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  1. #71
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by User201109011315 View Post
    maybe at higher levels but if you start from R1 under the new system it's just waiting. I run circles round the mob waiting for autoattack/TP because I get so bored.
    So take 20 minutes and get to level 15? Most people who are starting out need to learn the intricacies of how to play their class at a slower pace so that when they have access to a wider arsenal of abilities they use them properly.

    The game should naturally speed up as you become more powerful and can use more abilities. Once a player is 30 (which should take even casual players a matter of days not weeks or months) they can access their guild mark purchasable basic attacks, as well as have enough Action Points to equip quite a few different buffs in order to define whatever role they are playing in the party, or solo. At this point they should no longer being "waiting for auto attack".

    This is an extreme example also which doesn't have to apply, most melee classes like Archer/MRD/GLA access abilities long before that point which should keep them busy during a fight in between TP attacks. Lancer and Pugilists (edit: nevermind pugilists have plenty of abilities outside of TP to utilize as well through the countering system) may have less abilities to utilize at low levels but they also are capable of gaining TP much faster.

    Honestly I've leveled several classes since 1.18 and have never once encountered the situation you are experiencing. Even sub 20 when I am soloing mobs I am doing much more than just sitting and wait for auto attack.

    What are you fighting? What actions do you have equipped? What exactly do you do during a fight? I'd like to honestly help you if you were willing to listen to how others use the new system properly (as in not waiting for auto attack at least).
    (0)

  2. #72
    Player
    Caliburn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    95
    Character
    Caliburn Lucent
    World
    Zodiark
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Konachibi View Post
    I don't think it resets auto-attack, just delays it untill the ability has finished executing. Thus, using more abilities = less auto-attack = less TP build.

    It's a real pain as a pugilist :P
    Hmm. If I want TP though I'll hold off abilities for as long as possible without dying. Kinda excited sometimes. -shrug- Admittedly I haven't played XIV that long to understand how it works in this battle system, compared to XI.

    I do agree that people are being a little bratty on these forums. I thought people understood that the battle system is being remade from the ground up and that it is not going to be perfect. Auto-attack is obviously better than spamming 1 to attack.

    If auto-attack is made faster there will be no room for working out your strategy, deciding what ability to use next, not spamming actions....

    Auto-attack is a little slow, but with all the abilities I have, with all the time I need to work out how I'm going to survive and take down multiple enemies, battles never feel slow to me.
    (0)
    Last edited by Caliburn; 09-18-2011 at 02:55 PM.

  3. #73
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Caliburn View Post
    Hmm. If I want TP though I'll hold off abilities for as long as possible without dying. Kinda excited sometimes. -shrug- Admittedly I haven't played XIV that long to understand how it works in this battle system, compared to XI.

    I do agree that people are being a little bratty on these forums. I thought people understood that the battle system is being remade from the ground up and that it is not going to be perfect. Auto-attack is obviously better than spamming 1 to attack.

    If auto-attack is made faster there will be no room for working out your strategy, deciding what ability to use next, not spamming actions....

    Auto-attack is a little slow, but with all the abilities I have, with all the time I need to work out how I'm going to survive and take down multiple enemies, battles never feel slow to me.
    that's the issue. people realize they are remaking it and do not like the new system. if you ever spammed the basic abilities before the update then you were completely playing the system wrong.

    you are right about one thing though. it's not perfect.... it's not even as good as what we had before. that's the reason i am full time crafting now.
    (3)


    http://crystalknights.guildwork.com/

  4. #74
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    that's the issue. people realize they are remaking it and do not like the new system. if you ever spammed the basic abilities before the update then you were completely playing the system wrong.

    you are right about one thing though. it's not perfect.... it's not even as good as what we had before. that's the reason i am full time crafting now.
    You had to spam the basic abilities because they were your source of TP. Once you get the extra guild attacks, this current system isn't really that far from the old one, though less button mashing goes to just building TP.

    Also, I find it really ironic that someone who finds faults within the battle system goes full-time crafting, of all things, to escape the boredom.
    (1)

  5. #75
    Player

    Join Date
    Apr 2011
    Posts
    6
    it def resets the delay on auto attack, you ca sit next t a mob on mrd or any other battle class and chain abi for a good 30sec w/o attacking, it didnt do this in ffxi because the animation for the abi was cut short to make way for attack but in this game they decided that the animation needs to go of fully to keep up the quality of the game or w/e, there was a dev post about it, dont know why no one else seems to notice this but you can def do it 30 second may be an exaggeration but the point is with the way the battle system is now puts front line dd at a huge disadvantage in a game that is 75% front line dd just to 'keep up quality' and it resets per abi used and fyi it doesnt que an attack for after its used it resets to the weapon delay of your currently equipped wep
    (0)
    Last edited by tation; 09-19-2011 at 02:16 AM.

  6. #76
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Viridiana View Post
    Steps to reproduce:

    1) Click enemy once. Note that nothing happens at all at this point.

    2) Use any ability whatsoever.

    3) Accidentally punch enemy in the face.

    Feel free to go test it out yourself.
    1)select
    2)confirm
    3)attack
    (0)

  7. #77
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Frein View Post
    You had to spam the basic abilities because they were your source of TP. Once you get the extra guild attacks, this current system isn't really that far from the old one, though less button mashing goes to just building TP.

    Also, I find it really ironic that someone who finds faults within the battle system goes full-time crafting, of all things, to escape the boredom.
    all i can tell you is for pug, there was alot more to your basic attacks usefullness and what you pressed than building tp.


    i could elaborate but their were many different scenarios for how you would use the combination of basic attacks depending on what you were trying to do. Honestly the core of pugilist playstyle was about managing your basic attacks to balance your defense/offense/ ability to react to an enemy.

    lnc from what i played was a bit different, that may be why you see little difference. The current style of play is fairly similar to what lnc was before, aside from trying to maximize peirce, but thats only in leves. Its probably why it feels almost the same to you, and totally different to me.

    That aside even though the AA system is supposed to be an advancement, it still feels very rough and disconnected to me.
    (2)

  8. #78
    Player
    EmeraldHill's Avatar
    Join Date
    Mar 2011
    Posts
    351
    Character
    Emerald Hill
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    The combat has to be slow to cater to console gamers who use controllers. Sad fact really.
    (0)

  9. #79
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by tation View Post
    it def resets the delay on auto attack, you ca sit next t a mob on mrd or any other battle class and chain abi for a good 30sec w/o attacking, it didnt do this in ffxi because the animation for the abi was cut short to make way for attack but in this game they decided that the animation needs to go of fully to keep up the quality of the game or w/e, there was a dev post about it, dont know why no one else seems to notice this but you can def do it 30 second may be an exaggeration but the point is with the way the battle system is now puts front line dd at a huge disadvantage in a game that is 75% front line dd just to 'keep up quality' and it resets per abi used and fyi it doesnt que an attack for after its used it resets to the weapon delay of your currently equipped wep
    from what ive seen, it doesnt cut it off completely, it may delay it somewhat, but its not the full time. However, the animations are definately pre empted. many times i wont see the animation of a swing, but ill see the number pop up, gain tp, and see it in the log.

    To curahee, it may not be a problem for you, but its a problem for many people, and there is no advantage to the current targeting execution whenever you have an active window up. Why should you automaticaly attack something when scrolling or using abilities just because the game auto selected a differnt target? Its like your charachter is in an out of control bloodlust, just looking at your abilities while looking at a monster sets it into a blind rage
    (0)

  10. #80
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by EmeraldHill View Post
    The combat has to be slow to cater to console gamers who use controllers. Sad fact really.
    this makes no sense, console games have some of the most button presses per minute as anyone games out there, and most of the people i know who complained about AA were talking about having to press 11111 or the kb buttons repeatedly. I dont think you can blame consoles for this, i think it rests firmly on pc players who are used to being able to eat a sandwich or type out their college thesis while in combat.
    (3)

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