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  1. #1
    Player
    Kailii's Avatar
    Join Date
    Jun 2015
    Posts
    26
    Character
    Kailii Shahrizai
    World
    Balmung
    Main Class
    Samurai Lv 70
    The problem to me is that it's not very fun to learn. It's stressful and makes BLM feel like an entirely different from from 2.0 to 3.0, which I don't feel is a good thing. I'm not entirely sure most people like it, just most blms who are left like it. It's anecdotal, but none of my friends who mained blm in 2.0 main it now, thanks to Enochian.

    I guess in terms of a QoL fix however, would refreshing the cooldown after combat ends be untoward? It's minor compared to how it behaves in boss fights, but doing trash where things don't go at a fast pace, or in something like Diadem, it can be a pain to keep up Enochian in these short duration fights, and then traveling quickly to another. If Enochian would refresh after combat, it'd at least feel like I could use it whenever I needed to.
    (4)

  2. #2
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Bahd_Monkey View Post
    I've got the new rotation down, but I can't say it's enjoyable to play. Having to constantly check how many seconds remain of AF3 and Enochian really breaks the immersion of boss battles, and makes the new rotation just feel like I'm focused on playing a mini-game of juggling timers, instead of being an awesome mage in epic battles.

    That, and having an add die or boss jump off screen before getting a B4 off is really annoying. I think if there was a better way to refresh Enochian, it would make the job more fun, give us a few seconds of movement, and the ability to handle an occasional mechanic.
    Quote Originally Posted by Kailii View Post
    The problem to me is that it's not very fun to learn. It's stressful and makes BLM feel like an entirely different from from 2.0 to 3.0, which I don't feel is a good thing. I'm not entirely sure most people like it, just most blms who are left like it. It's anecdotal, but none of my friends who mained blm in 2.0 main it now, thanks to Enochian.
    Well said Pale, Kailii. Totally agree.

    Of course players can just "get used to it," and "get gud!" and learn each fight's details down to every facet, to make sure you know when to unleash Enochian and go full bore, but

    * There's a fundamental FLAW with Enochian's design which is at odds with the fundamental design of Every Major Boss Battle in this game: The Combat Team is hellbent on creating more and more "Gimmicks" and "Team Jump Rope" mechanics, which directly reduce Enochian up time, which cuts BLM DPS.

    Every patch is only going to get worse ("Hey, let's throw MORE Ridiculous Dodging / Stacking / Jumping Through Hoops in the next Raid / EX Battle!").

    Every new AOE / Gimmick / Dodge / Stack mechanic that gets thrown in is fundamentally at ODDS and a direct interrupt to the Black Mage's highest DPS Loop (Enochian / Fire IV / Blizz IV).

    It wastes valuable seconds off of Enochian, and oftentimes on the more hectic fights, it causes you to drop Enochian, forcing the Black Mage to go back to the 2.0 Rotation (far less DPS).

    No other job gets penalized as badly for this.

    So unless the actual Boss / Combat Design is changing (it's not), expect even MORE ridiculous running / dodging / avoiding AOE madness, which is going to make Enochian management harder and harder.

    I know the top BLM will find a way and power through it, but this feels unfair compared to other classes for the penalties we suffer if we're off / late even a bit (dropping Enochian and our DPS plummets).

    I hope there's some improvements coming soon and that the Dev Team hears this feedback.
    (5)

  3. #3
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Kiara View Post
    No other job gets penalized as badly for this.
    Monk had it pretty harsh on the jumps in 2.x, then they got form shift.

    Indirect fixes to BLM in general that I want to see, that would help Enochain:
    -Remove the Flare spam nerf, let AF register when the spell hits. After the HW Flare nerf it's less dps on 2+ targets anyway.
    -Treat magic damage like physical damage when mobs go immune. Physical damage still gets skillchain advancement, form shifts, buffs, some debuffs, etc on immune to damage mobs. There's nothing more annoying than a boss going immune to damage mid-B3 cast, leaving me with no AF, no UI, and no MP.
    (3)