
In my opinion a pet battle system ala pokemon that WoW has, would be much better....it isn't what I wanted, nor what I was entirely expecting.
Oh well, some are enjoying it, so whatever. Props to them. With so many minions, I don't know what the fuck to do with them all. And the hotbars are a headache to glance at...
In fact, that's probably my main gripe with it. I feel as though the HUD could use some adjustments. But that's just me.
Thanks anyways, SE.

That system would give the whole minion/pet thing a meaning besides being just cosmetic. Moreover they can take it a step further and maybe use the classic FF combat style (ATB) for pet battles.
With all those minions that are mini versions from NPC's they could even make them have special skills similar to the real thing. For example they could add a Cloud mini minion and have it do Omnislash in pet battles or sth like that. All in all fun stuff and fan service.



I kinda enjoy it, around 500 RP the tournament even started to be fun.
Untill then I just spammed enemies with 2 minion-type combo but then I had to start countering each minion type so it was fine.
It is actually much better than I expected and the number of minions only provide enough space for many strategies.
I started tournament with around 4 minions on hotbar and ended up with full hotbar as I encountered players with different play-style. I have 110 minions and think that maybe 30 of them are useful, but it is still a huge amount considering you need to have 4 of them up.
Last edited by StrejdaTom; 11-18-2015 at 12:43 AM.
Does anyone know where to resize it? I looked in the HUD panel and couldn't find it where I'd think it would be...
I don't need more spaces, I just have bad vision.![]()
In my heart, I'll always be a Red Mage.


I tried it, and just can't be bothered to play it. What I wanted was pet battles, or maybe a tower defense. Why this?





The Devs did say they wanted to try something completely new and experiment. They're aware that that some of it would fail. Seems like Verminion failed, but atleast they tried something new this patch: Verminion and Diadem.
We wanted to make use of our minions, they delivered ... I still would have preferred a pokemon-like turn-based battle system than what we ended up with.
The tutorial also probably left a REALLY bad 1st impression for alot of players: it's time-limited + cost 100 mgp ...and it's a tutorial. I'm a fairly slow reader + I had to make sense of the controls and I eventually ran out of time. After that I was "well, whatever." The saying goes "1st impressions"
They atleast need to increase the time limit.
After only a few days of release the Verminion arena fairly empty. There's more people playing the mining/botany minigames than there are in Verminion. And I'm in Gilgamesh

I agree the tutorial was confusing, I failed twice, but I got the hang of it and finished all the challenges now. Unfortunately I think some minions are OP an challenge can be entirely beaten with a horde of Minfilia it tomato king etc...




The most unintuitive thing to me?
Drag and drop using two different mouse buttons.
WHY. WHO THOUGHT THIS WAS A GOOD IDEA.
I kept trying to send a squad out and I realized I was selecting them, and then clicking the wrong mouse button to choose where I wanted them to go. So they just stayed put the entire time....
Watched my cousin get stuck in tutorial, kept saying press R1 I think and highlight (A) he sat there for a good 5 minutes trying to figure how why the A wasn't working.
Then he was like okay clicked the icon below A and it finally worked but by the time he started to figure it out time expired and he lost interest he said the controls and information given aren't very clear.
He said if they gave unlimited time for the tutorial he probably would of figured most of it out, he felt rushed because time was ticking down.
I didn't like it after I watched I was even confused on controls.
Last edited by Zeonx; 11-18-2015 at 05:31 AM.
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