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  1. #81
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    but I certainly don't have fun taking 30+ mins to finish a simple dungeon when I can be finishing my 2nd run in 15-18 min dungeon runs or be doing something else.
    The difference between healer dps and healer not dps is between 15 and 17 min, tops, not 30.
    (6)
    Summoner first, Scholar second...but mainly crafter.

  2. #82
    Player
    rappa's Avatar
    Join Date
    Sep 2013
    Location
    Costa De Sol
    Posts
    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by SchalaZeal View Post
    The difference between healer dps and healer not dps is between 15 and 17 min, tops, not 30.
    Without a healer doing dps, 15-20 mins. With him dpsing, 10 mins. At least, Neverreap and Fractal.

    Arboreum has retarded gates with mobs which spawn after you down combs.
    (0)

  3. #83
    Player
    RadiantRay's Avatar
    Join Date
    Oct 2015
    Posts
    38
    Character
    Radiant Ray
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Astral145 View Post
    Anyway, WHM has dps skills so they can do solo content in the open world, seriously you think a WHM can just stand there and heal its self till the mob just drops dead from exhaustion? This mmo is not built for tanks and healers to throw down dps all the freaken time.
    I HIIIIGHLY disagree with this particular statement. White Mage...this game (and I think franchise as well) star healer...this class IS the HEALER and it has plenty of tools to deal damage.

    ~If the devs didn't want me to dps why give Stone 3 such a high dmg potency with no other flash to it? It's just pure potency.
    ~If the devs didn't want me to dps why give me such powerful dots (damage over time skills) such as Aero 3-2?
    ~If the devs didn't want me to dps why give us such an over powered aoe ability such as Holy? And don't even get me started on how insane Assize is on aoe (even on single target)
    ~If the devs didn't want me to dps why give us cleric stance? Open world content can have parties and this game spawns custom monsters for you to spawn for half these quests. Same thing for solo content just scale the monster hp down for healers or give us npcs to heal instead
    ~If the devs only meant for healers to just heal then why does nearly everything in this game deal patethic damage? Why does Void Ark need 6 healers? Our healing spells are powerful let us use them without the healers carrying each other/stepping on each others toes.
    ~If the devs only meant for healers to just heal then where is our aoe dispel? Seriously a healer that doesn't have an aoe dispel.

    Now I know what you're going to say: "if you want to dps so much just roll a dps". Here's the thing though I don't want to dps I want to heal, but with this game giving me so little supporting abilities and so many damaging (and powerful) abilites, it's just what I'll naturally do when my team isn't in need of healing. I want to help my team anyway I can and sitting around waiting for damage to happen to more than just our main tank in a 24 man raid, for example, is just not my way of playing.

    Also about your statement on WHMs healing until mobs drop dead? That's exactly what I did on my solo story quest missions. I just let the npcs kill and i healed them which I think was the point since it was really difficult to finish when they die, but then again I could've just been bad...whm was my first 60 after all :P
    (2)
    Last edited by RadiantRay; 11-23-2015 at 09:59 AM.

  4. #84
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    We might as well just break the trinity because it seems people want to do everything at once.
    (6)

  5. #85
    Player
    Ultima's Avatar
    Join Date
    Oct 2011
    Posts
    118
    Character
    Hibiki Hisakawa
    World
    Balmung
    Main Class
    White Mage Lv 70
    Quote Originally Posted by MilesSaintboroguh View Post
    We might as well just break the trinity because it seems people want to do everything at once.
    Why not? The Trinity is archaic and already heading out the door in newer MMOs. If we threw it away, we could have far more creative jobs and fights. Why should Tanks be brick walls who get punched and that's it? Why should Healers just manage health bars? Why should DPS only exist to poke things? Lets have more utility and break down the archaic concept of Tank/Healer/DPS, then we can have Supportive jobs like Red Mage without gimping them like Bard and Machinist.
    (2)

  6. #86
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    I dunno, it reminds me of my days in FF7 and FF8 where I made everyone play exactly the same.
    (0)

  7. #87
    Player
    SulwynCaliope's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    430
    Character
    Sulwyn Caliope
    World
    Tonberry
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ultima View Post
    Why not? The Trinity is archaic and already heading out the door in newer MMOs. If we threw it away, we could have far more creative jobs and fights. Why should Tanks be brick walls who get punched and that's it? Why should Healers just manage health bars? Why should DPS only exist to poke things? Lets have more utility and break down the archaic concept of Tank/Healer/DPS, then we can have Supportive jobs like Red Mage without gimping them like Bard and Machinist.
    I'm all for breaking the trinity but what we have now isn't breaking the trinity. All the classes are basically becoming almost the same thing now. Healers are just DPS that do less damage and have healing capabilities. Tanks are DPS that have more HP and do a bit less damage than traditional DPS. That's boring as heck IMO. I want to feel like I'm fulfilling a completely different role in the party and am contributing in some kind of unique way when I go into dungeons.
    (3)

  8. #88
    Player
    Mog77's Avatar
    Join Date
    Jul 2015
    Posts
    37
    Character
    Wild Star
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    This thread and the mentality it pushes is the prime example of why healers and tanks are becoming angry at the community.
    (5)

  9. #89
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SulwynCaliope View Post
    I'm all for breaking the trinity but what we have now isn't breaking the trinity. All the classes are basically becoming almost the same thing now. Healers are just DPS that do less damage and have healing capabilities. Tanks are DPS that have more HP and do a bit less damage than traditional DPS. That's boring as heck IMO. I want to feel like I'm fulfilling a completely different role in the party and am contributing in some kind of unique way when I go into dungeons.
    Expect DMG cooldowns for healers on 4.0
    WHMs have one already, Presence of Mind: a beautiful skill with barely any need of use on normal content that you will most pop when you want to deal damage, because y'know, we're DPS healers.
    (3)

  10. #90
    Player
    Ultima's Avatar
    Join Date
    Oct 2011
    Posts
    118
    Character
    Hibiki Hisakawa
    World
    Balmung
    Main Class
    White Mage Lv 70
    Quote Originally Posted by SulwynCaliope View Post
    I want to feel like I'm fulfilling a completely different role in the party and am contributing in some kind of unique way when I go into dungeons.
    Well, nobody will be happy because FF 14 isn't about that. All they're doing right now is suggesting an unspecified change to the Tank Damage Formula. They might just destroy the ability for anyone not named DPS to do damage to fit the casual audience who doesn't want to do anything but their role title. I wish every job was unique, instead they all feel pretty samey. The game needs a serious overhaul in 4.0, I say 4.0 because there is no way they can overhaul it before then and I doubt they will. Yoshida already said 4.0 will be smaller than 3.0

    I mean really, people are against the idea of doing anything that is not healing or tanking if they're playing a Healer or Tank. Some of us aren't against it, but a lot of these posts read like they want to do nothing but take as little damage as possible or keep the team as healthy as possible. It sounds lazy to me, but to them, that's their ideal fantasy. It's a huge clash of ideals and Yoshida isn't exactly helping by constantly giving me additional damage spells and then taking away my Accuracy, like why do I have Assize's 300 potency and Stone III's insane potency if I'm not suppose to DPS? Healing in this game is BORING, there is nothing to do and it'd take an overhaul.

    Healing as WHM just turns into maintaining HoTs and keeping the tank alive and shielding him with stoneskin if needed. Nothing about healing is challenging because so few spells in my so-called Healer kit are about HEALING.
    (2)
    Last edited by Ultima; 11-23-2015 at 10:35 AM. Reason: Expanding

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