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  1. #1
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Twilite View Post
    The cap on parry is better than what foresight offers lol. That said, parry isn't all that great outside of Raw Intuition.
    Actually no, Foresight is better. Foresight offers a 20% boost to p.defense, which translates to about 8% p.damage mitigated for its duration. This is not really useful for tankbusters and yeah it's a weak CD, but it helps smooth incoming damage just a bit.

    Parry (the stat)... it's difficult to even get to a 1% difference for the encounter and it's active full time.

    Now obviously the CDs that give very high boosts to parry/block are good, but the stat... well, see my post above.
    (4)

  2. #2
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Risvertasashi View Post
    Actually no, Foresight is better. Foresight offers a 20% boost to p.defense, which translates to about 8% p.damage mitigated for its duration. This is not really useful for tankbusters and yeah it's a weak CD, but it helps smooth incoming damage just a bit.

    Parry (the stat)... it's difficult to even get to a 1% difference for the encounter and it's active full time.

    Now obviously the CDs that give very high boosts to parry/block are good, but the stat... well, see my post above.
    Oh of course...I came late to the party when SE decided to nerf/cap parry(I'm bit of a fan of the concept in combat). I'm never thrilled when I get a piece of gear with parry on it. And wow this thread exploded since page 1 @_@.
    (0)

  3. #3
    Player
    duceTRE's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    270
    Character
    Zell Dinch't
    World
    Behemoth
    Main Class
    Pugilist Lv 90
    Katy Perry is the best Parry
    (0)

  4. #4
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by duceTRE View Post
    Katy Perry is the best Parry
    ^^^ Matthew Perry was also funny in Friends.

    On point; Parry is unreliable, while you are going to mitigate some damage, your healer is not going to bank on that and use heals disregarding the chance to parry, thereby the final result of your mitigation was nothing more than an overheal.
    (0)
    Last edited by Iagainsti; 11-21-2015 at 03:05 AM.

  5. #5
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Jpec07 View Post
    but won't it help to smooth out incoming damage when there are a lot of hits coming in? And to that end, isn't Parry then the best stat a tank can get?
    There are no boss fights where there are a lot of hits coming in, so why bother. On large dungeon pulls (literally the only time you get hit a lot), you should be using several CDs anyway, which means you don't need a lot of parry to deal with that (common) situation. Hell, if you really do need mitigation for physical attacks, WARs just pop Raw Intuition, PLD pop Hallowed Ground, & DRK can pop (although they rarely would) a Dark Arts enhanced Dark Dance. My point is, if you actually NEED lots of mitigation, then you basically have it via defCDs.

    The current boss design is such that parry doesn't help, because the damage is predictable (and therefore easy to deal with, if you just pop the correct CDs). As such, it is more beneficial to have the minimum HP required & then just stack crit, which allows you to add damage to the group.
    (0)
    Last edited by Ralvenom; 11-21-2015 at 03:01 AM.
    "I've been playing MMO's a long time and if there's one thing I've learned, it's that lions do not concern themselves with the opinions of sheep. Just take that little voice in your head that tells you to be tactful and understanding and shoot it...shoot it in the goddamn face." - SAO Abridged (Ep.2 | 8:35)

  6. #6
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    OP perhaps you should go check out the various testing people have done on parry.

    A tank with 0 parry equipment only parries like 4% less than someone stacking it (it's like 7-8% without parry gear, 11% with full Parry). Meanwhile a tank that stacks Crit/det does way more damage than one with just parry gear.

    As others have pointed out. You can't parry everything, and a lot of tank busters or raid wide damage is magical (Hyper compressed Plasma, Discoid, Holiest of Holy, etc). Go ahead and test it if you want. Take a WAR and have him use Raw Intuition on a bunch of moves. Only attacks treated as physical can be parried.

    And in this game, the best mitigation is to kill whatever's hitting you faster. 900 parry won't save you. Pushing 100-300 more DPS to skip phases or meet DPS checks will
    (5)

  7. #7
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Honestly, what Square Enix should do is make such that Parry Percentage is increased by Strength. In other words, Parry as a stat on gear should disappear. Rather, more strength = more parry, and we get more parry the better our gear gets. No more stacking Parry, it just is like 30% of your Strength. Design encounters with this in mind, so that a tank who doesn't have the minimum recommended gear to handle an encounter gets knocked flat by auto-attacks.

    Side note: I also think that SE should rethink Fending/Slaying gear. Fending gear should have BOTH Strength and Vitality (but less strength than Slaying gear, without tanks feeling like they're getting the total short shaft). Slaying gear should be limited to dragoon & monk.
    Note that right now, most jewelry is wearable by everyone. So there's no incentive for a tank to use gear that has both strength and vitality once they have enough HP to not need pentamelds. As such, when you get to where you don't need pentamelds, you just go Slaying anyway.
    (0)
    Last edited by Ralvenom; 11-21-2015 at 03:26 AM.
    "I've been playing MMO's a long time and if there's one thing I've learned, it's that lions do not concern themselves with the opinions of sheep. Just take that little voice in your head that tells you to be tactful and understanding and shoot it...shoot it in the goddamn face." - SAO Abridged (Ep.2 | 8:35)

  8. #8
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ashelia_Ferron View Post
    All raids, bosses, etc are scripted fights. There is a set rotation. The majority of cooldowns and heals are used proactively, not reactively. Because of this structure, it's pointless.)
    This pretty much sums it up logistically. I the content where parry would be relevant (raids) the events are scripted and good healers precast. The healers know hen the damage is coming and start their cast before it arrives based on their knowledge of the incoming damage so the damage is healed almost instantly as it's taken. Often times the parry leads to an over heal and wasted mana in that case. Also the mitigation properties of dps shouldn't be understated. Moves like souleater and cool downs like bloodbath give back health at much larger rates with higher damage output.
    (3)

  9. #9
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dante_V View Post
    This pretty much sums it up logistically. I the content where parry would be relevant (raids) the events are scripted and good healers precast. The healers know hen the damage is coming and start their cast before it arrives based on their knowledge of the incoming damage so the damage is healed almost instantly as it's taken. Often times the parry leads to an over heal and wasted mana in that case. Also the mitigation properties of dps shouldn't be understated. Moves like souleater and cool downs like bloodbath give back health at much larger rates with higher damage output.
    Hold on, the logical conclusion of your thoughts here would suggest that a Dragoon could be a viable tank since healers can pre-cast everything in scripted fights and you're leaning heavily on dps output as a form of mitigation by proxy.

    Quote Originally Posted by Nektulos-Tuor View Post
    Since there is no gear variety outside of Diadrem now. I hope in the future we can choose our statistics so I can stack more proper stats.

    Many tanks do not seem to understand this, but damage is sustain. Doing more damage means the fight lasts shorter and more enemies die faster, which equals less damage to you. Stacking critical rate gives you more sustain then stacking parry does, just by making the fight shorter.
    I'll go ahead and say it....If this is the future of tanking in FFXIV, I'll be hanging up my sword and shield, and focusing on WHM and Bard in future. Which is a real pity since I actually enjoy tanking, but if it all boils down to superior DPS == tanking, I'm gone.
    (0)
    Last edited by Kosmos992k; 11-21-2015 at 03:58 AM.

  10. #10
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kosmos992k View Post
    Hold on, the logical conclusion of your thoughts here would suggest that a Dragoon could be a viable tank since healers can pre-cast everything in scripted fights and you're leaning heavily on dps output as a form of mitigation by proxy.
    Actually no, that's not a logical conclusion at all, that's an informal fallacy. Tank viability isn't /solely/ on dps at all, nor has anyone or myself proposed that it was. We are specifically discussing secondary stats in conjunction with tanking in regards to parry vs other secondaries. Context seems to be a little hard for you to grasp but either way your conclusion isn't "logical" in any sense of the word. Dps synergy with certain TANK moves and cool downs was what we are saying, the increase in damage secondaries in conjunction with these abilities is greater mitigation than that from stacking parry. This isn't an opinion, it's been tested many many times. Because you choose to misrepresent the argument due to your inability to either understand or compose a counter argument doesn't change that. If you want to get upset and foot stamp off because parry isn't a good stat then that's fine with me, go play Bard. Either way it isn't going to stop anyone from researching or discussing the issue at hand. If you want parry then stack it until you are blue in the face, it won't matter or affect me one iota. Good luck.
    (5)

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