People were claiming that SCH being able to use Fey Illumination would be a setback to AST. I was reminding them that it isn't a self-buff, but a party buff. Some people in this forum tend to forget that ASTs are part of the party and get the benefit from everything that is going on there. If you want to compare Eos's skill, you could mention that an AST can't buff the healing potency of the other party members; that is correct, but WHMs can't do it either, they can only buff themselves. Well, ASTs also have a self-healing buff, so what's your point exactly? That the fact that a WHM has to burn 3 cooldowns to do something that an AST can do easily by using Synastry is ok, but when an AST has to burn 3 cooldowns to do something a WHM can also easily do with Assize it's "OMG JOB IS BROKEN, IT NEEDS BUFFS". It is perfectly ok for a SCH to burn a cooldown to get a 300 potency AoE which AST/WHM has by default, but god forbid an AST having to do anything remotely like that. Again I ask: what's your point exactly?
Last edited by TatoRazzino; 11-23-2015 at 06:49 AM.

SE did a good job at addressing AST's faults in terms of its healing potency on skills and the problems with its CDs like Lightspeed. The problems that still plague AST come from its card mechanics that suffer due to rng and fiddling with trying to get the best possible outcome with the cards you get during fights. The rng can completely screw you over and cause your value as a healer/support to become lower than WHM/SCH. During dungeons this isnt a big deal but on difficult 8 man encounters the skill cap for AST shoots through the roof compared to easier instanced content while your trying to weave cards into healing.
My advice to SE would be to change it so that AST can focus on healing during encounters more by making the cards permanent buffs. Obviously there would need to be changes to the potency of individual cards and there would need to be a cap on how many cards you can put out but redesigning a mechanic based on 4 skills is easier than redesigning an entire class.
I imagine it would look like this
Draw = same
Spread = Add the currently drawn card to your spread. You can permanently affix the card to a party member that stays until you die. Max cards in spread: 3
Royal Road = Cast on a party member that is under the effect of a card in your spread. The effect is based on which card they are under. CD = 300 seconds.
Bole/Balance: 400% potency for 10 seconds
Arrow/Spear: Gain The Arrow if under The Spear and The Spear if under The Arrow for 15 seconds. This affects all party members under either card.
Ewer/Spire: Spread The Ewer or The Spire to all party members for 20 seconds.
Shuffle = same but with a 10s CD.
Balance changes. The upside is they stack with all other effects that are similar.
Bole = 5% damage reduction
Balance = 5% damage increase
Arrow = 10% skill/spell speed
Spear = 10% skill/spell recharge
Ewer = 10 mp refresh
Spire = 10 tp per second
Last edited by Starbirth; 11-23-2015 at 09:21 AM.
The problem with your design is that it wouldn't solve the problem. Adding a permanent 5% damage buff to a MNK and a 5% speed to a BLM would raise overall DPS performance so much that it would defeat the purpose of having multiple jobs. AST would become mandatory and WHM would be left out in the current meta.
My advice to SE would be to change it so that AST can focus on healing during encounters more by making the cards permanent buffs. Obviously there would need to be changes to the potency of individual cards and there would need to be a cap on how many cards you can put out but redesigning a mechanic based on 4 skills is easier than redesigning an entire class.

Honestly I never liked Balance or Arrow just because they are the cards you hope for due to their importance in the dps meta. I would gladly see them changed to something else.
The sentence I quoted came DIRECTLY AFTER a sentence where you said that your SCH co-healer preferred healing with AST. Since you didn't separate the 2 statements with a paragraph or some other contrastive phrasing, the rules of logic required me to interpret the two statements as related. And you QUOTED a post directly comparing WHM to AST and responded that AST benefits from FI. So your response appeared to claim that your SCH co healer preferred an AST partner *as opposed to WHM* because AST receives the FI buff. Which is obviously absurd, hence my snarky remark.
The "Another thing:" is a contrastive phrasing in that kind of context. Are you sure you're going to try to use linguistics/grammar to bullshit your way out of a post in which you were a jerk?The sentence I quoted came DIRECTLY AFTER a sentence where you said that your SCH co-healer preferred healing with AST. Since you didn't separate the 2 statements with a paragraph or some other contrastive phrasing, the rules of logic required me to interpret the two statements as related. And you QUOTED a post directly comparing WHM to AST and responded that AST benefits from FI. So your response appeared to claim that your SCH co healer preferred an AST partner *as opposed to WHM* because AST receives the FI buff. Which is obviously absurd, hence my snarky remark.
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