And here we go.
No, not really. If I am a tank, I expect to have my ass handed to me if I do not mitigate as much damage as possible throughout the course of the fight, not staying in a dps stance until 1 tank buster.
Let's not. Instead, we should talk about the combat system and design direction.
As you already know, FFXIV uses a traditional tab-targeting system. There is also no emergent gameplay, therefore every encounter is exactly the same, every time. So, in order to make the game interesting, they make harder fights heavily mechanic-based. The same thing goes for jobs. The aspects that make each job unique and fun are their mechanics, such as DRK's MP management system.
So with this said, being good at FFXIV means mastering the mechanics. And by mechanics I mean the plural; more than one. How boring is it that we only focus on one mechanic, that being DPS?
Not exactly sure what you're trying say here, but I think its something along the lines that if the jobs actually did what they were meant to do than it would be boring, am I right? If so...
In T5, surviving tank busters require the aid of multiple party members. White Mages stoneskin'd, scholars barrier-healed + virus + preemptive E4E, or if it was on CD, a caster would use it, also tanks needed to place their attack debuffs on the boss as well, then the tank that eats it receives a shitload of healing. This is the meta we all miss. When this was relevant content, tanks were more worried about getting destroyed by Death Sentence than their epic deeps. And healers had plenty of things to do. Also, mechanics.
Yeah, pretty sure he regrets that now, considering he's stated that the issue with paladin not being accepted into raids is because of the design of the content rather than the job itself, as well has the future abolishing of strength builds.
Now, based on the fact that he has intentions to make content where Paladin is relevant, I'm sure that means we'll be going back to more mechanic-heavy fights. Hell, Thordan Ex, a much more mechanic heavy fight, is living proof of this happening.
Is this hyperbole? I think it's hyperbole. Or just a lack of understanding.
Whatever it is, you're assuming that the "complainers" do not ever want to DPS outside of their role, ever.
This all goes back to the fact that this game intends to be interesting by having a wide variety of challenging mechanics. There is nothing wrong with healers and tanks contributing to the party's overall dps, but it should not every be their primary role. That's what DPS jobs are for.
This is actually a sad thing.
While its true that DPSing is part of playing at the highest level, it's never been necessary up to this point. Pretty sure back in the old days your party would not wipe on Titan if the white mage didn't pop a few aero/aero2's here and there.
At the end of the day though, this is all opinion, and its astounding that you find the logic of playing your role to be flawed when the reasoning of dps to be your primary job as something other than a dps is just as equally flawed.
However, as I pointed out earlier in this post, the design direction is already easing up on the dps aspect.