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  1. #1
    Player
    Alleo's Avatar
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    Light Khah
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    Moogle
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    Well but if he had survived we as the fans could have still visit him if we wanted to and we could have created our own stories about him..but with him death all of this ended. I am just not a fan of the "character`s story told now let them die" way to handle characters. Why would it be so bad if he just had no real meaning to the story anymore? And yes I still don't see his death as that meaningful. The main story would have been told the same way if he was alive and if they had badly injured him they could still had the character development for his brothers. So unlike Ysayle who not only saved our life from certain death (which was not really avoidable in that position) and who was the reason for the garlean ship to strand on Azys Lla and Moen´s death that made it possible to kill one Ascian, the only thing that his death did, was to let us feel sadness and bring tragedy to the MQ. We could and should have easily avoided that attack or defend ourself from it, which would have given Thordan and his knights the time to move away. His death in my opinion was truly not necessary. Maybe that is one of the reason that I still feel so strongly about it.. (And I lost a little more respect towards my own character who stood there like an idiot..)

    [Not only did we as the player loose our chance to see him ingame again, but there is even no way for our character to ever meet him again. I mean thanks to SE, who told us through the Scions how the afterlife in this world function we cant even say that our characters will meet him again after death,which I find even sadder]

    Sorry for repeating myself about this and hopefully this does not sound to harsh. I just still not over the fact that it happened. (Which is strange since he is not my first favorite character to die in a game)
    (4)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  2. #2
    Player
    Alisa180's Avatar
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    Miah Jawantal
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    Faerie
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    Quote Originally Posted by Alleo View Post
    *snip
    What do you mean by 'Our characters can't meet him again after death?' If you do the Alchemist questline, it provides solid proof that a person's spirit persists after death.

    Haurchefant's death had no real plot impact, true. But it had a hella of a lot of emotional impact. Let's see if I can explain myself here...

    A theme that's started cropping up in Heavensward is 'Who, or what, is the Warrior of Light, exactly?' We had the DRK questline with all its minscrew, showing the WoL that they aren't as okay with them being used by others as it seems. We had Illberd's comment during 'Keeping the Flame Alive':

    Illberd: If you think you fight for justice, lass, you'd best wake up. The truth is, you fight for whoever bloody well tells you to. Can you not see you're being used!? By the Scions, the city-states, even the Crystal Braves. They none of 'em care a whit what you want ─ only what you can do for them.

    And we had a this significant bit of character development from Alphinaud in the lead-up to fighting Ravanna:

    ESTINIEN
    How lightly you propose the destruction of this god, Master Alphinaud─a being of whom we know naught. Has it occurred to you that you may be sending the Warrior of Light to her death?
    ALPHINAUD
    No, I─ ...You have the right of it, Estinien. 'Twould seem it is I who am guilty of presuming too much.
    Pray forgive me, Forename.

    ALPHINAUD
    Estinien's words stung me more than I care to admit─'twould seem I have begun to take your victories for granted. Do be cautious, my friend...

    And of course, we had the Archbishop's line at the very end. The most recent development in this theme is the appearance of the 'Warriors of Darkness', which you just *know* is going to lead to some uncomfortable question and revelations.

    Haurchefant's death was significant for the WoL, because it made the conflict with the Archbishop personal for them in a way nothing else before had ever been. Even if you don't pick a certain dialogue option with Aymeric, you get this line in the journal after Edmont gives you the shield:

    In a touching gesture, Lord Edmont bequeaths to you the shield that his son used to save your life. Noble Haurchefant...a man of no less courage than you, and no less honor, but one upon whom Hydaelyn never smiled. Inwardly, you reaffirm your vow to exact vengeance upon Ser Zephirin.

    At this point in the story, the WoL is no longer pursuing goals in HW just because they're being told to. They're doing it because they want to make the bastards who killed their friend paid. Just look at their expression when the Archbishop shows up after defeating Bismarck. It could be argued the defeat of the Archbishop was as much at the WoL's own intiative, as it was at others, which in terms of the described theme is pretty significant.

    In the longer run, the legacy Haurchefant left behind seems to be one of the underlying theme of 3.x. And I don't think this will just affect the surviving Fortempts brothers and the storyline in Ishgard.

    Here's my prediction: The question that will inevitably come up as a result of the Warrior of Darkness drama and whatever the hell Elidibus is teasing us about is 'Is the WoL *really* a hero? Have they truly been doing the right thing?' There will be a *severe* moment of doubt, about the WoL and everything they've fought for. I cannot say what else will happen, but I think Haurchefant's memory will play a role. He believed, to the very end, that we were a hero. That we were 'hope incarnate'. And that memory, combined with whatever else happens, is going to help the WoL and the Scions flip the metaphorical bird at whatever 'awful truth' the Ascians will inevitably drop on us.

    If it happens, its honestly going to be the kind of scene that works *way, way* better if the character in question is dead rather then alive. Just because a character is no longer among the living, doesn't mean they don't stop serving the story.

    Phew, I don't think I explained it well-enough, and will probably come back to edit this later, but here you go. XD
    (11)

  3. #3
    Player
    Cilia's Avatar
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    Trpimir Ratyasch
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    Like I said before, I think you're reading a bit too much into this. A little more than a bit, but not quite a lot.

    Quote Originally Posted by Emmanellain View Post

    Emmanellain before he leaves the room, clearly angry as hell after he quoted his late brother (or perhaps there's another reason).
    What's important here is that beforehand he wasn't saying anything and minimizing his presence. He was lost in thought, and Artoriel putting him on the spot broke him out of it. I'd wager he's just trying to come to terms with everything that's happened (you'll remember he wasn't at the mission briefing for the raid to free the Vault from the True Brothers' control), as what we've seen of Emannellain suggests he's not very good at taking change and responsibility (see: skips class, drinks regularly, flirts with Lady Lainette instead of getting to the mission, gets captured by the Vundu due to carelessness, cowers behind us during the escape, etc).

    There is likely some resentment towards Artoriel in there, but just why I can't guess right now. I don't think it has anything to do with Haurchefant, though.

    Quote Originally Posted by Emmanellain View Post

    And this is Artoriel's face as he leaves the room to go after Emm, could just be me but he looks smug after getting our support.
    The expression is a bit off, but I'd bet that's due to the camera angle and lighting. Personally, I think Artoriel was just smiling because he's looking forward to what the future holds now that he knows he's not alone. Even knowing betrayal and despair, I want to believe in people instead of being suspicious of everything everyone says and does.

    Quote Originally Posted by Emmanellain View Post


    Edmont's sudden look at Artoriel is interesting to say the least.
    Edmont's expression didn't change, and looking at someone when they talk isn't strange at all.

    Quote Originally Posted by Emmanellain View Post
    This is pure speculation on my part, but could he be a closeted traditionalist? We know that he has spent a lot of time with house Dzemael and Durendaire and that his late mother had more influence over him than say Emmanellain. I mean while Emmanellain was genuinely upset over the death of his half brother while Artoriel admitted to be ashamed that he didn't feel as sad as he should be. Emmanellain's sudden fit of anger could've been due to his brother's sudden change of conviction. Because how can someone who can't feel sad for his brother's death suddenly uphold his words and actions? I mean no matter what option you pick he will use Haurchefant's quote to stand by his position as count. He could either be genuine and this would just be another suspicion theory, or he could be playing us like a fiddle.
    I think it's just character development on Artoriel's part. Realizing that, even though Haurchefant was his illegitimate half-brother, he was still more a knight than anyone else in House Fortemps, and now that he acknowledges and accepts that he wants to do right by people the same way his half-brother did.

    There could be foul play somewhere in there, but there are endless possibilities, and I don't want to be suspicious of everything everyone says and does. (Or: everyone is possessed by an Ascian / in league with the Ascians.)

    Quote Originally Posted by Alisa180 View Post
    Here's my prediction: The question that will inevitably come up as a result of the Warrior of Darkness drama and whatever the hell Elidibus is teasing us about is 'Is the WoL *really* a hero? Have they truly been doing the right thing?' There will be a *severe* moment of doubt, about the WoL and everything they've fought for. I cannot say what else will happen, but I think Haurchefant's memory will play a role. He believed, to the very end, that we were a hero. That we were 'hope incarnate'. And that memory, combined with whatever else happens, is going to help the WoL and the Scions flip the metaphorical bird at whatever 'awful truth' the Ascians will inevitably drop on us.
    That does seem to be something they're building up to, and I hope to God it's done as well as it was in Fire Emblem: Awakening...
    (4)

  4. #4
    Player
    Alleo's Avatar
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    First: Thanks Alisa180 for your answer. I will post mine in a spoiler because it so big and kinda off topic. Please note that this is only my opinion and I know that I am probably in the minority with that. Also I am sorry for my bad English X_X Its not my mother tongue so hopefully it wont sound so bad and I have a hard time to express myself.

    Yes that one quest was a quite big hint that the soul is still there after death but the problem is, that this is quite the contrary to what the main quest told us about it. I don't have any dialog I can post and I only now it about the German version but there is one point in the story where the Scion discuss the way the afterlife works or better the way that the Ascians escape their fate.

    In this they showed that the soul becomes part of the great lifestream and maybe one day parts of it will go back and be reborn as another person. Later also we have the situation with Y`shtola who was in the lifestream for a short time but she said that she had a hard time to keep herself together.

    These two things show me that this version of the afterlife does not include any kind of heaven. And that its quite likely that anyone that dies loose their own self and be united with the stream only to maybe one day be reborn again as a completely new person.

    The alchemy quest line was quite surprising for me because it showed something different from that and I am not sure if this was done to show us that maybe there is more to it than the Scions know or if it was some kind of mistake from SE.

    If the version of the Scions is true than its even more harder for me because in other games where they keep it ambitious (which I like the most ) you can make up your own version but in this you are straight told what is going on after death.

    Still even if in some kind of strange way they have some kind of afterlife it would still mean that we as the players wont truly see him again which is still kinda horrible for me..

    Now onto the rest of your post

    For me a death done only for emotional impact feels always cheap in a way. If the character dies so you can defeat an evil or if their death is the only way to let you life (an in this situation we could and should have defended ourselves..) or if their death truly changed the story than I can at least accept it. But death just so that we can have a personal reason to go after someone or that they can show how bad war is or to just to have us feel some emotional pain leaves a really bad taste..If he would have taken an enemy with him or if he like Moen, gave is aether so that we could defeat a Ascian for good than it would have been not that harsh. (But still very sad T_T) But killing someone of to create a feeling of vengeance and hate for another character is really the easiest way to do that and with that feels kinda cheap .

    [And yes I know that a lot of people die without reason in the real life, but I don't want those deaths in a video game or book. I am mean how bad would it be if for example Aymeric dies because he slipped on the stairs or Thordan died of a heart attack thanks to his old age xD]

    Why do we truly need such a personal reason to go against Thordan? Wouldn't the threat that he and his knights pose as primals not be enough? Just the thought that if they will win that they would slaughter countless innocent dragons and people alike should have been enough to get such a feeling.

    We never needed that much of a reason before and just because your character may feel a little bit annoyed to do everything other ask for them does not mean that we wont go against primals and other big threats to defend innocent people. Its the ones that use us for things that they easily could do themselves or that risk their lives for something small with the knowledge that we will save them, that annoys the WoL.

    I can understand that his death was the beginning of change in the characters of his brothers and that we one day might remember him and that it will help us. But for me it would have been better if he had been quite injured which would have him helpless for the whole 3.x story which would have been a chance for his brothers to shine. Maybe they could have injured him permanently so that they would have a reason to not include him that much anymore but he would have still been there so that we could visit him. This could have given him some new character development too. This is probably harder to write in the story than a character death but it would have given the devs the chance to include him in other things in the future outside from all the fighting like events.

    Maybe I am just so sour because we already lost some dear people and I fear we will loose even more. I am just not a fan of death especially if there are my favorites and maybe I am also still a little salty that we at the same time did not loose a single Scion after all that happened at the end of 2.55 but that we had to loose Haurchefant and Ysayle instead . Why always the characters with the most development? T_T

    So yes deep inside I would have no problem if he is somehow able to be alive again. Maybe after a really long hard quest line or maybe he was chosen by the Mother Crystal to be her version of the Ascian. (Yes I know it quite impossible but one can dream right? xD)

    Sorry again for this big off topic post ^^;

    Now it seems that either I am really blind or that the including of this bastard surname is a English thing only? I have read his minion description again and could not find any mention of this surname. I sadly don't remember if the name is part of the German description of this picture but I at least cant remember something like that.

    I am now kinda curious what his Japanese description is? Since the English one seems to be coming from GoT?
    (3)
    Last edited by Alleo; 11-25-2015 at 10:33 PM.

  5. #5
    Player
    Ayuhra's Avatar
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    Ayuh'ra Bajhiri
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    Quote Originally Posted by Alleo View Post

    Sorry again for this big off topic post ^^;

    Now it seems that either I am really blind or that the including of this bastard surname is a English thing only? I have read his minion description again and could not find any mention of this surname. I sadly don't remember if the name is part of the German description of this picture but I at least cant remember something like that.

    I am now kinda curious what his Japanese description is? Since the English one seems to be coming from GoT?
    I would imagine "Greystone" is in all versions because it's also the name on his memorial stone. It's in Eorzean script and hard to read because it's low res but it's there.
    (2)

  6. #6
    Player
    Alleo's Avatar
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    Quote Originally Posted by Ayuhra View Post
    I would imagine "Greystone" is in all versions because it's also the name on his memorial stone. It's in Eorzean script and hard to read because it's low res but it's there.
    Thx for the info Ayuhra tried to read the stone once but gave up after some time Really hard to read xD
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  7. #7
    Player
    Anonymoose's Avatar
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    Anony Moose
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    As far as I can tell, it's actually not mentioned specifically on any of the other minions. Eorzean = English, however, so the memorial is a blanket on every canon.

    They all say the same thing otherwise, though. Stephanivien, the eldest son of House Haillenarte, commissioned a mammet programmed to mimic Haurchefant as a memorial to a great knight that fought to the death to protect his friends and countrymen.
    (5)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  8. #8
    Player
    CyberForte's Avatar
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    Zaekerial Stormfury
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    Faerie
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    Quote Originally Posted by Alleo View Post
    For me a death done only for emotional impact feels always cheap in a way. If the character dies so you can defeat an evil or if their death is the only way to let you life (an in this situation we could and should have defended ourselves..) or if their death truly changed the story than I can at least accept it. But death just so that we can have a personal reason to go after someone or that they can show how bad war is or to just to have us feel some emotional pain leaves a really bad taste..If he would have taken an enemy with him or if he like Moen, gave is aether so that we could defeat a Ascian for good than it would have been not that harsh. (But still very sad T_T) But killing someone of to create a feeling of vengeance and hate for another character is really the easiest way to do that and with that feels kinda cheap .

    [And yes I know that a lot of people die without reason in the real life, but I don't want those deaths in a video game or book. I am mean how bad would it be if for example Aymeric dies because he slipped on the stairs or Thordan died of a heart attack thanks to his old age xD]
    While I agree that meaningless death is a Very Bad Thing in fiction--personally, for me, what kills A Game of Thrones is the constant character suffering and death to the point that it becomes very blaise--I would call Haurchefant's anything but meaningless. Certainly we could try to argue that he didn't need to protect us, but there's no certainty in that. Indeed, given Haurchefant's general role, a shield-bearing warrior who can cast cure spells--he seems pretty close to a paladin, which is essentially the sturdiest role that a Warrior of Light can take on in FFXIV, and still the aetherial lance was enough to break his shield and pierce armor. And the fact that he could only react fast enough to throw himself in the way, not push both himself and us to safety, suggests that there was very little time to react, if we would've been aware of it in time to react at all. So I would say the danger that Haurchefant saved us from was very real.

    That, though, is not the main point to me, nor even the emotional reaction. At least not directly--while his death serves to inflict a bitter wound upon both our player and us as a reader, I would argue that the true function of this is not pain for pain's sake but rather pain to remind us of the cost. From the very beginning, where our first defeat of Ifrit still came at the cost of those who had been successfully tempered around us before confronting him, FFXIV has made a point that victory doesn't come for free. Again and again our victories have been bought at a dearly bitter cost, and this fact is, to me, narratively very important. If we had simply won every time, without the price we paid each time, then our character would very quickly rise to the status of mary-sue, which isn't compelling at all.

    No, there must be a cost for such ceaseless victory. Indeed, even for something like what happened in Ul'dah at the end of 2.55, there has been a price. Each time we have found one of the remaining Scions thusfar, their survival came at at cost. Y'shtola lost her sight, while Thancred lost his magic--we can only guess at what cost Yda, Papalymo, and Minfilia will prove to have paid when we find them as well, but I am almost certain that they, too, will have suffered something for the survival. Raubahn lost an arm, and even Nanamo--who I would argue should've stayed dead, despite that I very much like her as a character--not only lost much of her idealism for having survived, but also was forced to allow the Syndicate's continued existence.

    I would argue that, unlike Haurchefant, Ysayle could never have been that cost, because, by the time she died, she was already broken in many ways. No, while Haurchefant came to the battle in which he died with the hope and expectation of victory, full of optomism, Ysayle came to her final battle with a sort of resignation. In her own words, she called upon Shiva "one final time," having made peace with her own death and accepted it. In many ways, I would argue that she chose to die, as I was significantly underwhelmed by her performance against the Gration. I can only attribute this to the fact that she had not only come there to die and make her death worth something, but because she chose to lose when victory would've meant staining her hands with the blood of countless Garlean soldiers. Ysayle's loss could not be a price because its bitterness was tempered by her acceptance and even choice of it, while Haurchefant instead left a gaping wound that nothing, not even vengeance, could so easily salve.
    (9)

  9. #9
    Player
    Dualblade's Avatar
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    Juyon Intoner
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    Quote Originally Posted by Alisa180 View Post
    Here's my prediction: The question that will inevitably come up as a result of the Warrior of Darkness drama and whatever the hell Elidibus is teasing us about is 'Is the WoL *really* a hero? Have they truly been doing the right thing?' There will be a *severe* moment of doubt, about the WoL and everything they've fought for. I cannot say what else will happen, but I think Haurchefant's memory will play a role. He believed, to the very end, that we were a hero. That we were 'hope incarnate'. And that memory, combined with whatever else happens, is going to help the WoL and the Scions flip the metaphorical bird at whatever 'awful truth' the Ascians will inevitably drop on us.
    Its things like this that ensure I will always have Paladin up to level cap at some point, and that my shield will be glamor'd so the House Fortemps shield is show proudly.
    (6)

  10. #10
    Player
    Alisa180's Avatar
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    Quote Originally Posted by Dualblade View Post
    Its things like this that ensure I will always have Paladin up to level cap at some point, and that my shield will be glamor'd so the House Fortemps shield is show proudly.
    Heck, I started leveling PLD because of that shield. I changed my title to 'House Fortempts Knight', keep a stack of Armourcraft Glamour prisms so I can keep glamouring the shield as I level up, and have Wind-Up Haurchefant following me whenever I don't have my chocobo out.

    Early on in the GLD quests, you get this from the trainer:

    MYLLA
    As gladiators, we are trained to engage enemies at close range, weathering their attacks as we deliver our own. However, there are times when we must do battle alongside allies whose talents are not the same as our own.
    In such a situation, your role is not to slay the enemy in front of you, but rather to defend the man beside you.
    ...
    You must learn to draw the enemy's attention to yourself and to trust in your stout constitution to endure. In so doing, you protect your weaker comrades who would otherwise perish.

    Which struck a chord with me in the wake of Haurchefant's declaration that 'A knight lives to serve and protect'. Also, I recently learned that Paladin is actually 'Knight' in Japan, which adds yet another layer to it.
    (7)