Quote Originally Posted by Bravely_Default View Post
^ If it wasn't designed to be an instant wipe then I do not see the problem of giving the paladin a battle raise. Healers can already fail their mechanic on A4 for example, but a summoner can revive one of them. So isn't that one class circumventing mechanics?
Technically speaking, pretty much every rez is because 1 or more ppl failed a mechanic. It could be as simple a player not avoiding the AoE he was standing in. To that extent, everyone makes mistakes and the difficulty of encounters can be reduced by skills like rez forgiving players for their mistakes. And, I dont think too many players have a problem with rez existing. But when a healer or SMN performs a rez, its usually in the form of 'accident forgiveness' in the sense that it helps resume what would otherwise be considered normal progression. And that's all it does.

In the A4 example where the healers get exploded, the SMN rez may have ultimately prevented a wipe, but did so by pulling a healer back to the path of normal progression through the phase, and on to the next set of debuffs. The healers are still required to push adequate healing throughout the phase to prevent a wipe.

In the ravana example, "1 PLD would be strong enough to progress past a phase that the 5-7 other party members could not clear when attempting to work together." In this instance the PLD's rez is progression. That is, it isnt pulling a fallen party member back to the normal path of completion to help with the dps check. It's an alternate path of completion, circumventing the normal dps check requirement for phase completion.


Quote Originally Posted by Malicewolf View Post
Ok so the lemme get this straight. Tanks should no longer have to deal any dps worthy damage. Healers should only heal and res. dps should only deal max damage and take out adds. Sheesh so easy. No wonder so many fail. Silly summoner a trying to res people. Crazy healeris bothering to attack things. And silly tank for bothering with anything other than flash all day every day. We can all go to sleep now folks. We fixed the game
I think you're reading too much into this. Could you please explain why 1 PLD should be able to progress a party through a phase that the 7 other party members could not pass while working together?