There's a fundamental FLAW with Enochian's design which is at odds with the fundamental design of Every Major Boss Battle in this game: The Combat Team is hellbent on creating more and more "Gimmicks" and "Team Jump Rope" mechanics, which directly reduce Enochian up time, which cuts BLM DPS.
Name them, because as far as I know, these also affect other dps jobs, not just BLM. Esepscially when the boss becomes untargetable. Every job has to deal with that and they have their own way of managing it.