We might as well just break the trinity because it seems people want to do everything at once.
We might as well just break the trinity because it seems people want to do everything at once.

Why not? The Trinity is archaic and already heading out the door in newer MMOs. If we threw it away, we could have far more creative jobs and fights. Why should Tanks be brick walls who get punched and that's it? Why should Healers just manage health bars? Why should DPS only exist to poke things? Lets have more utility and break down the archaic concept of Tank/Healer/DPS, then we can have Supportive jobs like Red Mage without gimping them like Bard and Machinist.

I'm all for breaking the trinity but what we have now isn't breaking the trinity. All the classes are basically becoming almost the same thing now. Healers are just DPS that do less damage and have healing capabilities. Tanks are DPS that have more HP and do a bit less damage than traditional DPS. That's boring as heck IMO. I want to feel like I'm fulfilling a completely different role in the party and am contributing in some kind of unique way when I go into dungeons.Why not? The Trinity is archaic and already heading out the door in newer MMOs. If we threw it away, we could have far more creative jobs and fights. Why should Tanks be brick walls who get punched and that's it? Why should Healers just manage health bars? Why should DPS only exist to poke things? Lets have more utility and break down the archaic concept of Tank/Healer/DPS, then we can have Supportive jobs like Red Mage without gimping them like Bard and Machinist.



Expect DMG cooldowns for healers on 4.0I'm all for breaking the trinity but what we have now isn't breaking the trinity. All the classes are basically becoming almost the same thing now. Healers are just DPS that do less damage and have healing capabilities. Tanks are DPS that have more HP and do a bit less damage than traditional DPS. That's boring as heck IMO. I want to feel like I'm fulfilling a completely different role in the party and am contributing in some kind of unique way when I go into dungeons.
WHMs have one already, Presence of Mind: a beautiful skill with barely any need of use on normal content that you will most pop when you want to deal damage, because y'know, we'reDPShealers.

Well, nobody will be happy because FF 14 isn't about that. All they're doing right now is suggesting an unspecified change to the Tank Damage Formula. They might just destroy the ability for anyone not named DPS to do damage to fit the casual audience who doesn't want to do anything but their role title. I wish every job was unique, instead they all feel pretty samey. The game needs a serious overhaul in 4.0, I say 4.0 because there is no way they can overhaul it before then and I doubt they will. Yoshida already said 4.0 will be smaller than 3.0
I mean really, people are against the idea of doing anything that is not healing or tanking if they're playing a Healer or Tank. Some of us aren't against it, but a lot of these posts read like they want to do nothing but take as little damage as possible or keep the team as healthy as possible. It sounds lazy to me, but to them, that's their ideal fantasy. It's a huge clash of ideals and Yoshida isn't exactly helping by constantly giving me additional damage spells and then taking away my Accuracy, like why do I have Assize's 300 potency and Stone III's insane potency if I'm not suppose to DPS? Healing in this game is BORING, there is nothing to do and it'd take an overhaul.
Healing as WHM just turns into maintaining HoTs and keeping the tank alive and shielding him with stoneskin if needed. Nothing about healing is challenging because so few spells in my so-called Healer kit are about HEALING.
Last edited by Ultima; 11-23-2015 at 10:35 AM. Reason: Expanding
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