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  1. #1
    Player
    Starbirth's Avatar
    Join Date
    Nov 2014
    Posts
    89
    Character
    Nebula Starbirth
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    SE did a good job at addressing AST's faults in terms of its healing potency on skills and the problems with its CDs like Lightspeed. The problems that still plague AST come from its card mechanics that suffer due to rng and fiddling with trying to get the best possible outcome with the cards you get during fights. The rng can completely screw you over and cause your value as a healer/support to become lower than WHM/SCH. During dungeons this isnt a big deal but on difficult 8 man encounters the skill cap for AST shoots through the roof compared to easier instanced content while your trying to weave cards into healing.

    My advice to SE would be to change it so that AST can focus on healing during encounters more by making the cards permanent buffs. Obviously there would need to be changes to the potency of individual cards and there would need to be a cap on how many cards you can put out but redesigning a mechanic based on 4 skills is easier than redesigning an entire class.

    I imagine it would look like this

    Draw = same


    Spread = Add the currently drawn card to your spread. You can permanently affix the card to a party member that stays until you die. Max cards in spread: 3


    Royal Road = Cast on a party member that is under the effect of a card in your spread. The effect is based on which card they are under. CD = 300 seconds.

    Bole/Balance: 400% potency for 10 seconds
    Arrow/Spear: Gain The Arrow if under The Spear and The Spear if under The Arrow for 15 seconds. This affects all party members under either card.
    Ewer/Spire: Spread The Ewer or The Spire to all party members for 20 seconds.


    Shuffle = same but with a 10s CD.

    Balance changes. The upside is they stack with all other effects that are similar.

    Bole = 5% damage reduction
    Balance = 5% damage increase
    Arrow = 10% skill/spell speed
    Spear = 10% skill/spell recharge
    Ewer = 10 mp refresh
    Spire = 10 tp per second
    (0)
    Last edited by Starbirth; 11-23-2015 at 09:21 AM.

  2. #2
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Starbirth View Post

    My advice to SE would be to change it so that AST can focus on healing during encounters more by making the cards permanent buffs. Obviously there would need to be changes to the potency of individual cards and there would need to be a cap on how many cards you can put out but redesigning a mechanic based on 4 skills is easier than redesigning an entire class.
    The problem with your design is that it wouldn't solve the problem. Adding a permanent 5% damage buff to a MNK and a 5% speed to a BLM would raise overall DPS performance so much that it would defeat the purpose of having multiple jobs. AST would become mandatory and WHM would be left out in the current meta.
    (0)

  3. #3
    Player
    Starbirth's Avatar
    Join Date
    Nov 2014
    Posts
    89
    Character
    Nebula Starbirth
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Honestly I never liked Balance or Arrow just because they are the cards you hope for due to their importance in the dps meta. I would gladly see them changed to something else.
    (1)