This is by far the worst content they have added to the game.
It is basically a crappier version of hunts in an instance. So much vitriol between players and bad gameplay. Just zero on mobs with no mechanics.
This is by far the worst content they have added to the game.
It is basically a crappier version of hunts in an instance. So much vitriol between players and bad gameplay. Just zero on mobs with no mechanics.
<cool FFXIV image here>
Plenty of mechanics on tough S ranks that wipe often enough
Plenty of mechanics ??? Did u even do these? Lol.
The mechanics = run out of aoe or stack for dmg. No mechanics anymore than a regular mob, just now with status effects.
I think savage alex is the worst thing tbh, quite a disaster of a poorly designed raid, but this duty finder hunts is pretty meh too.
Diadem is a giant mess with people complaining about gear drops and endless zerging of mobs. Was really boring unless I missed something. Doesn't even seem worth it to do enough times for the mount.
Here is how I would get rid of zerging and fix Diadem.
1. Only the group that tags the mob gets credit. This will cause groups to spread out and find their own island to farm instead of all congregating on one location (Dino Island).
2. The exception to this would be Star ranks. An alert should go out to the zone that a Star rank is about to spawn. Show the area on the map, like a FATE zone. Then after a minute or two, the Star rank will spawn in that location, giving everyone time to get there. Star rank credit would continue to be based on damage/aggro.
That's all it would take. A couple changes and I think the whole experience would be much more enjoyable.
Yeah, and rewarding actual exploration a LOT more would be nice too...
Like, I don't mind killing mobs. But when I'm doing content called "exploration" I kind of expect something different from sitting in the same space for one and a half hours zerging down the same monster over and over.
You make us learn flying everytime - make us uncover the map everytime too, reward it. Give GOOD and PLENTY of rewards for going through an entire cave, for landing on every island once, for killing one type of monster each, etc.
Honestly, there are so many things they could do with this, but as long as it's most rewarding to just gather up and zerg down dinos, no one is gonna do anything else.
Since, I have only been in Diadems which congregated on Dino island what are reasons Dino island is the place to be?
Are the drops better?
Is the mob spawn rate better?
Is the mob congestion better?
Are the mob mechanics easier?
Are the mob easier to kill?
Last edited by ChameleonMS; 11-17-2015 at 05:15 AM.
Of course all your points are valid. But this is just a small push for what they did in 11 if you guys remember. First, they took years to fix the bugs in the original game which they did. Finally after a while they make a huge expansion to get everyone salivating. Heres the true problem. Now we expect new and gripping content all the time mostly every 3-6 months. If they do what they did in 11 i have no problem with that. (although the eventual prob with 11 was if you were new it was impossible to catch up to people that were half way to end game because of constant patches). Heres my prob. As a player who is not in love with pretty flashes of magic and whatnot and lalas that dance around and waste my day, i wish just once in this game they gave us honest samurai equipment or just made the dam job available instead of these crappy event quests.
From what I understand, Dino's are at least IV rank so a silver chest is possible. They also do not have really annoying or hard to deal with traits that other IV ranks have (like super potent poison from the birds, etc.), so I guess you could say they are easier to kill. And there are always some somewhere on the island, while on smaller islands, mob supply runs out fast, forcing the players to move.
Edit: Lol, I think you replied to the wrong thread, Samhayne..xD
Many islands have level IV mobs. It's definitely not the monopoly of Dino Island.
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