Quote Originally Posted by TatoRazzino View Post
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I guess, but I feel like it's easier to find those GCDs for DPS as a WHM. DPS isn't in a vacuum.

And I don't feel the complaints about cards being situationally useful are unwarranted. I'm sure we've both drawn a card that is entirely useless at a certain point during a fight, and then shuffled into the same card, only to right click it off. This is the core mechanic of our class, but far too often it feels like it's not DOING anything. Sometimes it's ACTUALLY not doing anything (Spire in most situations), sometimes it just FEELS that way (Oh yay, the Spear, I hope the ___'s CDs are almost up), and I think that is what has people frustrated.

And I understand the "adapt on the fly" "RNG" design, it's not particularly confusing to me, but drawing a dud twice in a row isn't fun or exciting gameplay. There's no foresight or insight or strategy that can mitigate it. It's just our core mechanic being useless for 30 seconds. I think people feel like it happens too much.

Putting such a random system on a healer was gonna be rough from the beginning. For DPS a random system averages out, but for healing at the top end, where every big CD and most heals are planned in advance, having so many support buffs that you can't rely on is a tough sell. The Arrow and The Balance are the favorites because there's almost never a time where they don't do their full impact, not just because of the MAD DEEPS.

Personally I never understood why the whole mechanic wasn't tied into MP in exchange for more control over it, instead of just pressing it and hoping something good comes out, but I guess it'd be even more difficult for people to pick up in that case.