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  1. #6
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Merkava View Post
    What you think are magical attacks are actually physical, the game is weird like that at times but Parry only works on Physical attacks. I know what you mean but trust me when I say you haven't parried a single magical attack.
    Quake III is physical?
    Quote Originally Posted by Merkava View Post
    The problem is that it's RNG based and extremely unreliable. The scaling is so bad it's best to rely on skills that boost Parry chance rather than the parry stat itself. Parry is negated by Critical hits and you have to wrap your head around the idea that one of the best ways to mitigate damage in this game is to kill whatever is hurting you faster. Giving a boost to a stat that gives you a more sizeable boost to damage is more useful than a stat that MIGHT give you a small boost to your defense. On top of that most big fights are scripted so big reliable mitigitations are far more important than RNG mitigation.
    I don't agree with this logic. Tanks in general contribute the least to group DPS (with the exception of Warriors in Deliverance). This is by design. The tank's job is to hold hate and to survive - dealing damage is an incidental aspect of tanking gameplay, but the vast majority of damage responsibility lies with the pure DPS jobs. Based purely on potency, +50 DTR will give more DPS to a damage job than it will to a tank.

    A parried attack results in 20% mitigation for that attack, since 3.0. With a parry rate of 25%, that translates to (roughly) 5% total mitigation of incoming damage, plus or minus to account for RNG. Hypothetical numbers time. Even if it takes 250 Parry to get +1% parry rate (+.2% mitigation), isn't that worth it? The only way to tell is by determining if +250 of some other stat will help the enemy/enemies die fast enough to where their total damage output is more than .2% less (more likely for trash, less likely for a boss). And from a tank, I'm less inclined to believe this would be the case.

    I also don't buy the RNG argument. Crit is also RNG based, so why is crit > parry, scaling aside?

    EDIT: Another thing is Reprisal, which Procs on parry and gives a few seconds of -10% damage output. So then wouldn't DRK have even more reason to get Parry on their gear?
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    Last edited by Jpec07; 11-21-2015 at 02:46 AM.
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