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  1. #21
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by anguel View Post
    actually havent paid much attention there so

    is it that bad ?
    I believe it's 90% damage reduction. My attacks hit for double digits when the one I'm tanking is in Shield Oath.
    (0)

  2. #22
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Brian_ View Post
    With 6 good DPS + a WAR + an AST + an LB, you might be able to kill a Knight before they activate their oath. So, you'd avoid the tether mechanic and you'd also avoid their holy blade dance.

    The bigger issue is the WC mechanic in p5. While DRGs have like ~16000 HP in i210, I still doubt they'd be able to take the spear hit and live. If anyone dies, it's an auto wipe. I Vengeance and Thrill with ~17000 HP in Deliverance and still end up with like 2k HP left. Maybe a MNK with Fists of Earth, Divine Veil shield, Stoneskin, RR Bole, Apocatastasis (if it's magical... not sure)? That might... work?
    Forgot about that part (don't know how...I Thrill + Vengeance that...). Guessing MT stands in front and there's a really really well timed Benediction waiting for them (or they save their big CD for it...or both for WAR and DRK trying to solo this)
    (0)

  3. #23
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by Tranquil View Post
    Did you try? I sure as hell didn't, but I was entertaining the OP's idea on a theory level! A Foresighted DRG is practically in godmode! (Dat Foresight!)
    Considering how often I will end up tanking something on my bard I have seen the LB damages.... when both of them fully buffed hit me it's 12x~7.5k. So I assume it's 6x7.5k if it's just one buffed. I don't know how much the buff is for but I'll assume unbuffed would be hitting ~4-5k per hit. Still somewhere in the range of 20-30k.
    (0)

  4. #24
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by Ibi View Post
    I believe it's 90% damage reduction. My attacks hit for double digits when the one I'm tanking is in Shield Oath.
    My attacks go down to the range of ~100-150 per hit. Refreshing dots just before they swap though still counts for full potency through the ticks.
    (0)

  5. #25
    Player
    AxelDH's Avatar
    Join Date
    Jan 2014
    Posts
    208
    Character
    Axel Darkhero
    World
    Phoenix
    Main Class
    Archer Lv 100
    I think the biggest problem would be the Shield / Sword oath knights.

    If you could separate them long enough to kill one knight... possibly by having the DPS who is second on the aggro list burst one down to get aggro then move apart. A Ninjas Shadewalker aggro buff might help achieve this?

    Or, you could use a lancer with cross class provoke! But, a Warrior could probably out DPS a lancer...

    Otherwise, simply kill one before they tether... I feel like this strategy wouldn't be possible with current gear levels though...

    Its probably not worth the trouble, in any case!
    (0)

  6. #26
    Player
    Khyan's Avatar
    Join Date
    Apr 2015
    Location
    Raids
    Posts
    218
    Character
    Khyan Leikas
    World
    Zodiark
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ruskie View Post
    Considering how often I will end up tanking something on my bard I have seen the LB damages.... when both of them fully buffed hit me it's 12x~7.5k. So I assume it's 6x7.5k if it's just one buffed. I don't know how much the buff is for but I'll assume unbuffed would be hitting ~4-5k per hit. Still somewhere in the range of 20-30k.
    12k? Hmmm I don't think we speak about the same duty. It should one shoot you. I guess it wasn't the LB. Without mitigation it's around 22k damage what are you speaking about?
    (0)
    Last edited by Khyan; 11-24-2015 at 11:30 PM.

  7. #27
    Player
    Miscreant's Avatar
    Join Date
    Dec 2013
    Location
    Lisma
    Posts
    351
    Character
    Claire Delune
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    I think it's doable but i don't see the point, if you manage to fail the dps check with double Warrior you're a bit special.
    (1)

  8. #28
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tranquil View Post
    I would be pretty interested to see if a DRG could live through that via accessory HP bloat (20k HP or so), while also being catered to in the form of Virus + Disable on their add (which stack).
    The day when DRGs wear vit and tanks wear str.. Oh SE what have you done :P
    (0)

  9. #29
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    With 6 extremely good DPS saving all their buffs and an LB you might be able to brute force your way through the Knights, even through tether+shield. Tank will obviously need to Burn an invincible right away, and then nearly every single buff for the next double blade-dance. There is no need for trying to have a DPS tank a knight here.

    The T10 Mechanic phase poses a problem tho. The MT can't take the hit because it gives a huge -Physical resistance making every Heel/Cleave a one-hit move and it lasts quite a while; on top of the infirmary debuff. So there are maybe 2 ways of bypassing it: Having a DPS tank the hit or Sac it and survive?

    To have a DPS survive you'll need your solo healer to be a SCH and have a BLM and a DRG around. The choice of DPS should ideally be a MNK with Fists of Earth. The BLM will Apocatastasis the MNK. The SCH needs to spend all his time before fishing for an Adlo crit on the MNK, so having a DRG pop Critany here (Which is a good idea anyways) should be ideal. Soil should be down as well. Possibly use Eos instead of Selene for the additional M.Def bonus. This should be enough for the MNK to survive. If this is still not enough, you could do a Tank LB and ensure it works. If this is STILL not enough, have the MT step in (But not take the first hit) to split even more damage. Yes the infirmary debuff makes you take like 0 healing, but with enough buffs you can survive until it wears off, even through Heel.

    As for surviving a failed spear, I don't know if its possible. Is it a 100% wipe or just a huge amount of damage? If it isn't completely outrageous maybe a Tank LB3 plus Soil plus deployment Tactics Adlo could maybe make it survivable? Seems fairly redundant to try surviving this with tank LB if you could use use it to not die to the spear in the first place tho, so this is not a good idea even if possible. Either way, if it's possible to survive it you'll need a SMN to raise your healer afterwards.
    (0)

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