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  1. #1
    Player
    Isius's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    150
    Character
    Astral Pyre
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Why did this parry discussion even have to start? Parry has been deemed as a terrible stat a very long time ago. It was bad in 2.x, and worst in 3.x. It no longer scales with strength. So parry will always be 20% dmg mitigation on physical attacks when it goes off, all you are doing by stacking parry stat is getting a very slight increase for parry to proc. Also critical hits ignore parry, and aswell as block, and parry is even a worst stat on Pld, since how the game calculates incoming damage. It first sees if a incoming hit is block first, then calculates if parry procs, if block procs it never gets to the parry proc chance stage. Parry has larger diminishing returns on Pld versus the other 2 tanks.

    Parries rng nature, and 3.0 nerf makes it unreliable, and a weak stat. Where it really would not be noticed if SE just took Parry stat out of the game completely, and just gave everyone flat parry rates.

    But let's say Parry was actually good, and is useful. Well as tanks you now need to have two seperate sets of armor. One heavily stated with parry for mting/tanking, and the other stack with dps stats for oting/dpsing. Parry would still remain only useful while tanking, but also wasted stats to a ot, but dps stats will always be useful. So parry would still lose out even if it was good, it would only change if it actually becomes a mandated requirement for a tank.

    And if parry was good it would only further divide the tank community more, forcing tanks to either to get parry gear, or dps tank gear. Because we all know it takes ages in this game to get a set of max ilvl gear in current content.

    *Lastly for people saying tank dps is not important, it is very important in progression groups, and statics. I really do not care what your tank dps is like in dungeon runs, or old content in general, because in that content it doesn't matter at all. But if somehow you got into a group with me in current endgame content like Alex Savage or Thordan for example, and you try to agrue with me you are there to only tank, and not dps. I will ask you kindly to leave, before I forcibly remove you from the group myself. You are expected by 7 others to use everything your job has to offer, so all 8 of us can complete it. So stop being so self-consciousness about yourself, and think more in lines what more you can bring to a group, and stop acting like a carry, and expect 7 others to make up for your shortcomings in difficult, current, endgame content. Kay
    (4)
    Last edited by Isius; 11-21-2015 at 08:12 AM.

  2. #2
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Isius View Post
    and parry is even a worst stat on Pld, since how the game calculates incoming damage. It first sees if a incoming hit is block first, then calculates if parry procs, if block procs it never gets to the parry proc chance stage. Parry has larger diminishing returns on Pld versus the other 2 tanks.
    PLD is in fact the only one who gets this "double check" when taking physical damage. When taking damage, the game checks twice (block, if not, parry, if not, full damage) if you passively mitigate the hit instead of just once (parry, if not, full damage). It increases their overall passive physical mitigation. But parry is still garbage tho. I'm not saying that it's good on PLD or whatever.
    (0)

  3. #3
    Player
    Isius's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    150
    Character
    Astral Pyre
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Freyyy View Post
    PLD is in fact the only one who gets this "double check" when taking physical damage. When taking damage, the game checks twice (block, if not, parry, if not, full damage) if you passively mitigate the hit instead of just once (parry, if not, full damage). It increases their overall passive physical mitigation. But parry is still garbage tho. I'm not saying that it's good on PLD or whatever.
    Yes, it's true Pld is the only class atm that gets this double check system, but it really doesn't change the fact you get diminishing returns with parry on Pld versus the other two tanks. If your block always gets activated first there is no point in stacking extra parry on a Pld, skills like Sheltron/Bulwark also decrease the value of parry on Pld. Block is just a better Parry anyways, and with both Block/Parry Pld does get more passive physical mitigation versus the other tanks, but doesn't change the fact a activated block will always override parry giving parry less chances to activated on a Pld.

    So parry does have diminishing returns on Pld, and stacking parry is even less useful on Pld versus the other tanks, especially when new patches come out with better gear/shields, just based on how the game calculates incoming damage.
    (0)

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    On a successful parry, instead of reducing damage of that hit you should gain a buff called: "Short Reprieve". It also reduces damage from the hit as well.

    Short Reprieve:
    Reduces all damage taken by 20% for 2.5 seconds.



    Of course, proccing parry again would refresh the buff.

    A buff like this would make parry infinitely more useful.
    (0)
    Last edited by Nektulos-Tuor; 11-21-2015 at 12:04 PM.

  5. #5
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    A buff like this would make parry infinitely more useful.
    And (potentially) hilariously over-powered.

    You'd essentially be given the defense of a Pld's Rampart (arguably one of the best single use CD's in the game) for every successful parry, and that could, possibly, be the entire encounter. The reason for this is because despite the RNG nature of Parry, you can never make the odds of a successful parry worse. You can, however, make the odds better simply by pulling more dmg. In high dmg pulls (Pulls of 5 or more mobs, for example) the odds of you gaining Parry would go up for each and every auto attack which came towards you. That means that the more enemies that you are fighting, the higher odds you have for getting a 20% increase in defense. Given that mob pulls often end in seconds, not minutes, you could potentially be covered by the effect of Rampart for an entire fight. That's absurd.
    (4)

  6. #6
    Player
    Reaver_Bharash's Avatar
    Join Date
    Aug 2014
    Location
    The Blind Eternities
    Posts
    50
    Character
    Reaver Bharash
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Jpec07 View Post
    Not sure how accurate this is. I've seen parry come up on a number of magical attacks, and based on what I've seen from other posters, it seems to affect both physical AND magic. Evidence is purely anecdotal, though.
    Discoid is a magical attack and Raw Intuition (Parries All Attacks Taken From The Front. All Attacks Taken From The Flank Or Rear Will Result In Critical Damage. for 20s) does not work. I fell like a sack of bricks when I first tested this when A4 was new.

    Quote Originally Posted by Nektulos-Tuor View Post
    Pull a bunch of trash, stack up all of your damage buffs and pop vengeance: You heal for the damage you do and are constantly overpowering which is giving you massive sustain because your healing for how much damage you do. A critical hit will make you heal for even more.
    I think you mean Bloodbath, not Vengeance. Though Bloodbath + Vengeance is always nice

    Quote Originally Posted by Nektulos-Tuor View Post
    On a successful parry, instead of reducing damage of that hit you should gain a buff called: "Short Reprieve". It also reduces damage from the hit as well.

    Short Reprieve:
    Reduces all damage taken by 20% for 2.5 seconds.


    Of course, proccing parry again would refresh the buff.

    A buff like this would make parry infinitely more useful.
    Yea and this would make Raw Intuition one of the most OP skills in the game, parry + 20% less damage taken for 20s. Dark Dance can increase this chance as well but not as effectively as Raw Intuition. PLDs will be the only ones who will not be able to increase that chance. Overall, this is not gonna happen.
    (0)
    Last edited by Reaver_Bharash; 11-22-2015 at 01:21 PM. Reason: more stuff

  7. #7
    Player
    Leogun's Avatar
    Join Date
    Oct 2015
    Posts
    68
    Character
    Leon Shepherd
    World
    Balmung
    Main Class
    Black Mage Lv 64
    Quote Originally Posted by Reaver_Bharash View Post


    Yea and this would make Raw Intuition one of the most OP skills in the game, parry + 20% less damage taken for 20s. Dark Dance can increase this chance as well but not as effectively as Raw Intuition. PLDs will be the only ones who will not be able to increase that chance. Overall, this is not gonna happen.
    Could just make it so 100% parry skills wouldn't proc the effect. I mean, it seems fair. Or such skills could proc different effects instead (so that using such skills wouldn't seem like a detriment).
    (0)

  8. #8
    Player
    Leogun's Avatar
    Join Date
    Oct 2015
    Posts
    68
    Character
    Leon Shepherd
    World
    Balmung
    Main Class
    Black Mage Lv 64
    Hmm, what effects trigger off of parry anyway? I noticed that this game, like many others, tend to have lots of "trigger" mechanics that add complexity to combat and character building that help widen what many characters aim for. Perhaps to improve parry, the stat and scaling (at least not alone) isn't the problem but maybe that parry itself isn't intrinsically linked into the different classes and builds like other stats are...like what if healer barrier skills added on the healer's parry rating to that of those he buffs for a time? Or what if parry triggered a strong OGCD effect or something to aid in deflecting more attacks?
    (0)

  9. #9
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    DRK has low blow and reprisal which trigger off parry. And, those two things coupled with the reality that DRKs can MT without grit is the reason why they are on par or better than WARs in terms of DPS.

    So unless they change those skills or give the other tanks parry-based skills (which few would prefer -- we don't need more skill bloat and homogenization in that form is actually bad homogenization), they can never really buff parry.
    (0)
    Last edited by Brian_; 11-21-2015 at 08:20 PM.

  10. #10
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    I don't know if mentiond before but parry reduces your blockrate for palas and with a good shield you can block more than 20% of damage. Every parry could be a possible block for palas so i would drp it if i see it.
    (0)

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