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  1. #1
    Player
    Ultima's Avatar
    Join Date
    Oct 2011
    Posts
    118
    Character
    Hibiki Hisakawa
    World
    Balmung
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Stanelis View Post
    What ? I've stopped raiding in FFXIV since AS came out because I immediatly noticed it was poorly designed. Since then I have been crticizing how the battle system of heavensward was designed.
    The battle system is exactly the same as it was in ARR. I don't see why it took until now for people to realize the problem. The game is too easy and the raid content is restricted to min-maxers of every role and there is no sign of that changing any time soon, it doesn't help that the community wants to do inane things like be a 30k hp tank in shield oath while the boss does chip damage or a healer who has HoTs running and won't Cleric while the tank is regenerating immediately.
    (5)

  2. #2
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Ultima View Post
    The battle system is exactly the same as it was in ARR. I don't see why it took until now for people to realize the problem. The game is too easy and the raid content is restricted to min-maxers of every role and there is no sign of that changing any time soon, it doesn't help that the community wants to do inane things like be a 30k hp tank in shield oath while the boss does chip damage or a healer who has HoTs running and won't Cleric while the tank is regenerating immediately.
    Mate I play FFXIV since the beta (both the 2.0 and the 1.0 one) and was a FFXI player, trust me I noticed the issue since the beginning.

    The difference between 2.0 and 3.0 was that, in 2.0, you didn't have to use a huge number of abilities just to do something as simple as DPSing. Poople have been talking about how FFXIV was lacking of utilities abilities (which is the true root of the raiding problem in FFXIv, along with the 8 man meta, which limit how SE can design their raids) since the beta. Obviously it is more costly to program new skill effects rather than implementing abilities which deal flat amounts of damage, that s why we won't see any improvement...
    (2)
    Last edited by Stanelis; 11-22-2015 at 09:31 AM.