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  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    The one thing I think is missing, and probably needs to be added in some way is content that is middle of the road content, not end-game, but is challenging (*). Content that does not rely on scripted instant death or enrage for difficulty. Content that is forgiving enough that skilled players (skilled != elite) can recover if they do the right things. Content that is variable enough that there is no single way to defeat it - I get so tired of robotic demands to watch a video before playing. Above all content that is fun to play, and remains fun as players increase in power.
    ( * - Note: Challenging does not mean hard enough that only a small minority of players can beat it, it means that most groups can beat it, but it's not a cake walk for any but the elite players.)

    If Boss battles and other content was not exactly the same every time with the same moves, phases and pattern; I think players would find it more challenging. Not only that, but they would not burn out so fast since it would be impossible to blindly speed run the content in exactly the same way each time.

    I also think that in addition to the level sync that is applied to some dungeons, all dungeons past 49 should include a small amount of damage scaling and/or Monster level increase (in addition to basic level/gear sync) to compensate for the sometimes ridiculous overgearing in content. Doing that should also lengthen the life of content because content that can't be steamrolled the same way every time, becoming more difficult in line with the power creep of the player, cannot simply be rushed and farmed into the ground.

    By all means have end-game content, by all means have farmable content, but let's have more middle of the road stuff that is fun to do and which you don't burn out on.

    Procedurally generated maps (or portions of maps), some level of random variation in mob/trash/boss selection and placement, changing mechanics and so one, along with slightly better AI in the Bosses and trash would go a long way to increasing the longevity of all content.

    That kind of content is not easy to make, and requires a lot of testing, so it may be a pipe dream, but I think it would help the game immensely. I also think that occasionally adding in a new dungeon (using the ideas outlined above) below lvl 50 would be very helpful, especially if it were properly level sync'd to maintain it's difficulty level.
    (3)
    Last edited by Kosmos992k; 11-19-2015 at 08:40 AM.

  2. #2
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kosmos992k View Post
    Random looks like a taboo word in XIV team, something to avoid at all costs. Even the trash is scripted. I already know that if a frog pulls me in I gotta stun its next move that will be the jump AOE.
    (0)

  3. #3
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ZohnoReecho View Post
    Random looks like a taboo word in XIV team, something to avoid at all costs. Even the trash is scripted. I already know that if a frog pulls me in I gotta stun its next move that will be the jump AOE.
    They should take a leaf from the book of games like Rogue, Mines of Moria, or even things like No Man's Sky. Random doesn't mean completely random, it's simply a means to introduce variation in content and outcome.
    (0)

  4. #4
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by ZohnoReecho View Post
    Random looks like a taboo word in XIV team, something to avoid at all costs. Even the trash is scripted. I already know that if a frog pulls me in I gotta stun its next move that will be the jump AOE.
    It's a taboo word to a lot of people, not just the devs. These forums bring up the argument against random mechanics a lot as well. A popular one with the endgame crowd, particularly in regards to newer content and world firsts, is how random mechanics can make one groups run a complete cake walk compared to another. As they put it, it would be unfair to have such a thing happen simply because of RNG. The community, as always, is divided on the matter.
    (2)

  5. #5
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Welsper59 View Post
    It's a taboo word to a lot of people, not just the devs. These forums bring up the argument against random mechanics a lot as well. A popular one with the endgame crowd, particularly in regards to newer content and world firsts, is how random mechanics can make one groups run a complete cake walk compared to another. As they put it, it would be unfair to have such a thing happen simply because of RNG. The community, as always, is divided on the matter.
    And again the "Balanced raid enviroment" holds back the game. This mentality holds back customization of classes, skills, equipment stats and horizontal progression. I really wish they'd drop this idea in this game, but it's just a pipe dream too, so I can only hope that the next FF MMO won't follow the same way.
    (1)

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