I'll take "Things that'll get patched real sharpish!" for 200.
Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means
Now do it with randoms in DF.
I was thinking something like this (but not as witty), but after watching this is pretty much what people did for Wanderer's Palace speedruns, just instead of turning valves after killing certain enemies now we just plain old attack the walls. Plus if you screw up with the hornets the tank will go down pretty quick.
Nothing new. You can do this in pretty much any run to varying degrees of effectiveness, with ones that have transitions being easier. I remember getting a group in Neverreap where the tank decided we were ignoring the Dhamels near the end. We jumped the gap to fight the final boss after clearing the gate keeping adds, and the Dhamels were left standing there staring at us. After we killed the final boss, as a MCH I decided that I didn't like not killing them and decided to shoot them from across the gap. Ended up being a bit of a Crowning Moment of Heartwarming when all three of the other party members decided to come back and join me in killing them with what ranged attacks they had.....
Realistically, you can do this to any boss in the game if the tank can survive the adds well enough. Just pull everything and rush to the boss, before holding the adds at the gate until the 15s pops up and locks them out. I'd advise against it though unless you're premade. I got a tank in Wanderer's Palace earlier who decided to speed run it at the valve stage, and pulled a large chunk of the dungeon into the second boss fight, which resulted in our healer being killed and us having to use melee LB to kill what is arguably one of the weaker bosses in the game in order to keep from wiping. Cue the votekick immediately after.....
Murder brings everyone together!I decided that I didn't like not killing them and decided to shoot them from across the gap. Ended up being a bit of a Crowning Moment of Heartwarming when all three of the other party members decided to come back and join me in killing them with what ranged attacks they had.....![]()
Only when everyone realizes that you cant use the Dungeon Exit to leave if you're stuck in combat with mobs over the gap :P
Found that out when i suggested we do it in a run with friends. Just flat out would not let us leave via the exit light, lol.
Wait, this is considered a secret or something? Most random groups on my server do it like this (without LB waste though).
As the healer, I don't particulary enjoy it...like, what's the point of making me heal through such a huge pull just to speed things up, if afterwards you are gonna wait for my (and the tank's) mana to regenerate so we don't wipe at the boss?
And it doesn't make me feel safe either. Way too many times the dps was too low and the bees final stinged my tank to death. Not nice, really not nice.
Yeah, there's no way they would have designed the dungeon that way without expecting people to try to skip mobs there; I'm sure they keep this sort of thing well in mind now.
Only thing you have to watch out for there is Final Sting from the Orn Hornets. They will try to use it about 20 or so seconds after they are engaged, and it still rips 75 (80?) % or so of the target's max HP if it's not stunned.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.