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  1. #41
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Falcus View Post
    I just don't like auto attack at all, it's slow and it can be a pain in the ass at times.
    I've had times where I've been buffing, then I'll start scrolling through mobs and I'll randomly auto attack one that's next to me even though it was only targeted for maybe 1/4 of a second. (Playing as ARC and it's usually something that I don't want to fight)

    Personally I wish we could turn it off altogether if we want to.
    You don't engage mobs when selecting target.

    You only engage mobs after selecting and confirming selection.

    Either you are unaware that you have actively engaged a mob, or you are exaggerating.
    (0)

  2. #42
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by ChiefCurrahee View Post
    You don't engage mobs when selecting target.

    You only engage mobs after selecting and confirming selection.

    Either you are unaware that you have actively engaged a mob, or you are exaggerating.
    ok went in there and tested it because i remember these issues before. The problem is that "confirming" is the act of bringing up your battle menu, which would be fine, except the favt that you bring up your skill ui, not only for battle but also for buffs, cures, etc. so if you are switching between monsters while looking for your cure skill, or raging strike, or trying to chakra yourself after you die, you will hit whatever you have targeted, people who play with a lot of macros are probably less likely to have any issues since it doesnt bring up the action bar.

    Its a bad design that merely looking at your skill bar list, or even bringing it up to scroll to a different ability, automatically puts you in AA mode. Especially when you look at the old system where having something targeted did nothing at all, you would often target things just to pull up your menu and do a buff fast, when nothing is close it starts on you, but when something else is close it locks on that.

    Looking at it carefully, this looks to be one of the things where a lot of play was tweaked around a different mechanic, and doesnt gel as well because some rules changed.

    They either need to make it so pulling up your action bar doesnt initiate AA on a selected target, or make it so that AA uses a different mechanism to officially trigger. They should probably put something into place that signals to the user that the guy is going to actively AA now. Its more clear when you have a button that says attack, or AA, but if your not doing that some sort of different stances when in AA mode or something could also work. Its still needs a lot of tweaking imo

    as a side note this also means you are even more likely to AA a monster that you are trying to do something special too, if you are close enough, like sleep, paralyze, bind etc. because it requires you to go open your action bar, and have the monster targeted. You can probably get around this by using macros with subtarget commands, once/if thats enabled, but its still pretty counter intuitive and awkward design wise.
    (3)
    Last edited by Physic; 09-17-2011 at 11:13 PM.

  3. #43
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    LNC auto attack is pretty absurdly slow, but i think it's to maintain an emphasis on the Manual non weapon skill attacks which makes for more involved and entertaining combat.
    (0)

  4. #44
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    that also reminds me, this AA issue is effecting mages, and they know it, but it seems to me they are going the wrong angle. They want to allow mages to use abilities without being in active mode, but it will take a lot of work. The only reason mages really need to not be in active mode is AA. So if they fix aa so it is its own skill, and a toggle, they wont have to worry spend what they say is a long time to fix it so mages can do things without having to draw their weapons.
    (2)

  5. #45
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by ChiefCurrahee View Post
    You don't engage mobs when selecting target.

    You only engage mobs after selecting and confirming selection.

    Either you are unaware that you have actively engaged a mob, or you are exaggerating.
    Steps to reproduce:

    1) Click enemy once. Note that nothing happens at all at this point.

    2) Use any ability whatsoever.

    3) Accidentally punch enemy in the face.

    Feel free to go test it out yourself.
    (3)

  6. #46
    Player

    Join Date
    Mar 2011
    Posts
    359
    As long as auto attack doesn't become the primary means of damage, etc... I think, it's alright.
    (0)

  7. #47
    I never run out of actions to do on my 50 lancer and 35 glad so far O_o it probably is kind of slow at low ranks but you get more abilities to kill time later on...
    (0)
    Retired FFXI character: Ranok of Sylph

  8. #48
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    hmm. double attack class trait or a job trait. even a double, triple, and a quadruple attack materia would be sexy.
    (0)

  9. #49
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Physic View Post
    ok went in there and tested it because i remember these issues before. The problem is that "confirming" is the act of bringing up your battle menu, which would be fine, except the favt that you bring up your skill ui, not only for battle but also for buffs, cures, etc. so if you are switching between monsters while looking for your cure skill, or raging strike, or trying to chakra yourself after you die, you will hit whatever you have targeted, people who play with a lot of macros are probably less likely to have any issues since it doesnt bring up the action bar.

    Its a bad design that merely looking at your skill bar list, or even bringing it up to scroll to a different ability, automatically puts you in AA mode. Especially when you look at the old system where having something targeted did nothing at all, you would often target things just to pull up your menu and do a buff fast, when nothing is close it starts on you, but when something else is close it locks on that.

    Looking at it carefully, this looks to be one of the things where a lot of play was tweaked around a different mechanic, and doesnt gel as well because some rules changed.

    They either need to make it so pulling up your action bar doesnt initiate AA on a selected target, or make it so that AA uses a different mechanism to officially trigger. They should probably put something into place that signals to the user that the guy is going to actively AA now. Its more clear when you have a button that says attack, or AA, but if your not doing that some sort of different stances when in AA mode or something could also work. Its still needs a lot of tweaking imo

    as a side note this also means you are even more likely to AA a monster that you are trying to do something special too, if you are close enough, like sleep, paralyze, bind etc. because it requires you to go open your action bar, and have the monster targeted. You can probably get around this by using macros with subtarget commands, once/if thats enabled, but its still pretty counter intuitive and awkward design wise.
    By action bar you mean the thing with your skills/spells that number 0 to 9 right?
    You can set that to permanently be on in your options menu.

  10. #50
    Player
    Carmillia's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Carmillia Burana
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Synapse View Post
    Gamepad is a lot better for FFXIV or any FF series. I never been a Keyboard fan, its like 4 buttons for movement and like 4 button for camera, fudge that :P.

    No wonder people sucked at BR, doing BR on keyboard is a lot of work compared to Button 1: Load, Button 2: Fire!
    Actually, BR with a keyboard is super easy: Shift+action. launch with 'G' key. Just need to know the hotkey for that ^^
    (0)

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