Page 21 of 23 FirstFirst ... 11 19 20 21 22 23 LastLast
Results 201 to 210 of 222
  1. #201
    Player
    VesperValveto's Avatar
    Join Date
    Apr 2014
    Posts
    68
    Character
    Vesper Valveto
    World
    Odin
    Main Class
    White Mage Lv 67
    Quote Originally Posted by Kuwagami View Post
    Team up with other players ?

    Yeah... I'll get killed with such an horrible idea in the "solo-MMO" era. Ain't anybody got time for grouping and working with other people.


    Well, it's not like devs were pushing everyone into the "solo-MMO" mentality anyway...
    Yes; let me just team up with other players so I can do my solo class quests or GC leves that don't allow me to do them in groups.
    (3)
    Last edited by VesperValveto; 11-26-2015 at 12:37 AM.

  2. #202
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Yeah, this is exactly what I said with "solo-MMO era"

    Grouping is dead, instances are ruling the world
    (0)

  3. #203
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kuwagami View Post
    Team up with other players ?

    Yeah... I'll get killed with such an horrible idea in the "solo-MMO" era. Ain't anybody got time for grouping and working with other people.


    Well, it's not like devs were pushing everyone into the "solo-MMO" mentality anyway...
    Like in Ragnarok Online. Healers didn't have any attack skill there other than Holy Light (and let's be honest, Holy Light is garbage if you don't have a Soul Linker friend to skyrocket that 125% damage to an awesome 500% damage) and some skills that only caused damage to Demons/Zombies. We were there to heal. But anyway, this game don't have anything Ragnarok Online had like Class/job customizations, different branching jobs and a lot of other things.

    They could learn one thing or two from a 2002 game instead of going the WoW way. Even by now, Ragnarok-style games are successful, with spiritual sucessors like Tree of Savior burning with hype. And damn, that's a 13 years old game game, even more than FFXI!
    (1)
    Last edited by Fevelle; 11-26-2015 at 12:43 AM.

  4. #204
    Player
    VesperValveto's Avatar
    Join Date
    Apr 2014
    Posts
    68
    Character
    Vesper Valveto
    World
    Odin
    Main Class
    White Mage Lv 67
    Quote Originally Posted by Kuwagami View Post
    Yeah, this is exactly what I said with "solo-MMO era"

    Grouping is dead, instances are ruling the world
    You cannot group for those things I mentioned; the game will not allow you to do those things with other people.

    What I mean is, you can't use the excuse that "Healers DPS skills prove they are meant to DPS" when there is stuff Healers need to be able to solo.
    (0)
    Last edited by VesperValveto; 11-26-2015 at 12:57 AM.

  5. #205
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by VesperValveto View Post
    You cannot group for those things I mentioned; the game will not allow you to do those things with other people.

    What I mean is, you can't use the excuse that "Healers DPS skills prove they are meant to DPS" when there is stuff Healers need to be able to solo.
    Wait wait wait, we're saying exactly the same thing here.

    What I am saying is that the game forces healers (and tanks on a lower scale) to have quite a few dps options so that they can do the content solo, as the game was designed with everyone doing their solo things on their own (which is incredibly... silly, to keep it classy, in a MMO) when people could just group and do content like any MMO should : with other players.


    in short : the game is designed in a way which is totally contradicting what a trinity MMO should be and that is why they gave dps options to healers and tanks. And people keep thinking that it's totally fine as it is.
    (1)

  6. #206
    Player
    Valoiz's Avatar
    Join Date
    Aug 2013
    Posts
    191
    Character
    Valoiz Valentine
    World
    Goblin
    Main Class
    Astrologian Lv 74
    Quote Originally Posted by Voltyblast View Post
    I remember being able to heal without using a single spell, except holy fire and smite
    TL;DR: tanks and healers are meant to dps, but the way they're supposed to be built don't allow a proper dps boost. Hence making people complaining.
    That sounds SO boring and sad... WoW PVE its prolly the worst example u could use. In most of the MMORPG Tank NEED to care bout mitigation stats (parry / dodge/ block / def rate/ etc) or they die, no mather if the healer spam his most powerfull healing spell, they dont care bout DPS, dps just happen. Also healers cant stop healing or everyone die....
    (0)

  7. #207
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kuwagami View Post
    Team up with other players ?
    Because this works *so* well in Diadem....

    (0)

  8. #208
    Player
    missybee's Avatar
    Join Date
    Dec 2013
    Location
    Weeb Town
    Posts
    420
    Character
    Mia Montblanc
    World
    Sargatanas
    Main Class
    Astrologian Lv 94
    Quote Originally Posted by Fevelle View Post
    Like in Ragnarok Online. Healers didn't have any attack skill there other than Holy Light (and let's be honest, Holy Light is garbage if you don't have a Soul Linker friend to skyrocket that 125% damage to an awesome 500% damage) and some skills that only caused damage to Demons/Zombies. We were there to heal. But anyway, this game don't have anything Ragnarok Online had like Class/job customizations, different branching jobs and a lot of other things.
    Girrrrrrl.

    It's all about dat Turn Undead grind.
    (1)

  9. #209
    Player
    Starbirth's Avatar
    Join Date
    Nov 2014
    Posts
    89
    Character
    Nebula Starbirth
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Did you ever stop to think that this game is based on the Trinity? Trinity games have clearly defined roles or are supposed to. This games classes were not advertised as hybrids and the sole purpose of having tanks and healers with some dps capabilities is to allow them to do solo content albeit with reducing their effectiveness in the job they are designed for.

    I dps as a healer or tank because the capabilities are there. It doesn't mean they are supposed to exist and let's face it that they exist because of dev oversight and poorly tuned raid content
    (4)

  10. #210
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Remus View Post
    All those skills are there so WHM can progress in solo content. If they had no skills how would they do daily beast tribe quests? Heal them to death?
    That sure is a lot of skills JUST for solo content...
    (4)

Page 21 of 23 FirstFirst ... 11 19 20 21 22 23 LastLast