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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    On a successful parry, instead of reducing damage of that hit you should gain a buff called: "Short Reprieve". It also reduces damage from the hit as well.

    Short Reprieve:
    Reduces all damage taken by 20% for 2.5 seconds.



    Of course, proccing parry again would refresh the buff.

    A buff like this would make parry infinitely more useful.
    (0)
    Last edited by Nektulos-Tuor; 11-21-2015 at 12:04 PM.

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    A buff like this would make parry infinitely more useful.
    And (potentially) hilariously over-powered.

    You'd essentially be given the defense of a Pld's Rampart (arguably one of the best single use CD's in the game) for every successful parry, and that could, possibly, be the entire encounter. The reason for this is because despite the RNG nature of Parry, you can never make the odds of a successful parry worse. You can, however, make the odds better simply by pulling more dmg. In high dmg pulls (Pulls of 5 or more mobs, for example) the odds of you gaining Parry would go up for each and every auto attack which came towards you. That means that the more enemies that you are fighting, the higher odds you have for getting a 20% increase in defense. Given that mob pulls often end in seconds, not minutes, you could potentially be covered by the effect of Rampart for an entire fight. That's absurd.
    (4)

  3. #3
    Player
    Reaver_Bharash's Avatar
    Join Date
    Aug 2014
    Location
    The Blind Eternities
    Posts
    50
    Character
    Reaver Bharash
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Jpec07 View Post
    Not sure how accurate this is. I've seen parry come up on a number of magical attacks, and based on what I've seen from other posters, it seems to affect both physical AND magic. Evidence is purely anecdotal, though.
    Discoid is a magical attack and Raw Intuition (Parries All Attacks Taken From The Front. All Attacks Taken From The Flank Or Rear Will Result In Critical Damage. for 20s) does not work. I fell like a sack of bricks when I first tested this when A4 was new.

    Quote Originally Posted by Nektulos-Tuor View Post
    Pull a bunch of trash, stack up all of your damage buffs and pop vengeance: You heal for the damage you do and are constantly overpowering which is giving you massive sustain because your healing for how much damage you do. A critical hit will make you heal for even more.
    I think you mean Bloodbath, not Vengeance. Though Bloodbath + Vengeance is always nice

    Quote Originally Posted by Nektulos-Tuor View Post
    On a successful parry, instead of reducing damage of that hit you should gain a buff called: "Short Reprieve". It also reduces damage from the hit as well.

    Short Reprieve:
    Reduces all damage taken by 20% for 2.5 seconds.


    Of course, proccing parry again would refresh the buff.

    A buff like this would make parry infinitely more useful.
    Yea and this would make Raw Intuition one of the most OP skills in the game, parry + 20% less damage taken for 20s. Dark Dance can increase this chance as well but not as effectively as Raw Intuition. PLDs will be the only ones who will not be able to increase that chance. Overall, this is not gonna happen.
    (0)
    Last edited by Reaver_Bharash; 11-22-2015 at 01:21 PM. Reason: more stuff

  4. #4
    Player
    Leogun's Avatar
    Join Date
    Oct 2015
    Posts
    68
    Character
    Leon Shepherd
    World
    Balmung
    Main Class
    Black Mage Lv 64
    Quote Originally Posted by Reaver_Bharash View Post


    Yea and this would make Raw Intuition one of the most OP skills in the game, parry + 20% less damage taken for 20s. Dark Dance can increase this chance as well but not as effectively as Raw Intuition. PLDs will be the only ones who will not be able to increase that chance. Overall, this is not gonna happen.
    Could just make it so 100% parry skills wouldn't proc the effect. I mean, it seems fair. Or such skills could proc different effects instead (so that using such skills wouldn't seem like a detriment).
    (0)