - it could be awesome.
    You could then have some Mana-based abilities and other interesting effects - some fully controlled, some partially random (like you suggested linked to crit).
    The trick would be that after using an ability, the next ability in the combo has less remaining TP, thus getting lower benefit, which would call for off-GCD ability usage and/or proc management to maximize your efficiency.
    (1)
    Last edited by Nurvus; 11-27-2015 at 05:14 PM.

  10. #10
    Player
    Noelzzz's Avatar
    Join Date
    Mar 2014
    Posts
    86
    Character
    Rem Crescent
    World
    Ragnarok
    Main Class
    Rogue Lv 90
    Thief.. ;(
    (3)

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