What????? XDOf course all your points are valid. But this is just a small push for what they did in 11 if you guys remember. First, they took years to fix the bugs in the original game which they did. Finally after a while they make a huge expansion to get everyone salivating. Heres the true problem. Now we expect new and gripping content all the time mostly every 3-6 months. If they do what they did in 11 i have no problem with that. (although the eventual prob with 11 was if you were new it was impossible to catch up to people that were half way to end game because of constant patches). Heres my prob. As a player who is not in love with pretty flashes of magic and whatnot and lalas that dance around and waste my day, i wish just once in this game they gave us honest samurai equipment or just made the dam job available instead of these crappy event quests.
My group decided to go to another island after awhile since we could barley get credit on Dino island. We got over 2 star ranks to spawn I think maybe more spawn if there's less people around zerging.
Yes, rewarding exploration would be great, too. Before it came out, I was hoping that it would have random islands (or a set of precreated islands randomly selected from and placed on the map), so each time would be different. Then part of the fun would be trying to find that perfect farming spot. And add a reward for uncovering the entire map.
I was expecting Diadem to be something like FFXI's Sky... but I guess the battle system in this game really won't allow for anything 'Open-World' to be anything but a zerg. Enfeebling spells/Sleeping for crowd control/Stunning Attacks/Actually being able to erase enfeebling effects from party members; These are some elements that could make the fights more interesting. As it is now it's just "Burn the horde down before we get overwhelmed." which gets old fast.
Alliances should actually be alliances when inside Diadem and Claim should go to the Alliance/party that get it, not open for everyone to zerg.
Good grief, THIS.
I tried Diadem for the first time last night. Such a disappointment! There's no incentive to do the things that you're intended to do in Diadem; the fastest and most efficient way to gain rewards is to beeline to the dino-grind and spend ninety minutes killing dino after dino after dino... And heaven help you if you want to do any gathering.
I was very sad. I was looking forward to this. I don't care if there's potential to grind out gear that puts Savage drops to shame - it's not worth it if the way to get it is so ridiculously boring. And this is coming from someone who ground out two Zeta relics.
Players should be incentivized to do the exploratory content, either by creating better rewards to be gained from that content and/or restricting rewards until that content is completed (for example, no random chest drops possible until three tasks in the task list are completed - that kind of thing).
Giving them just simple mechanics yet with ten or more times the health of overland creatures completely made it boring. I thought they said this was going to be "midcore" content, so why does "casual" stuff like Void Ark or the new dungeons have more complex fight mechanics? Even the Brachiosaurus was just a variation of the Kaiser Behemoth.
Couldn't have put it better myself, nothing midcore about this content which is what they were hyping it up to be...Giving them just simple mechanics yet with ten or more times the health of overland creatures completely made it boring. I thought they said this was going to be "midcore" content, so why does "casual" stuff like Void Ark or the new dungeons have more complex fight mechanics? Even the Brachiosaurus was just a variation of the Kaiser Behemoth.
Add some exploration to these "exploratory" missions. Nerf the mobs' health to where half the party can handle them decently, so groups can afford to split. Personalize track mobs for each party, and give better clues on each kill. Make it so there's only 1 mob in the entire diadem flagged for each party that will spawn tracks. Make the hunting party need to fly from island to island hunting clues to actually track their mob down, and make it an actual fight. Not a giant wall of health to bash your faces against, but an actual difficult fight that 4 people can handle alone with some effort. (EFFORT, not repetitive strain injury.)
Now for the other types of challenge. We already have gathering, we should just add some puzzle/challenge elements that aren't class based but pure skill tests. Little things hidden around randomly like vistas that warp you to a cave with some kind of puzzle or challenge. It could be a platforming jumpquest, a gauntlet of dodging to get through, a solo boss fought purely through mechanics (DPS irrelevant, builds up instakill mechanic on failures rather than letting healers cheese), any kind of puzzle challenge, etc. Just make them little isolated solo areas for you to explore and find, do a challenge, and earn a chest for your party.
Now you have a fair split. It only takes half the party to do the hunting (which itself is now more open/rewarding for them to do alone), and the rest can split between exploration and gathering, or go 5/3 or any other split. Stacking on the hunting party would be inefficient due to how much moving around they need to do, but you can personally pick how many members are needed to reasonably deal with the mobs. If you need a 5th, take a 5th. If you want to chance it with 3, go for it. It's a more free-form method for going about things.
As for making sure people pull their weight. Make individual contributions reward spoils directly. Win a challenge? spoils. Contribute to damage in a hunt? spoils for all involved. Bronze chests are only for trash mobs or failed challenges. Truly earned chests give the whole party rolls on the good silver/gold stuff, leaving the raw spoils as a direct reward for earning your group these chances.
Last edited by Callback; 12-09-2015 at 12:14 AM.
well some of the community wanted (and are still asking for) Abyssea (ffxi) in this game well it seem they have got they wish its called Diadem
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