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  1. #1
    Player
    Kassiekane's Avatar
    Join Date
    Oct 2013
    Posts
    314
    Character
    Elione Skyracer
    World
    Mateus
    Main Class
    Gladiator Lv 1
    And here we go.

    Quote Originally Posted by SargentToughie View Post
    Did you ever stop to consider that maybe YOU are the one doing it wrong?
    No, not really. If I am a tank, I expect to have my ass handed to me if I do not mitigate as much damage as possible throughout the course of the fight, not staying in a dps stance until 1 tank buster.

    Quote Originally Posted by SargentToughie View Post
    Let's talk a little bit about mastery, and what it means to be good at a video game.
    Let's not. Instead, we should talk about the combat system and design direction.

    As you already know, FFXIV uses a traditional tab-targeting system. There is also no emergent gameplay, therefore every encounter is exactly the same, every time. So, in order to make the game interesting, they make harder fights heavily mechanic-based. The same thing goes for jobs. The aspects that make each job unique and fun are their mechanics, such as DRK's MP management system.

    So with this said, being good at FFXIV means mastering the mechanics. And by mechanics I mean the plural; more than one. How boring is it that we only focus on one mechanic, that being DPS?

    Quote Originally Posted by SargentToughie View Post
    The huge fuss I've been seeing on a lot of general forum discussions lately has to do with how FF14 rewards mastery.

    This type of thinking is flawed, in my opinion. After all, if a masterful tank is able to mitigate extreme amounts of damage and prevent all the harm, then where exactly is there room for a masterful healer?
    Not exactly sure what you're trying say here, but I think its something along the lines that if the jobs actually did what they were meant to do than it would be boring, am I right? If so...

    In T5, surviving tank busters require the aid of multiple party members. White Mages stoneskin'd, scholars barrier-healed + virus + preemptive E4E, or if it was on CD, a caster would use it, also tanks needed to place their attack debuffs on the boss as well, then the tank that eats it receives a shitload of healing. This is the meta we all miss. When this was relevant content, tanks were more worried about getting destroyed by Death Sentence than their epic deeps. And healers had plenty of things to do. Also, mechanics.

    Quote Originally Posted by SargentToughie View Post
    Instead of that approach, in FF14, Yoshida and company made the decision that instead of excessive and superior mitigation and healing
    Yeah, pretty sure he regrets that now, considering he's stated that the issue with paladin not being accepted into raids is because of the design of the content rather than the job itself, as well has the future abolishing of strength builds.

    Now, based on the fact that he has intentions to make content where Paladin is relevant, I'm sure that means we'll be going back to more mechanic-heavy fights. Hell, Thordan Ex, a much more mechanic heavy fight, is living proof of this happening.

    Quote Originally Posted by SargentToughie View Post
    To confirm this, we need look no further than the skills for each Tank/Healer job going into Heavensward
    Is this hyperbole? I think it's hyperbole. Or just a lack of understanding.

    Whatever it is, you're assuming that the "complainers" do not ever want to DPS outside of their role, ever.

    This all goes back to the fact that this game intends to be interesting by having a wide variety of challenging mechanics. There is nothing wrong with healers and tanks contributing to the party's overall dps, but it should not every be their primary role. That's what DPS jobs are for.

    Quote Originally Posted by SargentToughie View Post
    It certainly helps that not a single piece of content outside of Savage hits hard enough to require more than a Vengeance here, an Inner Beast/Equilibrium there, and a Raw Intuition just to be safe.
    This is actually a sad thing.

    Quote Originally Posted by SargentToughie View Post
    Tanks and Healers putting out damage is the way that the game is meant to be played at the highest level, it always has been...
    While its true that DPSing is part of playing at the highest level, it's never been necessary up to this point. Pretty sure back in the old days your party would not wipe on Titan if the white mage didn't pop a few aero/aero2's here and there.

    At the end of the day though, this is all opinion, and its astounding that you find the logic of playing your role to be flawed when the reasoning of dps to be your primary job as something other than a dps is just as equally flawed.

    However, as I pointed out earlier in this post, the design direction is already easing up on the dps aspect.
    (31)

  2. #2
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kassiekane View Post
    All of the things!
    Hooray! The forums decided that enough time had passed that I'm allowed to post again. I'm not sure how many of these I got so I'll try and get as much done in this single post as I can.

    You say that 'complainers' want to DPS, but those are exactly the type of people I'm targeting. I'm not justifying the atrocious state of this game's raiding, as you believe I am. All I'm saying is that if you want to play this game, and your role, as well as you possibly can it involves dealing DPS and stance dancing. There have been dozens upon dozens of people in several threads that I've been reading over the last few weeks that claim that they don't want to DPS, and they just want to do their role. Yeah, I understand that, but all I was trying to get across was that FF14 will likely never be a game that accommodates that fantasy of theirs, so it would be more prudent for them to either curb their expectations or go elsewhere.

    Savage is a poorly designed disaster, everybody knows it. I'm glad that they're easing up and making it more mechanical and execution heavy.
    (2)

  3. #3
    Player
    Paxsean001's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Ethan Parker
    World
    Adamantoise
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kassiekane View Post
    In T5, surviving tank busters require the aid of multiple party members. White Mages stoneskin'd, scholars barrier-healed + virus + preemptive E4E, or if it was on CD, a caster would use it, also tanks needed to place their attack debuffs on the boss as well, then the tank that eats it receives a shitload of healing. This is the meta we all miss. When this was relevant content, tanks were more worried about getting destroyed by Death Sentence than their epic deeps. And healers had plenty of things to do. Also, mechanics.
    This right here, I'm a Tank and truthfully find Alexander terribly boring. Compared to Death Sentence and all of everything in T9 it's fights are lack luster on the mitigation end. It feels as though you're left with nothing better to do than DPS.
    (3)