Page 2 of 12 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 112
  1. #11
    Player
    duceTRE's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    270
    Character
    Zell Dinch't
    World
    Behemoth
    Main Class
    Pugilist Lv 90
    Katy Perry is the best Parry
    (0)

  2. #12
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Merkava View Post
    What you think are magical attacks are actually physical, the game is weird like that at times but Parry only works on Physical attacks. I know what you mean but trust me when I say you haven't parried a single magical attack.
    Quake III is physical?
    Quote Originally Posted by Merkava View Post
    The problem is that it's RNG based and extremely unreliable. The scaling is so bad it's best to rely on skills that boost Parry chance rather than the parry stat itself. Parry is negated by Critical hits and you have to wrap your head around the idea that one of the best ways to mitigate damage in this game is to kill whatever is hurting you faster. Giving a boost to a stat that gives you a more sizeable boost to damage is more useful than a stat that MIGHT give you a small boost to your defense. On top of that most big fights are scripted so big reliable mitigitations are far more important than RNG mitigation.
    I don't agree with this logic. Tanks in general contribute the least to group DPS (with the exception of Warriors in Deliverance). This is by design. The tank's job is to hold hate and to survive - dealing damage is an incidental aspect of tanking gameplay, but the vast majority of damage responsibility lies with the pure DPS jobs. Based purely on potency, +50 DTR will give more DPS to a damage job than it will to a tank.

    A parried attack results in 20% mitigation for that attack, since 3.0. With a parry rate of 25%, that translates to (roughly) 5% total mitigation of incoming damage, plus or minus to account for RNG. Hypothetical numbers time. Even if it takes 250 Parry to get +1% parry rate (+.2% mitigation), isn't that worth it? The only way to tell is by determining if +250 of some other stat will help the enemy/enemies die fast enough to where their total damage output is more than .2% less (more likely for trash, less likely for a boss). And from a tank, I'm less inclined to believe this would be the case.

    I also don't buy the RNG argument. Crit is also RNG based, so why is crit > parry, scaling aside?

    EDIT: Another thing is Reprisal, which Procs on parry and gives a few seconds of -10% damage output. So then wouldn't DRK have even more reason to get Parry on their gear?
    (0)
    Last edited by Jpec07; 11-21-2015 at 02:46 AM.
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  3. #13
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Jpec07 View Post
    Not sure how accurate this is. I've seen parry come up on a number of magical attacks, and based on what I've seen from other posters, it seems to affect both physical AND magic. Evidence is purely anecdotal, though.
    As far as I knew, you could only parry magical "auto" attacks, like ice sprite Blizzard casts. I'm also not sure that was confirmed, or if it still works in Heavensward--I tried to get some parries with Keen Flurry against a sprite, and didn't get a single parry out of a 6 minute encounter.

    Anyway, stacking parry is bad because you could have determination or crit rate instead. Instead of a chance of 20% mitigation (massive nerf from 2.55), you can have a 100% mitigation by getting rid of the source.
    (0)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  4. #14
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Jpec07 View Post
    but won't it help to smooth out incoming damage when there are a lot of hits coming in? And to that end, isn't Parry then the best stat a tank can get?
    There are no boss fights where there are a lot of hits coming in, so why bother. On large dungeon pulls (literally the only time you get hit a lot), you should be using several CDs anyway, which means you don't need a lot of parry to deal with that (common) situation. Hell, if you really do need mitigation for physical attacks, WARs just pop Raw Intuition, PLD pop Hallowed Ground, & DRK can pop (although they rarely would) a Dark Arts enhanced Dark Dance. My point is, if you actually NEED lots of mitigation, then you basically have it via defCDs.

    The current boss design is such that parry doesn't help, because the damage is predictable (and therefore easy to deal with, if you just pop the correct CDs). As such, it is more beneficial to have the minimum HP required & then just stack crit, which allows you to add damage to the group.
    (0)
    Last edited by Ralvenom; 11-21-2015 at 03:01 AM.
    "I've been playing MMO's a long time and if there's one thing I've learned, it's that lions do not concern themselves with the opinions of sheep. Just take that little voice in your head that tells you to be tactful and understanding and shoot it...shoot it in the goddamn face." - SAO Abridged (Ep.2 | 8:35)

  5. #15
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by duceTRE View Post
    Katy Perry is the best Parry
    ^^^ Matthew Perry was also funny in Friends.

    On point; Parry is unreliable, while you are going to mitigate some damage, your healer is not going to bank on that and use heals disregarding the chance to parry, thereby the final result of your mitigation was nothing more than an overheal.
    (0)
    Last edited by Iagainsti; 11-21-2015 at 03:05 AM.

  6. #16
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by fm_fenrir View Post
    Anyway, stacking parry is bad because you could have determination or crit rate instead. Instead of a chance of 20% mitigation (massive nerf from 2.55), you can have a 100% mitigation by getting rid of the source.
    DPS is not viable mitigation unless the change in damage output from killing the mob sooner is greater than the damage that would be reduced by putting those stats into mitigation. It's not 100% mitigation, it's only the amount of damage that you shave off the end of the mob's life (and in my experience, tank DPS doesn't help with that in 99% of the encounters in this game). If 250 Parry mitigates .5%, but you killing it faster cuts out one auto attack that would account for .3% of the mob's damage output, Parry is the superior stat for tanking.

    Now, if that autoattack would be more like 1%-2% of the total damage? Then okay, DPS stats are better.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  7. #17
    Player
    Merkava's Avatar
    Join Date
    Sep 2015
    Posts
    43
    Character
    Merkava Zero
    World
    Brynhildr
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Jpec07 View Post
    Quake III is physical?
    If you parried it then yup, like I said the game is weird like that. "Parrying" magic makes less sense than blocking magic and it's already been said that Shields will never block magic.

    Quote Originally Posted by Jpec07 View Post
    I don't agree with this logic. Tanks in general contribute the least to group DPS (with the exception of Warriors in Deliverance). This is by design. The tank's job is to hold hate and to survive - dealing damage is an incidental aspect of tanking gameplay, but the vast majority of damage responsibility lies with the pure DPS jobs. Based purely on potency, +50 DTR will give more DPS to a damage job than it will to a tank.
    The problem here is that your assumption not entirely correct (namely when it comes to warrior). A good tank can contribute a significant amount of DPS, heck I'm often top DPS in 90% of pug parties. Even if the tank is below a good DPS (which should be the case with a competent DPS) it is still a significant amount of damage that is being contributed, helping mitigation by killing things faster. A large pull is only dangerous when it takes too long and killing it fast is not only the responsability of the DPS, Tanks and Healers have to weight in as well.

    Quote Originally Posted by Jpec07 View Post
    A parried attack results in 20% mitigation for that attack, since 3.0. With a parry rate of 25%, that translates to (roughly) 5% total mitigation of incoming damage, plus or minus to account for RNG. Hypothetical numbers time. Even if it takes 250 Parry to get +1% parry rate (+.2% mitigation), isn't that worth it? The only way to tell is by determining if +250 of some other stat will help the enemy/enemies die fast enough to where their total damage output is more than .2% less (more likely for trash, less likely for a boss). And from a tank, I'm less inclined to believe this would be the case.

    Have you ever tried bloodbath and zerk with overpower spam with a large pull? The amount of mitigation that offers is in a level of its own, the higher your damage the better it gets.

    I also don't buy the RNG argument. Crit is also RNG based, so why is crit > parry, scaling aside?

    EDIT: Another thing is Reprisal, which Procs on parry and gives a few seconds of -10% damage output. So then wouldn't DRK have even more reason to get Parry on their gear?
    Your logic is sound and I understand where you're coming from, the only problem is that it just doesn't work like that in actual combat. Heck, thanks to bloodbath (in the case of WAR) critical and damage can actually offer far superior mitigation than parry. You just have to wrap your head around the idea that killing stuff faster is just way better than reducing damage by marginal amounts. Now I kinda agree that the degree where some people do give it importance is a bit... crazy, seeing as I don't think I'd ever give up a higher ilvl piece of gear since primary stats >>> secondary stats, specially after all the nerfing in 3.0.

    But I have seen numerous raiders prefer lower ilvl gear just because it has parry.
    (2)
    Last edited by Merkava; 11-21-2015 at 03:04 AM.

  8. #18
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jpec07 View Post

    I also don't buy the RNG argument. Crit is also RNG based, so why is crit > parry, scaling aside?
    At least when we're talking Warriors, Crit RNG can be manipulated with IR and Deliverance stacks, resulting in better self heals through IB, or higher damage bursts with FC. Parry mitigation cannot be manipulated. See previous post for end result.
    (0)

  9. #19
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    OP perhaps you should go check out the various testing people have done on parry.

    A tank with 0 parry equipment only parries like 4% less than someone stacking it (it's like 7-8% without parry gear, 11% with full Parry). Meanwhile a tank that stacks Crit/det does way more damage than one with just parry gear.

    As others have pointed out. You can't parry everything, and a lot of tank busters or raid wide damage is magical (Hyper compressed Plasma, Discoid, Holiest of Holy, etc). Go ahead and test it if you want. Take a WAR and have him use Raw Intuition on a bunch of moves. Only attacks treated as physical can be parried.

    And in this game, the best mitigation is to kill whatever's hitting you faster. 900 parry won't save you. Pushing 100-300 more DPS to skip phases or meet DPS checks will
    (5)

  10. #20
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Jpec07 View Post
    The tank's job is to hold hate and to survive - dealing damage is an incidental aspect of tanking gameplay
    Actually, a tank's job is 3-fold:
    1. Keep hate.
    2. Survive by using CDs when needed.
    3. Contribute to party damage.

    Some people like to forget #3 there.

    Likewise, a healer's job is 3-fold:
    1. Heal the party, especially the tank.
    2. Contribute to party damage.
    3. Don't overheal.

    People expect healers to do #2 there. But, for some odd reason, they have NO ISSUE with forgetting #3 up in the tank section. It's as if some tanks feel that they're the special cookies who get to avoid having to deal damage, SAME AS EVERYONE ELSE. If you fulfill #1 & #2 as a tank, but you don't even bother to try to do #3...then I think you've failed as a tank, regardless of whether you're a WAR or DRK or PLD.
    (7)
    Last edited by Ralvenom; 11-21-2015 at 03:12 AM.
    "I've been playing MMO's a long time and if there's one thing I've learned, it's that lions do not concern themselves with the opinions of sheep. Just take that little voice in your head that tells you to be tactful and understanding and shoot it...shoot it in the goddamn face." - SAO Abridged (Ep.2 | 8:35)

Page 2 of 12 FirstFirst 1 2 3 4 ... LastLast