I just completed all challenges for Twintania minion, then went for two tournament matches and probably will never play again. PvP matches are really clunky, not fun at all. The only thing that I really enjoyed is the last challenge.
I just completed all challenges for Twintania minion, then went for two tournament matches and probably will never play again. PvP matches are really clunky, not fun at all. The only thing that I really enjoyed is the last challenge.
One of the problems is that there is not much strategy involved ...
If you have choosen wrong pet type for the first few you can already cry and press the lose button...
If you fail at attacking shield (or any target you are aiming) its mostly already over because too slow regrouping and you "start" with less minions to counter "more"...
How to beat stronger minions? its balanced that you mostly need "the same amount of small fry to kill a big one"...
Targeting is a joke, even when going in with enemy weakness its pure luck to get upper hand (range)...
Skills... why in hell we have to have 4 of same kind to actually use it? But without skill using you will most likely never win any pvp matches...
I hoped for a nice "Tug of War" like game or at least some sort of DotA like game, but what the hell we have gotten?
Capture the flag in real time is not a strategy game!
Special the real time part is strange, how should we manage so much in that short time and not for one path, we have to attack 3 at same!
Edit:
Why is it PvP?
Why is there no Co-Op?
Boss fights were fun, even NPC challenges are nice, but against players its just spawning the same combo and pray on your luck with a bit micro movement tricks...
Last edited by Yukiko; 11-18-2015 at 09:00 AM.
I can assure you- you're not the only one. This game is becoming a bit of a joke with the direction the development team is heading. Spending unnecessary amounts of time on content that very few will actually participate in- and undermining previous content shortly after it releases. With no incentive and a monthly fee- I don't see this going well unless something major changes.
atm i think they wasted time developing this :/ , i want the snowboarding and arena minigames![]()
I was disappointed also. For some reason i had it in my head we were getting ff tactics with minions.
Was sooooo excited..
after trying it, ive added it to the list of things i wont waste more time on
For some reason I hoped it would be turn based. It's kind of fun though.
I don't think it was a waste of dev time either, it doesn't feel like it took forever to make and I like these nice little extras. Hopefully as a 'just for fun' thing it has some chance of staying a bit relevant, maybe.
I'm just not excited to play the part of MOBA's the computer automates. Pretty sure that's not just me.
You should have checked out Lord of Vermillion first... that's a arcade game made by SE. Same thing. Partially your own fault for expecting SC lelzI went in expecting Starcraft but with cute minions, I set myself up for disappointment there.
It would be a great way to pass the time while queued up for content, but you can't do that as far as I'm aware for obvious reasons, so right now I'm not too interested. Maybe when there's another content lull.
I mean, they couldn't even try to make it in the likeness of the Fort Condor "strategy" mini-game you played in FFVII... sure, it wasn't in Gold Saucer, but man...
I just feel like this was a really good opportunity for something really great, but it was squandered in its execution. I almost want to feel bad for my opinion because I know a lot of work went into it. But no, I won't do that. o/
I only played Stage 1-8 but those was all easy cleared with just mass producing Low Budget +ATK Buff Minion and zerg down the Enemy.
Even in Ranked you can win with this against most players. Because you just zerg the crystals down.
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